Alchemist Discoveries: Difference between revisions

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{{DiscoveryTableAid|Smoke Bomb}}
{{DiscoveryTableAid|Smoke Bomb}}
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! align="left" | [[Spontaneous Healing]]
{{DiscoveryTableAid|Spontaneous Healing}}
| -  || You can heal more rapidly


{{DiscoveryTableAid|Sticky Bomb}}
{{DiscoveryTableAid|Sticky Bomb}}

Revision as of 13:45, 21 November 2019


Unless otherwise noted, an alchemist cannot select an individual discovery more than once. Some discoveries can only be made if the alchemist has met certain prerequisites first, such as uncovering other discoveries. Discoveries that modify bombs that are marked with an asterisk (*) do not stack. Only one such discovery can be applied to an individual bomb. The DC of any saving throw called for by a discovery is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier.

Table: Discoveries

Discovery Prerequisites Description
Aggressive Mutation Mutation class feature Select a barbarian rage power to use while in mutagen form.
Blinding Bomb * Alchemist 10 Your bomb can blind your direct target.
Breath Weapon Bomb * - You can use a bomb as a breath weapon.
Celestial Poisons Poison Use class feature Your poisons can affect undead and evil outsiders (who are normally immune to poison)
Chameleon - Your skin changes colors, granting you a bonus on Stealth checks.
Change Alignment - Brew a bonus extract that changes your alignment temporarily.
Combine Extracts - Use two formulae at once
Concentrate Poison - Combine two doses of poison to make the poison harder to resist
Confusion Bomb * Alchemist 10 Your bomb can inflict the Confused condition on your direct target.
Defoliant Bomb * - Create a bomb that deals extra damage to plants and plant creatures
Delayed Bomb - Create a bomb that goes off one or more rounds after you place it.
Demolition Charge * - Alter a bomb to deal siege damage against a target attended or unattended object.
Dilution - Create two doses of a potion from one set of ingredients.
Directed Bomb - Cause bombs to splash in a 15-ft. cone instead of a 5-foot burst
Dispelling Bomb - Use a bomb to perform a dispel magic spell on a target creature or object.
Element Bomb * - Change your bomb's damage type to a different common energy type.
Elixir of Life Alchemist 18 Create an elixir that can cast true resurrection
Enhance Potion - Cause potions you drink to be more powerful.
Eternal Potion Alchemist 16, Extend Potion Causes a potion you drink to last until the next full moon.
Explosive Bomb * - Your bombs gain an increased area of effect.
Explosive Halitosis Prehensile Organs Several more elements of the mutation table are improved.
Extend Potion - Potions you drink last longer.
Fire Brand - Use a bomb to set your weapon on fire
Fundament Bomb * Element Bomb, Rudiment Bomb Change your bomb's damage type to a rare energy damage type.
Grand Mutagen Mutagen class feature You can use extracts even while in your mutagen form, and your mutagen form no longer lays a charge.
Grease Bomb * - When you create a bomb, you can choose to have it create a grease slick upon detonation.
Greater Infusion Lesser Infusion Your 1st through 4th level extracts can be used by others.
Greater Mutagen Mutagen class feature You can use basic (fire-based) bombs while in mutagen form.
Healing Bomb * - When you create a bomb, you can choose to have it heal damage instead of dealing it.
Healing Touch Alchemist 6, spontaneous healing Heal other creatures with a touch
Hyperextended Joints Prehensile Organs, Explosive Halitosis Several more elements of the mutation table are improved.
Icarus Resplendent Alchemist 6 The alchemist gains a lesser flight speed equal to their walk speed.
Immolation Bomb * Alchemist 10 Your bombs inflict Burned on their primary target, in addition to the normal damage.
Inferno Bomb * Alchemist 14, Smoke Bomb Create an incendiary cloud effect with your bombs
Infuse Mutagen Mutagen class feature Create 1 additional dose of mutagen per day.
Lesser Infusion - Your 1st and 2nd level extracts can be used by others.
Lingering Plague Alchemist 8 Creatures have to save more often against your disease-causing bombs
Lingering Spirit Alchemist 4 You can take more damage before being killed
Madness Bomb * Alchemist 10 Your bomb can inflict Distracted on your direct target.
Major Infusion Lesser Infusion, Greater Infusion Your 1st through 5th level extracts can be used by others, and they can use your INT in place of their own for the extract's effects.
Malignant Poison Alchemist 10 As a full-round action, you can increase the save DC of any poison and increase its duration
Mummification Alchemist 10, preserve organs Gain mummy-like immunities
Mutation Mastery Greater Mutagen Use bomb discoveries and bomb-related feats with your bombs while in mutagen form.
Nauseating Flesh Alchemist 12 Anything that bites the alchemist is nauseated
Parasitic Twin Vestigial Arm (2) You can reroll your saves against certain mental effects
Perfect Infusion Lesser Infusion, Greater Infusion, Major Infusion Your extracts of any level can be used by others, and they can use your stats in place of their own for the extract's effects.
Poison Bomb * Alchemist 12, Smoke Bomb Duplicate the effects of cloudkill with your bombs
Poison Conversion Alchemist 6 You can convert one form of poison to another form
Precise Bombs Precise Bombs (Discovery) Precise Bombs (Discovery)
Prehensile Organs - Several more elements of the mutation table are improved.
Preserve Organs - Sneak attacks and critical hits are less likely to do damage
Psychoactive Bomb * Alchemist 10 Your bomb can inflict Influenced on your direct target.
Rag Doll Mutagen - Your body becomes rubbery and easy to contort
Ranged Baptism Alchemist 4 You can use holy water as a splash weapon and any squares subject to its effects (including creatures affected by splash damage) or that contain creatures subject to its effects are also affected as if by the consecrate spell.
Reticulated Membranes Prehensile Organs, Explosive Halitosis, Hyperextended Joints Several more elements of the mutation table are improved.
Rocket Bomb Alchemist 6 Create bombs with less accuracy but more ka-boom!
Rudiment Bomb * Element Bomb Change your bomb's damage type to an uncommon energy damage type.
Sandstone Solution - Use a potion to make sand or dirt as hard as stone.
Scrap Bomb - Your bombs create shrapnel and cause bleed damage
Sebaceous Cyst* Alchemist 6 Spew out cones of bomb damage while in Mutagen form
Siege Bomb* Alchemist 12, explosive bomb Deal bomb damage with siege weapons
Smoke Bomb * - Create a fog cloud effect with your bombs.
Spontaneous Healing - You can heal your injuries with a bit of concentration
Sticky Bomb * Alchemist 10 Your bombs can hinder your direct target.
Sticky Poison Alchemist 6 Poison applied to a weapon lasts longer
Stink Bomb * Smoke Bomb Create a stinking cloud effect with your bombs.
Strafe Bomb - Your bomb splash damage affects a line of squares instead of a radius.
Sunlight Bomb* Alchemist 10, blinding bomb Create a bright sunlight effect with your bombs
Tanglefoot Bomb * Alchemist 12 Your bomb deals no damage, but hinders all creatures in the radius.
Tentacle Alchemist 6 Gain an extra limb
True Mutagen Mutagen class feature Add +2 to each roll on the mutations table, while in mutagen form.
Tumor Familiar - Gain a familiar that is part of the alchemist's body
Underwater Demolition - You can create and throw bombs underwater
Vestigial Arm Alchemist 6 Equip a third magic ring on this stumpy little arm you grew.