User:Robin/Cleric Spell Tables

From Epic Path
Jump to: navigation, search
0th 1st 2nd 3rd 4th 5th 6th 7th 8th 9th

Level 0 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Bleed Cause bludgeoning damage and a Bruised condition. Necromancy Standard V, S Close one target creature Instant FortHalf, Weak Yes
Create Water Creates 2 gallons/lvl of pure water. Conjuration Standard V, S Close up to 2 gallons of water/lvl Instant none, no
Detect Magic Detects all spells and magic items within a 60 ft cone. Universal Standard V, S 60 ft. Cone-shaped emanation Concentration None, None
Detect Poison Detects poison in a creature or object. Universal Standard V, S Close one creature, one object, or a 5-ft. cube Instant None, None no
Disrupt Undead Ray deals Positive Energy Damage to one Undead in range. Necromancy Standard V, S Close Ray Instant None, None Y
Enhanced Diplomacy Touched creature gains +2 Divine bonus on one Diplomacy or Intimidate check. Universal Standard S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Guidance +1 Divine Bonus on one attack roll, saving throw, or skill check. Universal Standard V, S Touch one target creature, creature touched Encounter HWillNegates, Weak Y Y
Light Object shines like a torch. Evocation Standard V Touch Object touched Encounter None, None No Y
Mending Makes minor repairs on a non-magical object that is damaged or Broken. Transmutation Ritual (10 minutes) V, S Touch One non-magical object Instant HWillNegates, Weak Yes (harmless, object)
Purify Food and Drink Purifies 1 cu. ft./lvl of food or water. Transmutation Standard V, S 10 ft. 1 cu. ft./lvl of contaminated food and water Instant WillNegates, Weak Y
Read Magic Read scrolls and spellbooks. Universal Standard V, S Self You Concentration None, None Y
Resistance Subject gains +1 bonus on saving throws. Abjuration Immediate V, S Touch Creature touched Encounter HWillNegates, Weak Yes (harmless) Y
Spark Dangerous spark injures your attacker. Abjuration Standard V or S Close Self Encounter None, None Yes (object) Y
Stabilize Cause a dying creature to stabilize, or a Bleed to stop. Conjuration Standard V, S Close one target creature, one living creature Instant
WillNegates, Weak
Y
Virtue Subject instantly gains 1 temporary hp. Transmutation Standard V, S, F Touch one target creature, creature touched Encounter none, None Y

Level 1 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Air Bubble Creates a small pocket of air around your head or an object, which may burst as an attack. Conjuration Standard S, M Touch One creature or one object no larger than a Large two-handed weapon Encounter None, None Yes Y
Ant Haul Increases the carrying capacity of a creature by 10 pounds per caster level. Transmutation Standard V, S, M Touch Creature touched Encounter HFortNegates, Weak Yes (harmless)
Bane Enemies take holy (energy, rare) damage when struck by the casters empowered allies. Enchantment Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), allies you choose within range, plus the caster. Encounter None, None Y Y
Bless Allies gain a scaling Divine Bonus on attack rolls and saves. Enchantment Standard V, S, DF Self two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. Encounter None, None No Y
Burning Disarm A metal object instantly becomes red hot possibly causing the wielder to drop it or take Fire Damage. Transmutation Standard V, S Close one target creature, creature holding a metal object, or one unattended metal object, weapon-sized, or size tiny or smaller Instant ReflHalf, Strong No
Cause Fear One creature gains the Cringing condition. Necromancy Immediate V, S Close one target creature Combat WillHalf, Hybrid Y
Command One subject obeys selected command for 1 round. Enchantment Standard V Close one target creature 1Round WillNegates, Hybrid Y
Cure Light Wounds Cures 2d8 damage + 1/lvl (max +10). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Dancing Lantern Animates a lantern-flame that follows you and can be used as a ray attack. Enchantment Standard V, S, M Close one target creature Encounter None, None No Y
Divine Favor You gain an increasing Divine Bonus on attack and damage rolls. Evocation Standard V, S, DF Self one target creature, the caster only. Encounter None, None No Y
Doom One subject is Shaken and risks a Synergy. Necromancy Standard V, S, DF Medium one target creature Encounter WillHalf, Hybrid Y Y
Embrace Destiny Dice with Fate, for good or ill. Universal Standard V, S Self You Encounter None, None No
Endure Elements Exist comfortably in hot or cold regions. Abjuration Standard V, S one target creature, Creature Touched creature touched Day HWillNegates, Weak yes (harmless) Y
