Spell Name
|
Short Description (imported)
|
School
|
Casting Time
|
Components
|
Range (imported)
|
Target (imported)
|
Duration
|
Save (imported)
|
SR
|
Lays Charge?
|
Lays 2 Chgs?
|
Charge Notes
|
Bleed
|
Cause bludgeoning damage and a Bruised condition.
|
Necromancy
|
Standard
|
V, S
|
Close
|
one target creature
|
Instant
|
FortHalf, Weak
|
Yes
|
|
|
|
Create Water
|
Creates 2 gallons/lvl of pure water.
|
Conjuration
|
Standard
|
V, S
|
Close
|
up to 2 gallons of water/lvl
|
Instant
|
none,
|
no
|
|
|
|
Detect Magic
|
Detects all spells and magic items within a 60 ft cone.
|
Universal
|
Standard
|
V, S
|
60 ft.
|
Cone-shaped emanation
|
Concentration
|
None, None
|
|
|
|
|
Detect Poison
|
Detects poison in a creature or object.
|
Universal
|
Standard
|
V, S
|
Close
|
one creature, one object, or a 5-ft. cube
|
Instant
|
None, None
|
no
|
|
|
|
Disrupt Undead
|
Ray deals Positive Energy Damage to one Undead in range.
|
Necromancy
|
Standard
|
V, S
|
Close
|
Ray
|
Instant
|
None, None
|
Y
|
|
|
|
Enhanced Diplomacy
|
Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check.
|
Universal
|
Standard
|
S
|
Touch
|
one target creature, creature touched
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Guidance
|
+1 Divine Bonus on one attack roll, saving throw, or skill check.
|
Universal
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Light
|
Object shines like a torch.
|
Evocation
|
Standard
|
V
|
Touch
|
Object touched
|
Encounter
|
None, None
|
No
|
|
|
|
Mending
|
Makes minor repairs on a non-magical object that is damaged or Broken.
|
Transmutation
|
Ritual (10 minutes)
|
V, S
|
Touch
|
One non-magical object
|
Instant
|
HWillNegates, Weak
|
Yes (harmless, object)
|
|
|
|
Purify Food and Drink
|
Purifies 1 cu. ft./lvl of food or water.
|
Transmutation
|
Standard
|
V, S
|
10 ft.
|
1 cu. ft./lvl of contaminated food and water
|
Instant
|
WillNegates, Weak
|
Y
|
|
|
|
Read Magic
|
Read scrolls and spellbooks.
|
Universal
|
Standard
|
V, S
|
Self
|
You
|
Concentration
|
None, None
|
|
Y
|
|
|
Resistance
|
Subject gains +1 bonus on saving throws.
|
Abjuration
|
Immediate
|
V, S
|
Touch
|
Creature touched
|
Encounter
|
HWillNegates, Weak
|
Yes (harmless)
|
Y
|
|
|
Spark
|
Dangerous spark injures your attacker.
|
Abjuration
|
Standard
|
V or S
|
Close
|
Self
|
Encounter
|
None, None
|
Yes (object)
|
Y
|
|
|
Stabilize
|
Cause a dying creature to stabilize, or a Bleed to stop.
|
Conjuration
|
Standard
|
V, S
|
Close
|
one target creature, one living creature
|
Instant
|
- WillNegates, Weak
|
- Y
|
|
|
|
Virtue
|
Subject instantly gains 1 temporary hp.
|
Transmutation
|
Standard
|
V, S, F
|
Touch
|
one target creature, creature touched
|
Encounter
|
none, None
|
Y
|
|
|
|
Spell Name
|
Short Description (imported)
|
School
|
Casting Time
|
Components
|
Range (imported)
|
Target (imported)
|
Duration
|
Save (imported)
|
SR
|
Lays Charge?
|
Lays 2 Chgs?
|
Charge Notes
|
Air Bubble
|
Creates a small pocket of air around your head or an object, which may burst as an attack.
|
Conjuration
|
Standard
|
S, M
|
Touch
|
One creature or one object no larger than a Large two-handed weapon
|
Encounter
|
None, None
|
Yes
|
Y
|
|
|
Ant Haul
|
Increases the carrying capacity of a creature by 10 pounds per caster level.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
Creature touched
|
Encounter
|
HFortNegates, Weak
|
Yes (harmless)
|
|
|
|
Bane
|
Enemies take holy (energy, rare) damage when struck by the casters empowered allies.
