Wake of Light (Paladin Spell)

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Level: Paladin 2
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, DF

Effect

Range: Up to a single move action for you or your mount (whichever is better)
Target or Area: a 10-ft.-wide path
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: No saving throw granted
Save DC: -
Spell Resistance: Yes

Description

You and your mount lay down a trail of glowing, heavenly mist behind you as you move that makes passage easier for allied creatures. When you cast the spell, you may immediately move up to your speed, or your mount's speed, whichever is greater, equal to a single move action, leaving a glowing trail of mist in your wake. This movement provokes attacks of opportunity as normal. This trail appears behind you, or your mount in the path you move starting where you cast the spell and ending where the movement ends. The mist takes the form of a path 10 feet wide and always floats just above the ground. Thereafter, the mist persists until the end of the encounter.
Allied creatures may walk along the top of the mist as if it were solid, treating squares of difficult terrain covered by the mist as normal terrain. The mist has no effect on blocked, impeded, or otherwise impassable terrain, and does not block sight or provide partial or total concealment.
If you cast this spell while mounted, and you dismount, get knocked off, or take any other action that separates you from your mount, the spell immediately ends, the mist dissipating.
If your mount can cross the terrain in question, it can leave the wake of mist behind it, allowing walk speed to be used. This means your wake of light can cross water, under ground, under water, or through the air, as long as your mount is capable of moving through such mediums.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30