Alchemist Discoveries: Difference between revisions

From Epic Path
Jump to navigation Jump to search
 
(19 intermediate revisions by the same user not shown)
Line 80: Line 80:


{{DiscoveryTableAid|Lesser Infusion}}
{{DiscoveryTableAid|Lesser Infusion}}
|-
 
! align="left" | [[Lingering Plague]]
{{DiscoveryTableAid|Lingering Spirit}}
| Alchemist 8  || Creatures have to save more often against your disease-causing bombs
|-
! align="left" | [[Lingering Spirit]]
| Alchemist 4  || You can take more damage before being killed


{{DiscoveryTableAid|Madness Bomb}}
{{DiscoveryTableAid|Madness Bomb}}


{{DiscoveryTableAid|Major Infusion}}
{{DiscoveryTableAid|Major Infusion}}
|-
 
! align="left" | [[Malignant Poison]]
{{DiscoveryTableAid|Malignant Poison}}
| Alchemist 10  || As a full-round action, you can increase the save DC of any poison and increase its duration
 
|-
{{DiscoveryTableAid|Mummification}}
! align="left" | [[Mummification]]
| Alchemist 10, preserve organs  || Gain mummy-like immunities


{{DiscoveryTableAid|Mutation Mastery}}
{{DiscoveryTableAid|Mutation Mastery}}
|-
 
! align="left" | [[Nauseating Flesh]]
{{DiscoveryTableAid|Nauseating Flesh}}
| Alchemist 12  || Anything that bites the alchemist is nauseated
|-
! align="left" | [[Parasitic Twin]]
| Vestigial Arm (2)  || You can reroll your saves against certain mental effects


{{DiscoveryTableAid|Perfect Infusion}}
{{DiscoveryTableAid|Perfect Infusion}}


{{DiscoveryTableAid|Poison Bomb}}
{{DiscoveryTableAid|Poison Bomb}}
|-
! align="left" | [[Poison Conversion]]
| Alchemist 6  || You can convert one form of poison to another form


{{DiscoveryTableAid|Precise Bombs}}
{{DiscoveryTableAid|Prehensile Organs}}


{{DiscoveryTableAid|Prehensile Organs}}
{{DiscoveryTableAid|Preserve Organs}}
|-
 
! align="left" | [[Preserve Organs]]
{{DiscoveryTableAid|Projectile Bomb}}
| -  || Sneak attacks and critical hits are less likely to do damage


{{DiscoveryTableAid|Psychoactive Bomb}}
{{DiscoveryTableAid|Psychoactive Bomb}}


{{DiscoveryTableAid|Rag Doll Mutagen}}
{{DiscoveryTableAid|Rag Doll Mutagen}}
|-
! align="left" | [[Ranged Baptism]]
| Alchemist 4  || You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.


{{DiscoveryTableAid|Reticulated Membranes}}
{{DiscoveryTableAid|Reticulated Membranes}}
Line 131: Line 114:


{{DiscoveryTableAid|Rudiment Bomb}}
{{DiscoveryTableAid|Rudiment Bomb}}
|-
 
! align="left" | [[Sandstone Solution]]
{{DiscoveryTableAid|Scrap Bomb}}
| - || Use a potion to make sand or dirt as hard as stone.
 
|-
{{DiscoveryTableAid|Sebaceous Cyst}}
! align="left" | [[Scrap Bomb]]
| -  || Your bombs create shrapnel and cause bleed damage
|-
! align="left" | [[Sebaceous Cyst]]*
| Alchemist 6 || Spew out cones of bomb damage while in Mutagen form
|-
! align="left" | [[Siege Bomb]]*
| Alchemist 12, explosive bomb  || Deal bomb damage with siege weapons


{{DiscoveryTableAid|Smoke Bomb}}
{{DiscoveryTableAid|Smoke Bomb}}
Line 149: Line 124:


{{DiscoveryTableAid|Sticky Bomb}}
{{DiscoveryTableAid|Sticky Bomb}}
|-
 
! align="left" | [[Sticky Poison]]
{{DiscoveryTableAid|Sticky Poison}}
| Alchemist 6  || Poison applied to a weapon lasts longer


{{DiscoveryTableAid|Stink Bomb}}
{{DiscoveryTableAid|Stink Bomb}}


{{DiscoveryTableAid|Strafe Bomb}}
{{DiscoveryTableAid|Strafe Bomb}}
|-
! align="left" | [[Sunlight Bomb]]*
| Alchemist 10, blinding bomb  || Create a bright sunlight effect with your bombs


{{DiscoveryTableAid|Tanglefoot Bomb}}
{{DiscoveryTableAid|Tanglefoot Bomb}}
|-
 
! align="left" | [[Tentacle]]
{{DiscoveryTableAid|Tentacle}}
| Alchemist 6  || Gain an extra limb
 
{{DiscoveryTableAid|True Mutagen}}
{{DiscoveryTableAid|True Mutagen}}
|-
 
! align="left" | [[Tumor Familiar]]
{{DiscoveryTableAid|Underwater Demolition}}
| -  || Gain a familiar that is part of the alchemist's body
 
|-
{{DiscoveryTableAid|Vestigial Arm}}
! align="left" | [[Underwater Demolition]]
| -  || You can create and throw bombs underwater
|-
! align="left" | [[Vestigial Arm]]
| Alchemist 6  || Equip a third magic ring on this stumpy little arm you grew.
|}
|}