|
Enchantment
|
Standard
|
V, S, DF
|
Self
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster.
|
Encounter
|
None, None
|
Y
|
Y
|
|
|
Bless
|
Allies gain a scaling Divine Bonus on attack rolls and saves.
|
Enchantment
|
Standard
|
V, S, DF
|
Self
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster.
|
Encounter
|
None, None
|
No
|
Y
|
|
|
Burning Disarm
|
A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage.
|
Transmutation
|
Standard
|
V, S
|
Close
|
one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller
|
Instant
|
ReflHalf, Strong
|
No
|
|
|
|
Cause Fear
|
One creature gains the Cringing condition.
|
Necromancy
|
Immediate
|
V, S
|
Close
|
one target creature
|
Combat
|
WillHalf, Hybrid
|
Y
|
|
|
|
Command
|
One subject obeys selected command for 1 round.
|
Enchantment
|
Standard
|
V
|
Close
|
one target creature
|
1Round
|
WillNegates, Hybrid
|
Y
|
|
|
|
Cure Light Wounds
|
Cures 2d8 damage + 1/lvl (max +10).
|
Conjuration
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Dancing Lantern
|
Animates a lantern-flame that follows you and can be used as a ray attack.
|
Enchantment
|
Standard
|
V, S, M
|
Close
|
one target creature
|
Encounter
|
None, None
|
No
|
Y
|
|
|
Divine Favor
|
You gain an increasing Divine Bonus on attack and damage rolls.
|
Evocation
|
Standard
|
V, S, DF
|
Self
|
one target creature, the caster only.
|
Encounter
|
None, None
|
No
|
Y
|
|
|
Doom
|
One subject is Shaken and risks a Synergy.
|
Necromancy
|
Standard
|
V, S, DF
|
Medium
|
one target creature
|
Encounter
|
WillHalf, Hybrid
|
Y
|
Y
|
|
|
Embrace Destiny
|
Dice with Fate, for good or ill.
|
Universal
|
Standard
|
V, S
|
Self
|
You
|
Encounter
|
None, None
|
No
|
|
|
|
Endure Elements
|
Exist comfortably in hot or cold regions.
|
Abjuration
|
Standard
|
V, S
|
one target creature, Creature Touched
|
creature touched
|
Day
|
HWillNegates, Weak
|
yes (harmless)
|
Y
|
|
|
Forbid Action
|
Target obeys a command to not do something.
|
Enchantment
|
Standard
|
V
|
Close
|
one target creature
|
1Round
|
WillNegates, Weak
|
Y
|
|
|
|
Inflict Light Wounds
|
Negative energy touch, dealing 2d8 damage +1/lvl (max +10).
|
Necromancy
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Karmic Blessing
|
The target treats one skill as a natural talent.
|
Universal
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched.
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Know the Enemy
|
Gain a scaling Divine Bonus on a monster Knowledge check.
|
Universal
|
Standard
|
V, S, M
|
Self
|
You
|
Instant
|
None, None
|
|
|
|
|
Liberating Command
|
Restrained target may make an Escape Artist check to escape as an immediate action.
|
Transmutation
|
Immediate
|
V, S, M
|
Close
|
One creature
|
Instant
|
HWillNegates, Weak
|
Y
|
|
|
|
Magic Weapon
|
Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies.
|
Transmutation
|
Standard
|
V, S, F
|
Touch
|
one creature, wielding a mundane (non-magical) weapon
|
Day
|
None, None
|
Y
|
Y
|
|
|
Mighty Fist of the Earth
|
Make an earthy ray attack at a distance.
|
Conjuration
|
Standard
|
V, S, DF
|
Close
|
one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose within range, if more than one, they must be adjacent to each other
|
Instant
|
ReflHalf, Weak
|
|
|
|
|
Poisoned Egg
|
Transform the contents of a normal egg into a single dose of Simple Venom.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
one egg
|
Day
|
None, None
|
|
|
|
|
Reinforce Armaments
|
Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
|
Transmutation
|
Standard
|
V, S, M/DF
|
Touch
|
One armor suit or weapon touched
|
Day
|
HWillNegates, Weak
|
Yes (harmless, object)
|
|
|
|
Remove Fear
|
Suppresses fear or gives +4 bonus on saves against fear
|
Abjuration
|
Standard
|
V, S
|
Close
|
one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all of whom must be within 20 feet of each other.