Forbid Action Target obeys a command to not do something. Enchantment Standard V Close one target creature 1Round WillNegates, Weak Y
Inflict Light Wounds Negative energy touch, dealing 2d8 damage +1/lvl (max +10). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Karmic Blessing The target treats one skill as a natural talent. Universal Standard V, S Touch one target creature, creature touched. Encounter HWillNegates, Weak Y Y
Know the Enemy Gain a scaling Divine Bonus on a monster Knowledge check. Universal Standard V, S, M Self You Instant None, None
Liberating Command Restrained target may make an Escape Artist check to escape as an immediate action. Transmutation Immediate V, S, M Close One creature Instant HWillNegates, Weak Y
Magic Weapon Transform a weapon into a similar sort of weapon that is better suited for yourself or for allies. Transmutation Standard V, S, F Touch one mundane (non-magical) weapon Day None, None Y Y
Mighty Fist of the Earth Make an earthy ray attack at a distance. Conjuration Standard V, S, DF Close one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you choose within range, if more than one, they must be adjacent to each other Instant ReflHalf, Weak
Poisoned Egg Transform the contents of a normal egg into a single dose of Simple Venom. Transmutation Standard V, S, M Touch one egg Day None, None
Reinforce Armaments Temporarily mitigates the Fragile (Quality) in targeted weapon or armor. Transmutation Standard V, S, M/DF Touch One armor suit or weapon touched Day HWillNegates, Weak Yes (harmless, object)
Remove Fear Suppresses fear or gives +4 bonus on saves against fear Abjuration Standard V, S Close one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), all of whom must be within 20 feet of each other. Encounter WillNegates, Weak Y Y
Remove Sickness Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions. Conjuration Standard V, S, M Close one target creature, within range. Instant None, None
Sanctify Corpse Prevent a corpse from becoming an undead. Evocation Standard V, S, M Touch one target creature, corpse touched. Year None, None
Sanctuary Inflict Exiled upon a willing or unwilling creature, to widely varied effects. Abjuration Standard V, S, DF Touch one target creature, yourself or creature touched Combat WillNegates, Weak Y
Stone Shield A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. Conjuration Immediate V, S, M 0 ft. Stone wall whose area is one 5-ft. square 1 round None, None No Y
Summon Monster I Summons one Summoned Monster to fight for you. Universal Standard V, S, F/DF Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Tap Inner Beauty Gain a bonus on all Charisma-based skill checks. Universal Standard V, M Self You Encounter None, None Y
Touch of Bloodletting This spell causes any existing wounds that the target possesses to bleed profusely. Necromancy Standard V, S Touch creature touched Instant None, None Yes
Weapons Against Evil Enchant weapons to bypass the DR of evil-aligned creatures. Transmutation Standard V, S, M Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), chosen within spell range Encounter HFortNegates, Weak Y Y

Level 2 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Aboleth's Lung Targets are suddenly unable to breathe air, but can breathe underwater. Transmutation Standard V, S, M Close one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), all of whom must be within 20 feet of each other Instant FortHalf, Weak Y
Admonishing Ray You fire one or more Securing force rays. Evocation Standard V, S Close one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), aimed at targets who must be within 30 feet of each other Instant None, None Y
Air Step Tread on air, with limitations. Transmutation Standard V, S, M Self you Encounter None, None Y Y
Burst of Radiance Fills area with shimmering light, blinding (or dazzling) creatures for 1 round and damaging them. Illusion Standard V, S, M Long 25-ft.-diameter burst (a 5 x 5 square). Instant WillHalf, Weak Y
Compassionate Ally Target is compelled to help injured ally or suffer the Antagonized condition. Enchantment Standard V, S, M Close One creature Combat WillHalf, Hybrid Y
Cure Moderate Wounds Cures 4d8 damage +1/lvl (max. +20). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak yes (harmless); see text
Divine Trident Holy power strikes up to three foes in a cone next to your space. Evocation Standard V, S, DF Self one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), targets you choose in a 5x5 space adjacent to your space Instant ReflHalf, Hybrid Y
