Agile Summons (Feat): Difference between revisions

From Epic Path
Jump to navigation Jump to search
 
No edit summary
 
(13 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Template:Feats
{{Template:Feats


| Category=[[Category:Bard]][[Category:Cleric]][[Category:Druid]][[Category:Paladin]][[Category:Ranger]][[Category:Sorcerer]][[Category:Wizard]][[Category:Summon Feats]]
| Category=[[Category:Undaunted Tier (16-20)]][[Category:Summon Feats]][[Category:Druid Feats]]


| Flavor=You call forth lean, dangerous allies to stand at your side.
| Flavor=You call forth a lean, dangerous ally to stand at your side.


| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites=<onlyinclude>{{#ifeq:{{{transcludesection|Prerequisites}}}
| Prerequisites|Caster Level 15
| Prerequisites|Level 16
}}</onlyinclude>
}}</onlyinclude>


| Benefit=Whenever you summon a creature or creatures with a summon spell you cast yourself, the summoned creature(s) gain the [[ Agile Creature]] template.
| Unlocks=<onlyinclude>{{#ifeq:{{{transcludesection|Unlocks}}}
| Unlocks|
}}</onlyinclude>
 
| Benefit=Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:
 
* The summoned creature cannot be made [[Flat-Footed]], nor can it be subjected to any condition that prevents it from performing a [[5-foot step]].
* The summoned creature may move up to 10 feet each time it performs a [[5-foot step]]. It may declare whether this movement provokes attacks of opportunity or not (unlike with a normal 5-foot step, which never provokes).
* Once per encounter, the summoned creature may perform a bonus [[attack action]] during its turn as a [[free action]].  Note that attack actions are not the same as a [[standard action]], so attacks that require a standard action to perform (such as a [[Charge]] maneuver) cannot be performed with this bonus attack action.
 
'''Special:''' Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course).  Applying, changing, or removing the effects of this feat may only be done after a [[full night's rest]], and once applied, the effects persist until removed.  Only one Summons-based feat may ever be applied to an Animal Companion at a time.
 
Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess.  The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast.  However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.
 


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| ShortDesc|Summoned creatures gain the [[Agile Creature]] template.
| ShortDesc|Summoned creatures can move up to 10 feet with a 5-foot step, and gain a bonus attack action once per encounter.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 17:24, 11 June 2021


You call forth a lean, dangerous ally to stand at your side.

Prerequisites: Level 16

Benefit: Whenever you summon a creature or creatures with a summon monster or gate spell you cast yourself (which may include the use of a magic item), the summoned creature(s) may gain the following benefits:

  • The summoned creature cannot be made Flat-Footed, nor can it be subjected to any condition that prevents it from performing a 5-foot step.
  • The summoned creature may move up to 10 feet each time it performs a 5-foot step. It may declare whether this movement provokes attacks of opportunity or not (unlike with a normal 5-foot step, which never provokes).
  • Once per encounter, the summoned creature may perform a bonus attack action during its turn as a free action. Note that attack actions are not the same as a standard action, so attacks that require a standard action to perform (such as a Charge maneuver) cannot be performed with this bonus attack action.

Special: Druids who take this feat may apply its effects to their Animal Companion (in addition to any summoned creatures they cast themselves, of course). Applying, changing, or removing the effects of this feat may only be done after a full night's rest, and once applied, the effects persist until removed. Only one Summons-based feat may ever be applied to an Animal Companion at a time.

Generally, there is no limitation on how many Summons-based feats can be applied simultaneously to a summoned creature (or creatures) that you cast yourself, other than the number of Summons-based feats you actually possess. The caster can choose to apply (or not apply) each feat (or all such feats) at the time the summon monster spell is cast. However, some feats specifically list other Summons-based feats that they are incompatible with. In such cases, only one of the conflicting patterns can be applied.