Alchemical Creations: Difference between revisions

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This is a list of all the alchemical creations available in the game, either for sale, or as craftable items.
This is a list of all the alchemical creations available in the game, either for sale, or as craftable items.


===Acid Flask===
{{EquipmentPageAid|Acid Flask}}
* '''Cost:''' 10 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy)
** '''Check DC:''' 15


You can throw a flask of acid as a splash weapon with a range increment of 10 feet.
{{EquipmentPageAid|Alchemical Glue}}


A direct hit deals 1d6 points of acid damage. Every creature within 5 feet of the square in which the acid hits takes 1 point of acid damage from the splash.
{{EquipmentPageAid|Alchemical Solvent}}


===Alchemical Glue===
{{EquipmentPageAid|Alchemist's Fire}}
* '''Cost:''' 20 gp
* '''Weight:''' 1/2 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 20


This glue is stored as two flasks of syrupy liquid. When mixed together and allowed to cure, they form a strong bond. The glue is sufficient to coat 1 square foot of surface, or (because of waste, spills, and inaccurate mixing) up to 20 smaller applications of approximately 2 square inches each. The glue is tacky after 1 minute and fully cured after 1 hour. Pulling apart a large glued surface (at least 1 square foot) requires a DC 20 Strength check for tacky glue or DC 25 for cured glue. Pulling apart a small glued surface (anything less than 1 square foot) is a DC 15 Strength check for tacky glue or DC 20 for cured glue.
{{EquipmentPageAid|Alkali Flask}}


===Alchemical Solvent===
{{EquipmentPageAid|Alkali Salt}}
* '''Cost:''' 20 gp
* '''Weight:''' 1/2 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 20


This bubbling purple gel eats through adhesives. Each vial can cover a single 5-foot square. It destroys most normal adhesives (such as tar, tree sap, or glue) in a single round but takes 1d4+1 rounds to deal with more powerful adhesives (alchemical glue, tanglefoot bags, spider webbing, and so on). It has no affect on fully magical adhesives, such as sovereign glue.
{{EquipmentPageAid|Ambrosia}}


===Alchemist's Fire===
{{EquipmentPageAid|Antiplague Compound}}
* '''Cost:''' 20 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 20


You can throw a flask of alchemist's fire as a splash weapon with a range increment of 10 feet.
{{EquipmentPageAid|Antitoxin Compound}}
 
A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the square in which the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the primary target, if successfully struck, takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a lake or magically extinguishing the flames automatically smothers the fire.
 
===Alkali Flask===
* '''Cost:''' 15 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 20
 
This flask of caustic liquid reacts with an ooze's natural acids. You can throw an alkali flask as a splash weapon with a range increment of 10 feet. Against non-ooze creatures, an alkali flask functions as a normal flask of acid. Against oozes and other acid-based creatures, the alkali flask inflicts double damage.
 
===Alkali Salt===
* '''Cost:''' 30 gp
* '''Weight:''' 1/2 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 20
 
These tiny granules can be dissolved in water, creating a slimy material used to coat metallic items such as weapons or armor. Such a coating neutralizes the metal-eating acid of black puddings and gray oozes, protecting the item from 1d3 contacts with an ooze's acidic touch.
 
===Ambrosia===
* '''Cost:''' 100 gp
* '''Weight:''' 1 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 45
 
Upon consumption, this heavenly elixir, brewed from holy water and blessed herbs, grants a +2 sacred bonus on saving throws against negative energy, energy drain, and death effects for 1 hour, including saves to remove negative levels. Ambrosia affects undead and evil outsiders as holy water.
 
===Antiplague Compound===
* '''Cost:''' 50 gp
* '''Weight:''' 1/2 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 25
 
If you drink a vial of this foul-tasting, milky tonic, you gain a +5 alchemical bonus on Fortitude saving throws against disease for the next hour. If already infected, you may also make two saving throws (without the +5 bonus) that day and use the better result.
 
===Antitoxin Compound===
* '''Cost:''' 50 gp
* '''Weight:''' 1/2 lb
* '''Craftable?''' Yes
** '''Skill:''' Craft (Alchemy) 
** '''Check DC:''' 25
 
If you drink a vial of antitoxin, you get a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.


===Black Fester===
===Black Fester===

Revision as of 14:53, 24 May 2018