Undaunted Tier (16-20) Feats

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Feat Name Prerequisites Description
Accuracy, Uncanny (Feat) Level 16, Precise Shot, Improved (Feat), Perception 16 ranks Ignore the minimum die result required by total concealment.
Acrobatic Steps (Feat) Level 16, Nimble Moves (Feat) Ignore 20 feet or more of difficult terrain when you move
Adroit Doom (Feat) <BAB +16 OR Monk 16>, Adroit Diversion (Feat), Adroit Defender (Feat), Combat Expertise (Feat), <Unarmed Strike, Improved (Feat) OR Weapon Focus (Feat)> Grant allies an attack of opportunity whenever you take damage from using Adroit Diversion (Feat)
Agile Summons (Feat) Level 16 Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter.
Arcane Blast (Feat) Arcane Caster Level 16 Sacrifice a spell to make a ray attack
Arcane Insight (Feat) Arcane Caster Level 16, Arcane Shield (Feat) Sacrifice one or more spells to gain a larger temporary dodge bonus to AC
Armor Skin (Feat) Level 16 Increase your Natural Armor bonus by 1
Bestow Life (Feat) Paladin 16 You can restore an ally to life with 10 uses of Lay on Hands
Brutality, Savage (Feat) Level 16, Brutality, Greater (Feat), Brutality, Improved (Feat), proficient with a Brutal weapon The base weapon damage dice of your brutal weapon always roll maximum results
Channel Smite, Greater (Feat) Paladin 16, Channel divinity class feature, Channel Smite (Feat) Use channel divinity against a single creature to augment your damage multiple times
Chivalric Summoning (Feat) Level 16 Summoned creature gains a pool of Coursing Dice each round, with which it may modify d20 rolls or improve its attack damage.
Collateral Spell (Feat) Caster Level 16, Burning Spell (Feat) Causes Sunders against hapless foes, and even can break objects!
Colossal Force (Feat) BAB 16+, Proficient with a massive weapon Massive weapon gains Sunder (Quality)
Colossal Summoning (Feat) Level 16 Summoned creatures are larger than normal, and have increased reach.
Compelling Performance, Improved (Feat) Level 16, Compelling Performance (Feat), Harmony class feature Victims of Compelling Performance become Fatigued or Exhausted
Contingent Channeling (Feat) Level 16, Channel Divinity class feature, Selective (Feat) You can store the healing power of one of your channel divinity uses in ally who can use it to heal at a later time.
Conviction (Feat) Level 16, Divine class features Enhance the power of your holy symbol once per encounter.
Cursebreaker Rage (Feat) Barbarian 16, Superstitious Mien Gain Spell Resistance while raging.
Cutting Spell (Feat) Level 16 A spell now inflicts ruptured damage equal to its modified spell level.
Darkvision, Improved (Feat) Level 16, Darkvision Range of your darkvision doubles.
Deadly Formations (Feat) Warlord 16, Expert Formations (Feat) Add your warlord level to the value of your Formation dice
Dimensional Assault (Feat) Level 16, <Teleport move speed OR Ability to use Monk Inner Gate OR Prowler Uncanny Step OR Dimension Door (Sorcerer/Wizard Spell)>, AND Dimensional Agility (Feat) Gain bonuses when you use a teleport speed, dimension door, inner gate, or uncanny step as part of a charge action
Ebon Summoning (Feat) Level 16 All of the summoned creature's attacks become touch attacks, and they become immune to critical hits.
Elemental Focus, Greater (Feat) Caster Level 16, Elemental Focus (Feat) +2 bonus on save DCs for one energy type
Far Shot (Feat) Level 16, Weapon Focus (Feat) Decrease ranged penalties by half
Fearsome Barricade (Feat) Level 16, Intimidate 15 ranks Intimidate those who attack your allies.
Friendly Switch (Feat) Level 16, Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Switch places with an ally as part of a 5-foot-step.
Fundament Spell (Feat) Caster Level 16, Element Spell, Rudiment Spell You can alter the damage type of a spell to one rare energy damage type.
Furious Finish (Feat) Barbarian 16, Power Attack (Feat) Deal maximum damage on an attack
Furious Focus (Feat) Level 16, Power Attack (Feat) Do not take the Power Attack attack penalty
Got Your Back (Feat) Level 16 Once per encounter, grant your partner a re-roll on a d20 check.
Impact Critical Shot (Feat) BAB +11, Weapon Focus (Feat) You can bull rush or trip on a ranged critical hit
Impaling Critical (Feat) Level 16, Critical Focus (Feat), Weapon Specialization (Feat) with selected piercing melee weapon May impale and deal extra damage to opponent with a critical hit
In Harm's Way (Feat) Level 16, Bodyguard (Feat) Take the damage of a successful attack upon an adjacent ally
Invisible Summons (Feat) Level 16 Summoned creatures begin the next encounter stealthed and under the effects of Greater Invisibility.
Iron Grip (Feat) BAB +16, Vice Grip (Feat) All penalties assessed on the Relative Weapon Sizes table are reduced by 4.
Jokers Strike (Feat) Level 16, Proficiency in Special Weapon (see below), Jacked Attack (Feat) If you wield an unusual weapon, you may look odd, but you are incredibly deadly.