Effortless Armor Armor you wear no longer slows your speed. Transmutation Standard V, S, F Self You Encounter HWillNegates, None Y Y
Endure Elements, Communal As Endure Elements (Cleric Spell), but you may protect several creatures you touch. Abjuration Standard V, S Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched Day HWillNegates, Weak yes (harmless) Y
Gentle Repose Preserves one corpse. Necromancy Standard V, S, M Touch one target creature, one corpse touched Moon WillNegates, Weak Y
Grace Movement doesn't provoke attacks of opportunity. Abjuration Immediate V Self You 1Round None, None Y
Heroic Fortune The target gains 1 temporary Action Point. Evocation Standard V, S, M Touch one target creature, creature you touch Combat HWillNegates, Weak
Hold Person Paralyzes one humanoid creature for a brief time. Enchantment Standard V, S, M Medium one Humanoid or Monstrous Humanoid creature Combat WillHalf, Hybrid Yes
Inflict Moderate Wounds Melee touch attack, 4d8 damage +1/lvl (max +20). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Life Pact Affected creatures automatically donate hp to stabilize fallen ally. Necromancy Standard V, S, M Close one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), willing living creatures, no two of which can be more than 30 ft. apart when the spell triggers Encounter HWillNegates, Weak Y Y
Make Whole Repairs a damaged or broken magic item or construct. Transmutation Rirual (10 minutes) V, S, F Touch One object or construct Instant HWillNegates, Weak Yes (harmless, object)
Marching Chant Allies can hustle without penalty. Transmutation Standard V, S Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range. Encounter HWillNegates, Weak Y Y
Pilfering Hand of the Magus You may seize an object or manipulate it from afar, robbing or attacking enemies, and delighting friends. Evocation Standard V, S, M Close One object or creature, see below see text none, Weak Y Y
Reinforce Armaments, Communal As Reinforce Armaments (Cleric Spell), but you may affect multiple targets. Transmutation Standard V, S, M Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you touch Combat None, None Y N
Resist Energy Provides a scaling resistance to one Common energy type. Abjuration Standard V, S, M Touch one target creature Encounter HFortNegates, Weak Y Y
Restoration, Lesser Removes a weak status condition. Conjuration Immediate V, S Touch one target creature, creature touched Instant HWillNegates, Weak Y
Shatter Sonic vibration damages objects or a enemy creatures. Abjuration Standard V, S, M Close Unattended objects in a 5-ft.-radius spread (3x3 square); or one solid object; or all creatures in target area (friend or foe) in a 3x3 spread Instant FortHalf, Hybrid Y
Spell Gauge You learn the nature of, and disable, a target creature's supernatural or spell-like ability. Universal Standard V, S, M Close One creature Combat WillHalf, Hybrid Yes
Spiritual Weapon Magic weapon attacks on its own. Evocation Standard V, S, DF Self You Instant None, None Y
Summon Monster II Summons one Summoned Monster to fight for you. Universal Standard V, S, M Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Touch of Mercy The target creature gains the Secured condition. Enchantment Standard V, S, M Touch one target creature, creature touched Encounter WillNegates, Hybrid Y Y
Tremor Blast You create a minor earthquake that can inflict bludgeoning damage and Quelled. Transmutation Standard V, S, M Self all creatures in target area (friend or foe), in a 30-foot area (6 x 6 square space) adjacent to the caster. Instant ReflHalf, Weak Y
Water Walk Subject treads on water as if solid. Transmutation Standard V, S, M Touch one target creature, touched creature Encounter HWillNegates, Weak Y Y

Level 3 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Accept Affliction The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself. Conjuration Standard V, S, M/DF Close one target creature, creature you choose within range Instant HFortNegates, Weak Y
Agonizing Rebuke Cause rapturous distress and pain to a target if it attacks you. Illusion Standard V, S, DF Close one target creature, creature you choose within range Combat WillHalf, Hybrid Y Y
Barrow Haze Fog obscures vision and inflicts negative energy. Necromancy Standard V, S, M Medium all creatures in target area (friend or foe), in a cloud that spreads in 20-ft. radius, 20 ft. high (a 9x9x4 square space) Combat FortHalf, Weak No Y The charge this spell lays affects the caster, not the creatures in the fog.
