Absolute Spell (Feat)

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Your invincible magics destroy everything you face.

Prerequisites: Caster level 31, Empower Spell (Feat), Maximize Spell (Feat), Spell Focus (Feat), Perfect Spell (Feat)

Benefit: The spell becomes charged with magical energy, gaining the following benefits:

  • All random variables are maximized and doubled as if by the Perfect Spell feat.
  • All non-random numbers (size of effect, distance to and number of creatures affected, creatures summoned, maximum hit die affected, heal spell healing, etc.) are doubled. This means that an " Absolute Canopic Conversion " can affect up to eight creatures within 60 feet of each other with one casting, for example.
  • Any DCs associated with the spell gain a +1 training bonus.
  • Any attempts to overcome Spell Resistance gain a +1 training bonus.
  • Attempts to dispel or counterspell the spell receive a -2 penalty.

    Level Increase: +8 (An absolute spell uses up a spell slot eight levels higher than the spell's actual level.)