Touch of Slime (Spell)

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Level: Alchemist 4Druid 4Sorcerer/Wizard 4
School: Conjuration


Casting Time: Standard Action
Components: V, S, M(A drop of acid and a black glass sphere, worth 1 gp.)


Range: Touch
Target or Area: one target creature, a living creature touched
Duration: Until the end of the current encounter (only castable during combat)
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes


You croon awful sounds as you roll a glass ball between your hands, until it dissolves. You create a coating of slime on your hand. When you make a successful melee Touch Attack with the hand coated in slime, it pulls free of you and sticks to the target, at which point it grows wildly, eating channels and runnels through the living tissue of the unfortunate victim, inflicting (Circle 5 damage): 1d6+1 points of damage per character level (max 15d6+15 at character level 15) of slime (physical, common). If you miss the touch attack, you may try again until you are successful, or the combat ends. There is no saving throw.