|
Encounter
|
WillNegates, Weak
|
Y
|
Y
|
|
|
Remove Sickness
|
Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
|
Conjuration
|
Standard
|
V, S, M
|
Close
|
one target creature, within range.
|
Instant
|
None, None
|
|
|
|
|
Sanctify Corpse
|
Prevent a corpse from becoming an undead.
|
Evocation
|
Standard
|
V, S, M
|
Touch
|
one target creature, corpse touched.
|
Year
|
None, None
|
|
|
|
|
Sanctuary
|
Inflict Exiled upon a willing or unwilling creature, to widely varied effects.
|
Abjuration
|
Standard
|
V, S, DF
|
Touch
|
one target creature, yourself or creature touched
|
Combat
|
WillNegates, Weak
|
|
Y
|
|
|
Stone Shield
|
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
|
Conjuration
|
Immediate
|
V, S, M
|
0 ft.
|
Stone wall whose area is one 5-ft. square
|
1 round
|
None, None
|
No
|
Y
|
|
|
Summon Monster I
|
Summons one Summoned Monster to fight for you.
|
Universal
|
Standard
|
V, S, F/DF
|
Close
|
One summoned creature
|
Encounter
|
None, None
|
N
|
Y
|
|
NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
- Related Spells: I II III IV V VI VII ViII IX
|
Tap Inner Beauty
|
Gain a bonus on all Charisma-based skill checks.
|
Universal
|
Standard
|
V, M
|
Self
|
You
|
Encounter
|
None, None
|
|
Y
|
|
|
Touch of Bloodletting
|
This spell causes any existing wounds that the target possesses to bleed profusely.
|
Necromancy
|
Standard
|
V, S
|
Touch
|
creature touched
|
Instant
|
None, None
|
Yes
|
|
|
|
Weapons Against Evil
|
Enchant weapons to bypass the DR of evil-aligned creatures.
|
Transmutation
|
Standard
|
V, S, M
|
Close
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), chosen within spell range
|
Encounter
|
HFortNegates, Weak
|
Y
|
Y
|
|
|
Spell Name
|
Short Description (imported)
|
School
|
Casting Time
|
Components
|
Range (imported)
|
Target (imported)
|
Duration
|
Save (imported)
|
SR
|
Lays Charge?
|
Lays 2 Chgs?
|
Charge Notes
|
Aboleth's Lung
|
Targets are suddenly unable to breathe air, but can breathe underwater.
|
Transmutation
|
Standard
|
V, S, M
|
Close
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), all of whom must be within 20 feet of each other
|
Instant
|
FortHalf, Weak
|
Y
|
|
|
|
Admonishing Ray
|
You fire one or more Securing force rays.
|
Evocation
|
Standard
|
V, S
|
Close
|
one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), aimed at targets who must be within 30 feet of each other
|
Instant
|
None, None
|
Y
|
|
|
|
Air Step
|
Tread on air, with limitations.
|
Transmutation
|
Standard
|
V, S, M
|
Self
|
you
|
Encounter
|
None, None
|
Y
|
Y
|
|
|
Burst of Radiance
|
Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them.
|
Illusion
|
Standard
|
V, S, M
|
Long
|
25-ft.-diameter burst (a 5 x 5 square).
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Compassionate Ally
|
Target is compelled to help injured ally or suffer the Antagonized condition.
|
Enchantment
|
Standard
|
V, S, M
|
Close
|
One creature
|
Combat
|
WillHalf, Hybrid
|
Y
|
|
|
|
Cure Moderate Wounds
|
Cures 4d8 damage +1/lvl (max. +20).
|
Conjuration
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
yes (harmless); see text
|
|
|
|
Divine Trident
|
Holy power strikes up to three foes in a cone next to your space.
|
Evocation
|
Standard
|
V, S, DF
|
Self
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), targets you choose in a 5x5 space adjacent to your space
|
Instant
|
ReflHalf, Hybrid
|
Y
|
|
|
|
Effortless Armor
|
Armor you wear no longer slows your speed.
