Trial of Fire and Acid (Spell)
- Level: Cleric 3, Sorcerer/Wizard 3
- School: Transmutation
- Casting Time: Standard Action
- Components: V, S, M (A tiny crystal vial holding a drop of green acid, worth 1 gp.)
- Range: Close (25 ft. + 5 ft./two lvls)
- Target or Area: all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area)
- Duration: Instantaneous
- Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
- Spell Resistance: Yes
- This lyrically named spell is truly horrible, as the dire magics attack the hapless targets by converting their very fabric into acid...that then bursts into raging gouts of green flames. The caster growls out the dire imprecations of this spell, then dashes a vial of acid to fragments in their hands. The effect begins in a target square to which the caster has line of sight and line of effect, within range, and spreads to all creatures in the area which can trace line of effect to the origin square. The target creatures have their skin converted into burning acid that bursts into emerald flames, dealing (Circle 3 damage): 1d6 points of damage per character level (max 10d6 at character level 10) of corrosion (physical, uncommon) damage, and suffer the Singed condition for the rest of the encounter dealing fire (energy, common) damage.
- The victims are allowed a saving throw as described above to reduce the initial damage by half and negate the Singed condition.