Walk on Water (Feat)

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"It's not so much 'walking on water' as daring it to get you wet, and it wisely deciding not to."

Prerequisites: Level 26, Blinding Speed (Feat), Runner (Feat), Speed, Epic (Feat)

Benefit: You can move normally on liquid surfaces as long as you displace at least 5 feet (one square) from your previous location each round. While walking on a liquid you treat creatures swimming at the surface of the liquid in all ways as if they are prone, even though they do not have the prone condition. Namely, you gain +4 to hit them in melee, they are at penalties to attack you, etc. Note that this is strictly a movement ability, and imparts no protections against touching hazardous liquids such as poison moats or lakes of pyroclastic lava.