|
Transmutation
|
Standard
|
V, S, F
|
Self
|
You
|
Encounter
|
HWillNegates, None
|
Y
|
Y
|
|
|
Endure Elements, Communal
|
As Endure Elements (Cleric Spell), but you may protect several creatures you touch.
|
Abjuration
|
Standard
|
V, S
|
Touch
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched
|
Day
|
HWillNegates, Weak
|
yes (harmless)
|
Y
|
|
|
Gentle Repose
|
Preserves one corpse.
|
Necromancy
|
Standard
|
V, S, M
|
Touch
|
one target creature, one corpse touched
|
Moon
|
WillNegates, Weak
|
Y
|
|
|
|
Grace
|
Movement doesn't provoke attacks of opportunity.
|
Abjuration
|
Immediate
|
V
|
Self
|
You
|
1Round
|
None, None
|
Y
|
|
|
|
Heroic Fortune
|
The target gains 1 temporary Action Point.
|
Evocation
|
Standard
|
V, S, M
|
Touch
|
one target creature, creature you touch
|
Combat
|
HWillNegates, Weak
|
|
|
|
|
Hold Person
|
Paralyzes one humanoid creature for a brief time.
|
Enchantment
|
Standard
|
V, S, M
|
Medium
|
one Humanoid or Monstrous Humanoid creature
|
Combat
|
WillHalf, Hybrid
|
Yes
|
|
|
|
Inflict Moderate Wounds
|
Melee touch attack, 4d8 damage +1/lvl (max +20).
|
Necromancy
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Life Pact
|
Affected creatures automatically donate hp to stabilize fallen ally.
|
Necromancy
|
Standard
|
V, S, M
|
Close
|
one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), willing living creatures, no two of which can be more than 30 ft. apart when the spell triggers
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Make Whole
|
Repairs a damaged or broken magic item or construct.
|
Transmutation
|
Rirual (10 minutes)
|
V, S, F
|
Touch
|
One object or construct
|
Instant
|
HWillNegates, Weak
|
Yes (harmless, object)
|
|
|
|
Marching Chant
|
Allies can hustle without penalty.
|
Transmutation
|
Standard
|
V, S
|
Close
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range.
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Pilfering Hand of the Magus
|
You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends.
|
Evocation
|
Standard
|
V, S, M
|
Close
|
One object or creature, see below
|
see text
|
none, Weak
|
Y
|
Y
|
|
|
Reinforce Armaments, Communal
|
As Reinforce Armaments (Cleric Spell), but you may affect multiple targets.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you touch
|
Combat
|
None, None
|
Y
|
N
|
|
|
Resist Energy
|
Provides a scaling resistance to one Common energy type.
|
Abjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature
|
Encounter
|
HFortNegates, Weak
|
Y
|
Y
|
|
|
Restoration, Lesser
|
Removes a weak status condition.
|
Conjuration
|
Immediate
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
HWillNegates, Weak
|
Y
|
|
|
|
Shatter
|
Sonic vibration damages objects or a enemy creatures.
|
Abjuration
|
Standard
|
V, S, M
|
Close
|
Unattended objects in a 5-ft.-radius spread (3x3 square); or one solid object; or all creatures in target area (friend or foe) in a 3x3 spread
|
Instant
|
FortHalf, Hybrid
|
Y
|
|
|
|
Spell Gauge
|
You learn the nature of, and disable, a target creature's supernatural or spell-like ability.
|
Universal
|
Standard
|
V, S, M
|
Close
|
One creature
|
Combat
|
WillHalf, Hybrid
|
Yes
|
|
|
|
Spiritual Weapon
|
Magic weapon attacks on its own.
|
Evocation
|
Standard
|
V, S, DF
|
Self
|
You
|
Instant
|
None, None
|
Y
|
|
|
|
Summon Monster II
|
Summons one Summoned Monster to fight for you.
|
Universal
|
Standard
|
V, S, M
|
Close
|
One summoned creature
|
Encounter
|
None, None
|
N
|
Y
|
|
NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
- Related Spells: I II III IV V VI VII ViII IX
|
Touch of Mercy
|
The target creature gains the Secured condition.
|
Enchantment
|
Standard
|
V, S, M
|
Touch
|
one target creature, creature touched
|
Encounter
|
WillNegates, Hybrid
|
Y
|
Y
|
|
|
Tremor Blast
|
You create a minor earthquake that can inflict bludgeoning damage and Quelled.
