Air Geyser (Sorcerer/Wizard Spell)

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Level: Sorcerer/Wizard 3
School: Abjuration

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small fan, elaborately scribed, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: all creatures in target area (friend or foe), within a 40 foot diameter blast (an 8x8 space within range)
Duration: Instantaneous
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You make heaving breaths as you huff out the airy, gusty words of this spell, the air around you surging and puffing madly as you gesture broadly and energetically with a runed fan.
You create a powerful blast of air capable of flinging your opponents around the battlefield. If any target fails its save as defined above, the force of the air deals (Circle 2 damage): 1d6 points of damage per character level (max 6d6 at character level 6) of bludgeoning (physical, common) damage and hurls the target across the battlefield as a push away from the casters space a number of squares equal to your caster level divided by 10, round down, minimum 1. If a solid object (such as a wall, or column) is encountered, the target strikes the object in the same manner as it would during a normal collision, taking Collision Damage of 1d6 per square of push they suffered. If the victim was tossed over a precipice, into a pit, or into another hazardous space, it may take additional effects as adjudicated by the GM. Of course, the targets may fall prone to end any forced movement at any time.
A successful save as defined above means the target takes half damage from the air blast but negates the slide completely.
Air Geyser surges the air in a space around in a most deadly fashion, but it does not actually move that air very far, as the air generally settles back where it originated. Thus, this spell does not dissipate gaseous effects and the like. That requires Gust of Wind or similar effects.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30