Wrathful Ray (True Dweomer)

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Wrathful Ray (True Dweomer)


Spell Level: 10
School: Enchantment

Casting

Casting Time: True Dweomers require a Full-Round Action to cast normally.
  • If your roll equals or exceeds a DC of 47, you Fast Cast it as a Standard Action.
  • If your roll is a non-1 result between 38 and 46, you cast it as a Full-Round Action, as normal.
  • If your roll is less than 38, or you roll a natural 1 on the die, the spell is cast at half damage, treated as though all targets succeeded on their saving throws, or it deals only half its effect.
  • True Dweomers can be cast as rituals, requiring a 1 hour casting time. The area of effect or number of targets is multiplied by 10. The range of the spell is doubled if it is longer than Touch.
Components: V, S, M (A stinger from a wasp, soaked in the Astral, worth 1 gp.)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: One ray for each of two target creatures, plus one per 10 character levels (drop fractions; max 5 at level 30)
Duration: Instantaneous
Saving Throw: No saving throw granted
Save DC:
Spell Resistance: Yes

Description

You concentrate upon a shimmering stinger, tiny and ineffable, representative of wrath and sacrifice and agony. You cast your gaze upon your enemies as the spell completes, and send forth tiny motes, seething with mental venom, and poison the minds of those you choose.

This Ur Spell drives a psychic goad deep into the mind of targets you choose as laid out above, who must be within range, and to whom you have line of sight and line of effect. Each chosen target is attacked with a ray attack. If you succeed upon the ranged touch attack, each target suffers (Strata 1 damage): 1d6+6 points of damage per character level (max 35d6+210 at character level 35) of psychic (energy, uncommon) damage as the spell spears deep into the core of their anger, bursting that primal urge all over their mental processes.

If they survive, the insidious effects of the Wrathful Ray makes its full effect known: If they make any attacks while able to reach an ally creature, their surging rage at everything around them means they must make one of those attacks each round against that ally creature. If they make ranged attacks, again, one of those attacks must be directed against an ally they can see, and to whom they have line of effect. If there are more than one ally they can reach, they may choose which creature they attack.

If they make melee or ranged attacks, and no ally is within their reach, they may make their attacks normally. This effect persists until they have made three attacks upon an ally, and then fades, or, the combat ends.

If they are struck by an additional Wrathful Ray, they take the psychic damage as normal, but they still only have to make one attack upon an ally each round.

As a True Dweomer, this spell requires three spell slots to Mana Burn for each Strata increase, and cannot be sacrificed to Mana Burn any other spells of any type.

Strata Damage for True Dweomers

Spell Strata Burn Cost Min Character Level (CL) Base Dice Max dice
1 N/A 19th 1d6+6/CL 35d6+210
2 +3 21st 1d6+7/CL 35d6+245
3 +3 23rd 1d6+8/CL 35d6+280
4 +3 25th 1d6+9/CL 35d6+315
5 +3 27th 1d6+10/CL 35d6+350
6 +3 29th 1d6+11/CL 35d6+385
7 +3 31st 1d6+12/CL 35d6+420
8 +3 33rd 1d6+13/CL 35d6+455
9 +3 35th 1d6+14/CL 35d6+490