Wall of Light (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 7
School: Enchantment

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A large flake of mica, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: One wall segment five feet wide and ten feet tall per ten caster levels, 2 at 11th, 3 at 21st, and 4 at 31st.
Duration: Until the end of the current encounter, the end of the next encounter, or until the start of a full night's rest, whichever is sooner
Saving Throw: Fortitude partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

The wall sheds bright light to a range of 60 feet in all directions. This wall blocks line of sight to all visual senses, but not line of effect. Creatures with abilities that lower light intensity may still see through the wall.
Any creature that passes through the wall must save as defined above or they suffer (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) of light (energy, uncommon) damage. If they make their save, they take only half damage.
The Wall completely fills a number of squares per casting as detailed above. The wall is always rounded, allowing creatures to cut the corners when trying to move around it. Once placed, the Wall is fixed for the duration.
While the Wall must be vertical according to the local map, you can shape it in any continuous path along the ground that you like. Choose squares that are occupied by the Wall and place them in a continuous shape as desired (corner to corner or edge to edge). It is possible to create cylindrical or square wind walls to enclose specific points.
If cast multiple times, several castings can be 'joined together' to create longer or taller walls. Each five foot long and ten foot tall segment created can be placed side to side or above an existing segment, and they join together to form a seamless barrier.
It need not touch the ground or any other surface, although doing so makes it more difficult to go around. The wall must be continuous and unbroken when formed, namely, all squares for its length must be unoccupied. Certain movement types, such as Flight, Vaulting, or Burrow may circumvent its effects.
This wall is immune to hit point damage, but can be Sundered. Roll a Sunder check against the Maneuver Defense of the caster. Each five foot section of Wall has a Durability of 1. It can be Dispelled or Disjoined, in which case the entire wall is dismissed.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30