Bestow Curse Immediately inflict Cursed or Jinxed on a creature within your melee reach. Enchantment Immediate V, S Close (within melee reach) one target creature, creature touched Moon WillHalf, Hybrid Y
Blindness/Deafness Makes subject blind to sight or sound, dazzled if they make their save, and at risk of a Synergy. Necromancy Standard V Medium one target creature Day ReflHalf, Weak Y Y
Blot Ruins writings and wipes creatures out of existence. Illusion Standard V, S, M Close all creatures in target area (friend or foe), in a 30 foot burst around a target square (a 7x7 area) Instant WillHalf, Weak Y
Chain of Perdition Creates a floating chain of force that damages your foes most terribly. Enchantment Standard V, S, M Close all creatures in target area (friend or foe) in a 20 foot radius (9x9 space) Instant FortHalf, Weak Y
Continual Flame Makes a permanent, heatless light. Evocation Standard V, S, M Touch One held object Year FortHalf, Weak Y
Create Food and Water Feeds the hungry Conjuration Ritual V, S Self You Instant None, none
Cure Serious Wounds Cures 6d8 damage + 1/lvl (max +30). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak yes (harmless); see text
Daylight 60-ft. radius of bright light, or touch a creature to inflict Light damage and Blind. Evocation Standard V, S Touch object or creature touched Encounter FortHalf, Weak Y
Dispel Magic Cancels one magical spell or effect Abjuration Standard V, S Medium One spellcaster, creature or object Instant None, None No
Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. Evocation Standard V, S, M Close one target creature, one summoned creature within range Instant FortNegates, Hybrid Y
Glyph of Warding Inscription harms those who trigger it. Abjuration Ritual V, S, M Touch all creatures in target area (friend or foe), around the site of the inscribed Glyph, object touched, or up to 1 5 foot square per caster level. Year WillHalf, Weak No
Guiding Star Know where you cast this spell. Universal Ritual V, S, M Self You Moon HWillNegates, Weak Y
Inflict Serious Wounds Touch attack, 6d8 damage +1/lvl (max +30). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Invisibility Purge Dispels invisibility within 5 ft./lvl. Evocation Standard V, S Self You Encounter WillHalf, Weak Y Y
Nap Stack Subjects only need 2 hours for a night's sleep. Necromancy Ritual V, S, M Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you touch 2 hours HWillNegates, Weak Y
Prayer Allies gain a scaling Divine Bonus on attacks and saves, and can deal Holy (energy, rare) damage. Enchantment Standard V, S, DF Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), allies you choose within range, plus the caster. Encounter None, None Y Y
Protection from Energy Grants 3 temp hit points/lvl, only against one kind of common energy. Enchantment Standard V, S Touch creature touched Encounter FortNegates, Weak Y Y
Remove Curse Frees object or person from curse. Abjuration Standard V, S, M Touch one target creature, creature or object touched Instant HWillNegates, Hybrid Y
Remove Disease Attempts to remove a disease from the target. Conjuration Standard V, S Touch one target creature, creature touched Instant None, None Y
Resist Energy, Communal This spell functions like Resist Energy (Cleric Spell), except you can protect several creatures. Abjuration Standard V, S, M Touch one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), touched during casting Encounter HFortNegates, Weak Y Y
Resist Uncommon Energy Ignores a scaling number of points of damage per attack from a specified Uncommon energy type. Abjuration Standard V, S, M Touch one target creature Encounter FortNegates, Weak Y Y
Severed Fate Remove an action point from a monster with a role. Enchantment Standard V, S Close one target creature Combat WillHalf, Weak Y Y
Sky Swim This spell grants the target the ability to swim through the air. Transmutation Standard V, S, M Touch one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30),size Large or smaller creatures touched. Encounter HReflNegates, Weak Y Y
Speak with Dead Corpse answers one questions. Necromancy Ritual V, S, DF Touch one target creature, a dead creature Concentration WillNegates, Weak Y Y
Summon Monster III Summons one Summoned Monster to fight for you. Universal Standard V, S, M Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX
Trial of Fire and Acid The target creatures suffer damage and the Singed condition. Transmutation Standard V, S, M Close all creatures in target area (friend or foe), in a 10 foot radius spread around a target square (a 5 x 5 area) Instant FortHalf, Weak Y
Unravel Destiny A target suffers if it has Action Points. Universal Standard V, S, M Close one target creature Encounter WillNegates, Weak Y
Water Breathing Subjects can breathe underwater. Transmutation Standard V, S, M Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched Day HWillNegates, Weak Y Y
