- Level: Sorcerer/Wizard 9
- School: universal
- Bloodline: arcane 9 draconic 9
- Casting Time: Standard Action
- Components: V, S, M (A diamond worth 26,625 gp or more.)
- Range: see text
- Target or Area: see text
- Duration: see text
- Saving Throw: none, see text
Save DC: See Text
- Spell Resistance: Yes
- Wish is the mightiest non-epic spell a Wizard or Sorcerer can cast, principally because of the tremendous flexibility of this incredible dweomer. Stronger effects can be created than a Wish, but nothing even approaches the wonderful utility of re-shaping reality at your whim. By simply speaking aloud, you can alter reality to better suit you. Of course, such unparalleled flexibility and ease is not cheap, as the beautiful diamond required for every casting will attest.
- A Wish can produce any one of the following effects.
- Duplicate any Sorcerer/Wizard spell of 8th level or lower, provided the spell does not belong to one of your opposition schools.
- Duplicate any non-Sorcerer/Wizard spell of 7th level or lower, provided the spell does not belong to one of your opposition schools.
- Duplicate any Sorcerer/Wizard spell of 7th level or lower, even if it belongs to one of your opposition schools.
- Duplicate any non-Sorcerer/Wizard spell of 6th level or lower, even if it belongs to one of your opposition schools.
- Undo the harmful effects of many other spells, such as Insanity (Spell).
- Remove Injuries or Afflictions: A single Wish can aid one creature per caster level, and all subjects are cured of the same kind of Affliction. For example, you could heal the damage you and your companions have taken, or remove all poison effects from everyone in the party, but not do both with the same wish. If used to restore hit points, a single Wish can restore up to six hit points per caster level of the Wish for each affected creature.
- Revive the Dead: A Wish can bring a dead creature back to life by duplicating Resurrection (Spell). A Wish can revive a dead creature whose body has been destroyed, but the task takes two wishes: one to recreate the body and another to infuse the body with life again. A Wish cannot prevent a character who was brought back to life from gaining a point of Essence Destruction.
- Transport Travelers: A Wish can lift one creature per caster level from anywhere on any plane and place those creatures anywhere else on any plane regardless of local conditions. The main limitation of this effect is knowledge of remote Planes, which is left to the GM to adjudicate. An unwilling target may not be affected (since they're no longer travelers, but victims), and Spell Resistance (SR) (if any) applies.
- Undo Misfortune: A Wish can undo a single recent event. The Wish forces a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a Wish could undo an opponent’s successful save, a foe’s successful critical hit (either the attack roll or the critical roll), a friend’s failed save, and so on. The re-roll, however, may be as bad as or worse than the original roll. An unwilling target gets a WILL save to negate the effect, and SR (if any) applies.
- You may try to use a Wish to produce greater effects than these, but doing so is dangerous. (The Wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)
- Duplicated spells allow saves and SR as dictated in that spell's write-up (but save DCs are calculated using the Wish's spell level, usually a 9th-level spell).
- When a Wish duplicates a spell with a material component that costs more than 10,000 gp, you must provide that component (in addition to the expensive diamond component for this spell).