|
Transmutation
|
Standard
|
V, S, M
|
Self
|
all creatures in target area (friend or foe), in a 30-foot area (6 x 6 square space) adjacent to the caster.
|
Instant
|
ReflHalf, Weak
|
Y
|
|
|
|
Water Walk
|
Subject treads on water as if solid.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
one target creature, touched creature
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Spell Name
|
Short Description (imported)
|
School
|
Casting Time
|
Components
|
Range (imported)
|
Target (imported)
|
Duration
|
Save (imported)
|
SR
|
Lays Charge?
|
Lays 2 Chgs?
|
Charge Notes
|
Accept Affliction
|
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
|
Conjuration
|
Standard
|
V, S, M/DF
|
Close
|
one target creature, creature you choose within range
|
Instant
|
HFortNegates, Weak
|
Y
|
|
|
|
Agonizing Rebuke
|
Cause rapturous distress and pain to a target if it attacks you.
|
Illusion
|
Standard
|
V, S, DF
|
Close
|
one target creature, creature you choose within range
|
Combat
|
WillHalf, Hybrid
|
Y
|
Y
|
|
|
Barrow Haze
|
Fog obscures vision and inflicts negative energy.
|
Necromancy
|
Standard
|
V, S, M
|
Medium
|
all creatures in target area (friend or foe), in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space)
|
Combat
|
FortHalf, Weak
|
No
|
Y
|
|
The charge this spell lays affects the caster, not the creatures in the fog.
|
Bestow Curse
|
Immediately inflict Cursed or Jinxed on a creature within your melee reach.
|
Enchantment
|
Immediate
|
V, S
|
Close (within melee reach)
|
one target creature, creature touched
|
Moon
|
WillHalf, Hybrid
|
Y
|
|
|
|
Blindness/Deafness
|
Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy.
|
Necromancy
|
Standard
|
V
|
Medium
|
one target creature
|
Day
|
ReflHalf, Weak
|
Y
|
Y
|
|
|
Blot
|
Ruins writings and wipes creatures out of existence.
|
Illusion
|
Standard
|
V, S, M
|
Close
|
all creatures in target area (friend or foe), in a 30 foot burst around a target square (a 7x7 area)
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Chain of Perdition
|
Creates a floating chain of force that damages your foes most terribly.
|
Enchantment
|
Standard
|
V, S, M
|
Close
|
all creatures in target area (friend or foe) in a 20 foot radius (9x9 space)
|
Instant
|
FortHalf, Weak
|
Y
|
|
|
|
Continual Flame
|
Makes a permanent, heatless light.
|
Evocation
|
Standard
|
V, S, M
|
Touch
|
One held object
|
Year
|
FortHalf, Weak
|
Y
|
|
|
|
Create Food and Water
|
Feeds the hungry
|
Conjuration
|
Ritual
|
V, S
|
Self
|
You
|
Instant
|
None, none
|
|
|
|
|
Cure Serious Wounds
|
Cures 6d8 damage + 1/lvl (max +30).
|
Conjuration
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
yes (harmless); see text
|
|
|
|
Daylight
|
60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind.
|
Evocation
|
Standard
|
V, S
|
Touch
|
object or creature touched
|
Encounter
|
FortHalf, Weak
|
Y
|
|
|
|
Dispel Magic
|
Cancels one magical spell or effect
|
Abjuration
|
Standard
|
V, S
|
Medium
|
One spellcaster, creature or object
|
Instant
|
None, None
|
No
|
|
|
|
Final Sacrifice
|
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
|
Evocation
|
Standard
|
V, S, M
|
Close
|
one target creature, one summoned creature within range
|
Instant
|
FortNegates, Hybrid
|
Y
|
|
|
|
Glyph of Warding
|
Inscription harms those who trigger it.
|
Abjuration
|
Ritual
|
V, S, M
|
Touch
|
all creatures in target area (friend or foe), around the site of the inscribed Glyph, object touched, or up to 1 5 foot square per caster level.
|
Year
|
WillHalf, Weak
|
No
|
|
|
|
Guiding Star
|
Know where you cast this spell.
|
Universal
|
Ritual
|
V, S, M
|
Self
|
You
|
Moon
|
HWillNegates, Weak
|
Y
|
|
|
|
Inflict Serious Wounds
|
Touch attack, 6d8 damage +1/lvl (max +30).