Latest revision as of 15:49, 31 August 2020


Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Table: Discoveries

Discovery Prerequisites Description
Aggressive Mutation Mutation class feature Select a barbarian rage power to use while in mutagen form.
Blinding Bomb * Alchemist 10 Your bomb can blind your direct target.
Breath Weapon Bomb * - You can use a bomb as a breath weapon.
Celestial Poisons Poison Use class feature Your poisons can affect undead and evil outsiders (who are normally immune to poison)
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks.
Change Alignment - Brew a bonus extract that changes your alignment temporarily.
Combine Extracts - Use two formulae at once
Concentrate Poison - Combine two doses of poison to make the poison harder to resist
Confusion Bomb * Alchemist 10 Your bomb can inflict the Confused condition on your direct target.
Defoliant Bomb * - Create a bomb that deals extra damage to plants and plant creatures
Delayed Bomb - Create a bomb that goes off one or more rounds after you place it.
Demolition Charge * - Alter a bomb to deal siege damage against a target attended or unattended object.
Dilution - Create two doses of a potion from one set of ingredients.
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst
Dispelling Bomb - Use a bomb to perform a dispel magic spell on a target creature or object.
Element Bomb * - Change your bomb's damage type to a different common energy type.
Elixir of Life Alchemist 18 Create an elixir that can cast true resurrection
Enhance Potion - Cause potions you drink to be more powerful.
Eternal Potion Alchemist 16, Extend Potion Causes a potion you drink to last until the next full moon.
Explosive Bomb * - Your bombs gain an increased area of effect.
Explosive Halitosis Prehensile Organs Several more elements of the mutation table are improved.
Extend Potion - Potions you drink last longer.
Fire Brand - Use a bomb to set your weapon on fire
Fundament Bomb * Element Bomb, Rudiment Bomb Change your bomb's damage type to a rare energy damage type.
Grand Mutagen Mutagen class feature You can use extracts even while in your mutagen form, and your mutagen form no longer lays a charge.
Grease Bomb * - When you create a bomb, you can choose to have it create a grease slick upon detonation.
Greater Infusion Lesser Infusion Your 1st through 4th level extracts can be used by others.
Greater Mutagen Mutagen class feature You can use basic (fire-based) bombs while in mutagen form.
Healing Bomb * - When you create a bomb, you can choose to have it heal damage instead of dealing it.
Healing Touch Alchemist 6, Spontaneous Healing Use your Spontaneous Healing discovery to heal others with a touch.
Hyperextended Joints Prehensile Organs, Explosive Halitosis Several more elements of the mutation table are improved.
Icarus Resplendent Alchemist 6 The alchemist gains a lesser flight speed equal to their walk speed.
Immolation Bomb * Alchemist 10 Your bombs inflict Burned on their primary target, in addition to the normal damage.
Inferno Bomb * Alchemist 14, Smoke Bomb Create an incendiary cloud effect with your bombs
Infuse Mutagen Mutagen class feature Create 1 additional dose of mutagen per day.
Lesser Infusion - Your 1st and 2nd level extracts can be used by others.
Lingering Spirit - You can take more damage before being killed
Madness Bomb * Alchemist 10 Your bomb can inflict Distracted on your direct target.
Major Infusion Lesser Infusion, Greater Infusion Your 1st through 5th level extracts can be used by others, and they can use your INT in place of their own for the extract's effects.
Malignant Poison Alchemist 10 Increase the save DC of poisons you use by +2.
Mummification Alchemist 12, Preserve Organs Become immune to disease.
Mutation Mastery Greater Mutagen Use bomb discoveries and bomb-related feats with your bombs while in mutagen form.
Nauseating Flesh Alchemist 16 Anything that bites, swallows, or engulfs the alchemist becomes sickened.
Perfect Infusion Lesser Infusion, Greater Infusion, Major Infusion Your extracts of any level can be used by others, and they can use your stats in place of their own for the extract's effects.
Poison Bomb * Alchemist 12, Smoke Bomb Duplicate the effects of cloudkill with your bombs
Prehensile Organs - Several more elements of the mutation table are improved.
Preserve Organs - Once per day, force a sneak attack or critical hit made against you to be resolved as a normal hit.
Projectile Bomb * - Fire bombs through a projectile weapon, increasing their range significantly.
Psychoactive Bomb * Alchemist 10 Your bomb can inflict Influenced on your direct target.
Rag Doll Mutagen - Your body becomes rubbery and easy to contort
Reticulated Membranes Prehensile Organs, Explosive Halitosis, Hyperextended Joints Several more elements of the mutation table are improved.
Rocket Bomb Alchemist 6 Create bombs with less accuracy but more ka-boom!
Rudiment Bomb * Element Bomb Change your bomb's damage type to an uncommon energy damage type.
Scrap Bomb * - Your bomb inflicts piercing damage instead of fire, and inflict a bleed on the direct target.
Sebaceous Cyst * Alchemist 6, Greater Mutagen Spew out cones of bomb damage while in Mutagen form
Smoke Bomb * - Create a fog cloud effect with your bombs.
Spontaneous Healing - You can heal your injuries with a bit of concentration
Sticky Bomb * Alchemist 10 Your bombs can hinder your direct target.
Sticky Poison Alchemist 16 Cause your poisoned weapons to afflict up to two targets each round instead of one.
Stink Bomb * Smoke Bomb Create a stinking cloud effect with your bombs.
Strafe Bomb - Your bomb splash damage affects a line of squares instead of a radius.
Tanglefoot Bomb * Alchemist 12 Your bomb deals no damage, but hinders all creatures in the radius.
Tentacle Alchemist 6 You grow an extra limb that can hold things at the ready for you.
True Mutagen Mutagen class feature Add +2 to each roll on the mutations table, while in mutagen form.
Underwater Demolition - Gain the ability to catalyze and throw bombs while underwater.
Vestigial Arm Alchemist 6 Equip a third magic ring on this stumpy little arm you grew.