Water Walk, Communal As Water Walk (Cleric Spell), but you may affect multiple creatures. Transmutation Standard V, S, M Touch two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures touched Encounter HWillNegates, Weak Y Y
Wind Wall Deflects arrows, smaller creatures, and gases. Abjuration Standard V, S, M Medium One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st. Encounter None, None Y

Level 4 Cleric Spells

Spell Name Short Description (imported) School Casting Time Components Range (imported) Target (imported) Duration Save (imported) SR Lays Charge? Lays 2 Chgs? Charge Notes
Air Walk Subject treads on air as if solid (climb or descend at 45-degree angle). Transmutation Standard V, S, M Touch one target creature, creature (Gargantuan or smaller) touched Encounter None, None Y Y
Battle Trance Targets gain bonus damage to attacks while under the effects of the spell. Enchantment Standard V, S Close one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), you or allies you choose within range Encounter HWillNegates, Weak Y Y
Chaos Hammer Divine weapon attacks on its own. Evocation Standard V, S, DF Self You Instant None, None Y Y
Cure Critical Wounds Cures 8d8 damage + 2/lvl (max +40). Conjuration Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak yes (harmless); see text
Dimensional Anchor Bars extradimensional movement. Abjuration Standard V, S, M Medium one target creature, creature you hit with a ray attack Combat None, None Y
Dismissal Your scorn hurts. Make a ray attack with dire consequences. Enchantment Standard V, S, M Close one target creature Instant None, None Y
Divine Power Targets gain attack bonuses and 1 hp/lvl. Evocation Standard V, S, DF Close two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30), creatures you choose within range, who must be within 30 feet of each other Encounter FortNegates, Weak Y Y
Freedom of Movement Subject moves, despite impediments to restrict movement. Abjuration Standard V, S, M Touch one target creature, you or creature touched Encounter HWillNegates, Weak Y Y
Inflict Critical Wounds Touch deals 8d8 damage +2/lvl (max +40). Necromancy Standard V, S Touch one target creature, creature touched Instant WillHalf, Weak Y
Make Whole, Greater This spell repairs 1d8+1 points of siege damage to a vehicle or fortification. Transmutation Ritual (10 minutes) V, S, F Close One object, construct, vehicle, or 10 cu. ft. section of a fortification Instant HWillNegates, Strong Yes (harmless, object)
Master's Escape Switch places with one summoned creature you control. Conjuration Immediate V, S Close You and one summoned creature you control Instant None, None Y
Neutralize Poison Immunizes subject against poison, or detoxifies poison in or on subject. Conjuration Standard V, S, M Touch one target creature, or one object of up to size-large Instant HFortNegates, Weak Y
Persistent Vigor Gain fast healing, and become much harder to affect with diseases or poisons. Transmutation Standard V, S, M Touch one target creature, plus one per 20 character levels (drop fractions; max 2 at level 20), creatures you touch Encounter HWillNegates, Weak Y Y
Planar Adaptation Resist harmful effects of environmental damage of another plane. Transmutation Standard V Self You Day HWillNegates, Weak Y Y
Protection from Energy, Communal As Protection from Energy (Cleric Spell), but you may affect several creatures. Abjuration Standard V, S Touch one target creature, plus one per 10 character levels (drop fractions; max 4 at level 30), creatures touched Encounter HFortNegates, Weak Y Y
Rest Eternal Dead or undead creature cannot be revived. Necromancy Ritual V, S, M Close one target creature, plus one per 15 character levels (drop fractions; max 3 at level 30), remains of undead creatures in range Permanent None, None N
Restoration Removes a weak or moderate status condition. Conjuration Standard V, S Touch creature touched Instant HWillNegates, Weak yes (harmless)
Ride the Waves Target can breathe water and swim. Transmutation Standard V, S Touch one target creature, creature touched Day HWillNegates, Weak Y Y
Sending Delivers short message anywhere, instantly. Evocation Ritual (Typically 10 minutes) V, S, M Planar one target creature, a creature the caster personally knows well 1Round None, No
Shadow Barbs When you cast this spell, you create a shadowy portal from which a tidal wave of razor-sharp barbs dismember your foes most horribly...or perhaps not. Illusion Standard V, S, M Self all creatures in target area (friend or foe), a 7x7 cone, adjacent to the caster's space. Instant WillHalf, Weak Y
Summon Monster IV Summons one Summoned Monster to fight for you. Universal Standard V, S, M Close One summoned creature Encounter None, None N Y NOTE: The charge laid by this spell is laid upon the caster, not upon the summoned monster(s).


Related Spells:   I   II   III   IV   V   VI   VII   ViII   IX