|
Necromancy
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Invisibility Purge
|
Dispels invisibility within 5 ft./lvl.
|
Evocation
|
Standard
|
V, S
|
Self
|
You
|
Encounter
|
WillHalf, Weak
|
Y
|
Y
|
|
|
Nap Stack
|
Subjects only need 2 hours for a night's sleep.
|
Necromancy
|
Ritual
|
V, S, M
|
Touch
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you touch
|
2 hours
|
HWillNegates, Weak
|
Y
|
|
|
|
Prayer
|
Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage.
|
Enchantment
|
Standard
|
V, S, DF
|
Close
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster.
|
Encounter
|
None, None
|
Y
|
Y
|
|
|
Protection from Energy
|
Grants 3 temp hit points/lvl, only against one kind of common energy.
|
Enchantment
|
Standard
|
V, S
|
Touch
|
creature touched
|
Encounter
|
FortNegates, Weak
|
Y
|
Y
|
|
|
Remove Curse
|
Frees object or person from curse.
|
Abjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature, creature or object touched
|
Instant
|
HWillNegates, Hybrid
|
Y
|
|
|
|
Remove Disease
|
Attempts to remove a disease from the target.
|
Conjuration
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
None, None
|
Y
|
|
|
|
Resist Energy, Communal
|
This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures.
|
Abjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), touched during casting
|
Encounter
|
HFortNegates, Weak
|
Y
|
Y
|
|
|
Resist Uncommon Energy
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Abjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature
|
Encounter
|
FortNegates, Weak
|
Y
|
Y
|
|
|
Severed Fate
|
Remove an action point from a monster with a role.
|
Enchantment
|
Standard
|
V, S
|
Close
|
one target creature
|
Combat
|
WillHalf, Weak
|
Y
|
Y
|
|
|
Sky Swim
|
This spell grants the target the ability to swim through the air.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30),size Large or smaller creatures touched.
|
Encounter
|
HReflNegates, Weak
|
Y
|
Y
|
|
|
Speak with Dead
|
Corpse answers one questions.
|
Necromancy
|
Ritual
|
V, S, DF
|
Touch
|
one target creature, a dead creature
|
Concentration
|
WillNegates, Weak
|
Y
|
Y
|
|
|
Summon Monster III
|
Summons one Summoned Monster to fight for you.
|
Universal
|
Standard
|
V, S, M
|
Close
|
One summoned creature
|
Encounter
|
None, None
|
N
|
Y
|
|
NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
- Related Spells: I II III IV V VI VII ViII IX
|
Trial of Fire and Acid
|
The target creatures suffer damage and the Singed condition.
|
Transmutation
|
Standard
|
V, S, M
|
Close
|
all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area)
|
Instant
|
FortHalf, Weak
|
Y
|
|
|
|
Unravel Destiny
|
A target suffers if it has Action Points.
|
Universal
|
Standard
|
V, S, M
|
Close
|
one target creature
|
Encounter
|
WillNegates, Weak
|
Y
|
|
|
|
Water Breathing
|
Subjects can breathe underwater.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched
|
Day
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Water Walk, Communal
|
As Water Walk (Cleric Spell), but you may affect multiple creatures.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Wind Wall
|
Deflects arrows, smaller creatures, and gases.
|
Abjuration
|
Standard
|
V, S, M
|
Medium
|
One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
|
Encounter
|
None, None
|
Y
|
|
|
|
Spell Name
|
Short Description (imported)
|
School
|
Casting Time
|
Components
|
Range (imported)
|
Target (imported)
|
Duration
|
Save (imported)
|
SR
|
Lays Charge?
|
Lays 2 Chgs?
|
Charge Notes
|
Air Walk
|
Subject treads on air as if solid (climb or descend at 45-degree angle).