Kip Up, Improved (Feat) Prowler 16, Kip Up class feature Prowler can kip up automatically without provoking attacks of opportunity
Knockout Artist (Feat) Level 16, Unarmed Strike, Improved (Feat), <Sneak Attack class feature, -OR- Haymaker class feature, -OR- Rage class feature> Gain +1 damage per damage die rolled when dealing unarmed damage
Linked Spell (Feat) Caster Level 16, Coaxing Spell (Feat) Force one additional foe to fail their saves.
Messy Wounds (Feat) Level 16, Proficient with a Saber First attack each round inflicts a scaling Rupture condition
Meta-Extract (Feat) Alchemist 16 Choose a metamagic feat to apply to your extracts.
Metamagic, Improved (Feat) Caster Level 16, any two Metamagic feats Reduce level increase of Metamagic feats by 1.
Near and Far (Feat) Level 16, Weapon Focus, Snap Shot, Two-Weapon Fighting Ranged attacks do not provoke attacks of opportunity
Paired Opportunists (Feat) Level 16 +4 on attacks of opportunity against a foe you and your partner both threaten
Penetrating Strike (Feat) <Fighter 6 -OR- level 16>, Weapon Focus (Feat) Your attacks ignore a scaling amount of damage reduction
Perfect Strike (Feat) <Brawler Level 16 -OR- Monk Level 16 -OR- Level 21> Roll twice for certain attacks and take the better roll
Pinpoint Targeting (Feat) BAB +16, Precise Shot, Improved (Feat), Weapon Focus (Feat), Precise Shot (Feat) As a standard action, make a single ranged touch attack against the target's AC, with +2 threat range.
Planar Wild Shape (Feat) Level 16, Wild Shape class feature, Knowledge (Planes) 5 ranks May add the celestial or fiendish pattern to your animal form
Ray Shield (Feat) Level 16, Missile Shield (Feat), Shield Focus (Feat) Deflect ranged attacks each round, including rays and gazes, with shield
Second Chance, Improved (Feat) BAB +11, Combat Expertise (Feat), Second Chance (Feat) You may reroll up to three misses per encounter.
Shield Focus, Greater (Feat) <Fighter 6 -OR- level 16>, Shield Focus (Feat) Gain a +1 bonus to your AC when using a shield
Sidestep (Feat) Level 16, Dodge (Feat), Mobility (Feat) Make 5-foot step immediately after an opponent misses.
Spear Dancer (Feat) Level 21, Weapon Focus (Feat): any two-handed reach or adaptive reach weapon from either the Polearms or Spears weapon groups Each time you hit a creature with a two-handed reach weapon that you have Weapon Focus (Feat) in, the creature is Dazzled for 1 round.
Spell Penetration, Greater (Feat) Caster Level 16, Spell Penetration (Feat) +1 circumstance bonus on caster checks
Stalwart, Improved (Feat) BAB +11, Diehard (Feat), Endurance (Feat), Stalwart (Feat) Double DR gained from Stalwart
Starlight Summons (Feat) Level 16 Summoned creatures ignore miss chance, gain a bonus on Perception and Stealth checks, and do stellar (energy, rare) damage.
Step Up and Strike (Feat) Level 16, Following Step (Feat), Step Up (Feat) Follow adjacent creature and attack as an immediate action
Stick Together (Feat) Level 16 Move as an immediate action when your partner moves.
Storm of Throws (Feat) Level 16, Quick Draw (Feat) Make one attack against each surrounding foe with thrown weapons.
Strike Back (Feat) BAB +11, Combat Reflexes (Feat), Mobility (Feat) Attack foes that strike you from outside your threatened area while using reach
Swarm of Arrows (Feat) Level 16, Weapon Focus (Feat) with selected weapon Make one attack against each surrounding foe with projectile weapons.
Sylvan Summoning (Feat) Level 16 Summoned creature gains the ability to teleport up to 60 feet as a free action once per encounter.
Truemagic Scribe (Feat) Ability to cast Level 10 or higher Spells, Caster Level 16. You learn three, 10th level, True Dweomers.
Truemagic Supplicant (Feat) Ability to cast Level 10 or higher Spells, Caster Level 16, Truemagic Scribe (Feat) You learn three, 10th or 11th level, True Dweomers.
Two-Weapon Fighting, Greater (Feat) Level 16, Two-Weapon Fighting, Improved (Feat), Two-Weapon Fighting (Feat) Gain a third off-hand attack
Weapon Focus, Epic (Feat) <Fighter 16 -OR- Level 21>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) in the chosen weapon Improves the to-hit bonus of Weapon Focus with your chosen weapons to +4 (instead of +2).
Weapon Specialization, Greater (Feat) <Fighter 6 -OR- level 16>, Weapon Focus (Feat) and Weapon Focus, Greater (Feat) and Weapon Specialization (Feat) with chosen weapon +1 base weapon damage with two chosen weapons
Whirlwind Attack (Feat) Level 16, Combat Expertise (Feat), Dodge (Feat), Mobility (Feat), Spring Attack (Feat) Make one melee attack against all foes within reach as a full-round action
Wild Shape, Enlarged (Feat) Level 16, ability to cast any Wild Shape spell Wild shape into an animal of size Large, improving reach and movement speed