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
one target creature, creature (Gargantuan or smaller) touched
|
Encounter
|
None, None
|
Y
|
Y
|
|
|
Battle Trance
|
Targets gain bonus damage to attacks while under the effects of the spell.
|
Enchantment
|
Standard
|
V, S
|
Close
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), you or allies you choose within range
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Chaos Hammer
|
Divine weapon attacks on its own.
|
Evocation
|
Standard
|
V, S, DF
|
Self
|
You
|
Instant
|
None, None
|
Y
|
Y
|
|
|
Cure Critical Wounds
|
Cures 8d8 damage + 2/lvl (max +40).
|
Conjuration
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
yes (harmless); see text
|
|
|
|
Dimensional Anchor
|
Bars extradimensional movement.
|
Abjuration
|
Standard
|
V, S, M
|
Medium
|
one target creature, creature you hit with a ray attack
|
Combat
|
None, None
|
Y
|
|
|
|
Dismissal
|
Your scorn hurts. Make a ray attack with dire consequences.
|
Enchantment
|
Standard
|
V, S, M
|
Close
|
one target creature
|
Instant
|
None, None
|
Y
|
|
|
|
Divine Power
|
Targets gain attack bonuses, temporary hit points, and a bonus attack action during a full attack.
|
Evocation
|
Standard
|
V, S, DF
|
Close
|
two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range, who must be within 30 feet of each other
|
Encounter
|
FortNegates, Weak
|
Y
|
Y
|
|
|
Freedom of Movement
|
Subject moves, despite impediments to restrict movement.
|
Abjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature, you or creature touched
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Inflict Critical Wounds
|
Touch deals 8d8 damage +2/lvl (max +40).
|
Necromancy
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Make Whole, Greater
|
This spell repairs 1d8+1 points of siege damage to a vehicle or fortification.
|
Transmutation
|
Ritual (10 minutes)
|
V, S, F
|
Close
|
One object, construct, vehicle, or 10 cu. ft. section of a fortification
|
Instant
|
HWillNegates, Strong
|
Yes (harmless, object)
|
|
|
|
Master's Escape
|
Switch places with one summoned creature you control.
|
Conjuration
|
Immediate
|
V, S
|
Close
|
You and one summoned creature you control
|
Instant
|
None, None
|
Y
|
|
|
|
Neutralize Poison
|
Immunizes subject against poison, or detoxifies poison in or on subject.
|
Conjuration
|
Standard
|
V, S, M
|
Touch
|
one target creature, or one object of up to size-large
|
Instant
|
HFortNegates, Weak
|
Y
|
|
|
|
Persistent Vigor
|
Gain fast healing, and become much harder to affect with diseases or poisons.
|
Transmutation
|
Standard
|
V, S, M
|
Touch
|
one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you touch
|
Encounter
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Planar Adaptation
|
Resist harmful effects of environmental damage of another plane.
|
Transmutation
|
Standard
|
V
|
Self
|
You
|
Day
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Protection from Energy, Communal
|
As Protection from Energy (Cleric Spell), but you may affect several creatures.
|
Abjuration
|
Standard
|
V, S
|
Touch
|
one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures touched
|
Encounter
|
HFortNegates, Weak
|
Y
|
Y
|
|
|
Rest Eternal
|
Dead or undead creature cannot be revived.
|
Necromancy
|
Ritual
|
V, S, M
|
Close
|
one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), remains of undead creatures in range
|
Permanent
|
None, None
|
N
|
|
|
|
Restoration
|
Removes a weak or moderate status condition.
|
Conjuration
|
Standard
|
V, S
|
Touch
|
creature touched
|
Instant
|
HWillNegates, Weak
|
yes (harmless)
|
|
|
|
Ride the Waves
|
Target can breathe water and swim.
|
Transmutation
|
Standard
|
V, S
|
Touch
|
one target creature, creature touched
|
Day
|
HWillNegates, Weak
|
Y
|
Y
|
|
|
Sending
|
Delivers short message anywhere, instantly.
|
Evocation
|
Ritual (Typically 10 minutes)
|
V, S, M
|
Planar
|
one target creature, a creature the caster personally knows well
|
1Round
|
None,
|
No
|
|
|
|
Shadow Barbs
|
When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not.
|
Illusion
|
Standard
|
V, S, M
|
Self
|
all creatures in target area (friend or foe), a 7x7 cone, adjacent to the caster's space.
|
Instant
|
WillHalf, Weak
|
Y
|
|
|
|
Summon Monster IV
|
Summons one Summoned Monster to fight for you.
|
Universal
|
Standard
|
V, S, M
|
Close
|
One summoned creature
|
Encounter
|
None, None
|
N
|
Y
|
|
NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).
- Related Spells: I II III IV V VI VII ViII IX
|