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Name
|
School
|
Cast Time
|
Description
|
Adhesive Spittle
|
Conjuration
|
Std
|
Spit immobilizing goop at a creature.
|
Adjuring Step
|
Abjuration
|
Std
|
You can move slowly and safely and still use extracts, until you move quickly.
|
Ant Haul
|
Transmutation
|
Std
|
Increases the carrying capacity of a creature by 10 pounds per character level of the mixologist.
|
Anticipate Peril
|
Enchantment
|
Std
|
Targets gain a scaling bonus on their next initiative check.
|
Blend
|
Illusion
|
Std
|
Gain a bonus to Stealth, and initiate a Stealth stance without cover or concealment.
|
Blurred Movement
|
Illusion
|
Std
|
As Blur, but only while you are moving, unless you move twice in a single round.
|
Body Capacitance
|
Transmutation
|
Std
|
Gain protection against Lightning attacks and release the energy as a Touch Attack.
|
Bomber's Eye
|
Transmutation
|
Std
|
Increases thrown weapon range; +1 Arcane Bonus to attack.
|
Bouncy Body
|
Abjuration
|
Immediate
|
The target's flesh becomes flexible and rubbery.
|
Break
|
Transmutation
|
Std
|
Break an object or creature in range.
|
Cure Light Wounds
|
Conjuration
|
Std
|
Cures 2d8 damage + 1/lvl (max +10).
|
Disguise Self
|
Illusion
|
Std
|
Changes your appearance.
|
Embrace Destiny
|
Universal
|
Std
|
Dice with Fate, for good or ill.
|
Endure Elements
|
Abjuration
|
Std
|
Exist comfortably in hot or cold regions.
|
Enlarge Person
|
Transmutation
|
Std
|
Humanoid creature gains one size category.
|
Expeditious Retreat
|
Enchantment
|
Std
|
Your Walk speed increases.
|
Firebelly
|
Abjuration
|
Std
|
A magical fire warms your belly.
|
Fog Cloud
|
Abjuration
|
Std
|
Fog obscures vision.
|
Hydraulic Push
|
Evocation
|
Std
|
Wave of watery liquid damages and pushes an enemy one square.
|
Illusion of Calm
|
Illusion
|
Std
|
You appear to be standing calmly, even when you take some actions.
|
Jump
|
Transmutation
|
Std
|
Subject gains a Vaulting speed.
|
Keen Senses
|
Transmutation
|
Std
|
Subject gains Low-Light Vision and a bonus to Perception checks.
|
Linebreaker
|
Transmutation
|
Std
|
You gain many scaling bonuses to force your way into enemy lines.
|
Long Arm
|
Transmutation
|
Std
|
Your arms lengthen, giving you extra reach and...other abilities.
|
Monkey Fish
|
Transmutation
|
Std
|
Gain a climb speed and a swim speed of 10 ft. or more for a time.
|
Nauseating Trail
|
Enchantment
|
Std
|
Creature leaves a trail of Stinking Cloud squares.
|
Phantom Blood
|
Necromancy
|
Std
|
When struck in combat, gain temporary hp's and a phantom copy.
|
Poisoned Egg
|
Transmutation
|
Std
|
Transform the contents of a normal egg into a single dose of Simple Venom.
|
Reinforce Armaments
|
Transmutation
|
Std
|
Temporarily mitigates the Fragile (Quality) in targeted weapon or armor.
|
Remove Sickness
|
Conjuration
|
Std
|
Grant a bonus save against any of the Sickened, Afflicted, or Nauseated conditions.
|
Shield
|
Enchantment
|
Std
|
Translucent disc gives +4 Arcane Bonus to AC.
|
Shocking Grasp
|
Evocation
|
Std
|
Touch delivers Electricity (energy, common) damage.
|
Targeted Bomb Admixture
|
Transmutation
|
Std
|
Empowers bombs you throw to deal damage as you wish.
|
Touch of the Sea
|
Transmutation
|
Std
|
Targets struck by this ray gain Greater Swim 30 feet, with or without suffering harm in the process.
|
True Strike
|
Universal
|
Immediate
|
Gain a bonus on your next attack roll.
|
Name
|
School
|
Cast Time
|
Description
|
Air Step
|
Transmutation
|
Std
|
Tread on air, with limitations.
|
Barkskin
|
Transmutation
|
Std
|
Grants +2 Arcane Bonus to AC, at the cost of social skills.
|
Blade Tutor's Spirit
|
Conjuration
|
Std
|
Attack penalties you choose to suffer are reduced.
|
Blood Armor
|
Transmutation
|
Std
|
Your blood hardens when you are wounded, increasing your AC.
|
Blur
|
Illusion
|
Std
|
Subject gains partial concealment if they displace at least 15 feet from their starting space each round.
|
Cure Moderate Wounds
|
Conjuration
|
Std
|
Cures 4d8 damage +1/lvl (max. +20).
|
Elemental Touch
|
Universal
|
Std
|
Gain energy damage Touch Attack.
|
False Life
|
Necromancy
|
Std
|
Gain 1d10 temporary hp + 1/lvl + Int Mod (max +50).
|
Fire Sneeze
|
Evocation
|
Std
|
Launch flaming, forceful loogies at your enemies.
|
Heroic Fortune
|
Evocation
|
Std
|
The target gains 1 temporary Action Point.
|
Invisibility
|
Illusion
|
Std
|
Subject is invisible until the end of its next encounter.
|
Kinetic Reverberation
|
Abjuration
|
Std
|
Channels the force of your actions into a ray of Force damage.
|
Least Polymorph
|
Transmutation
|
Std
|
Assume form of a Small or Medium Humanoid.
|
Levitate
|
Transmutation
|
Std
|
You gain a Hover speed.
|
Life Pact
|
Necromancy
|
Std
|
Affected creatures automatically donate hp to stabilize fallen ally.
|
Reinforce Armaments, Communal
|
Transmutation
|
Std
|
As Reinforce Armaments, but you may affect multiple weapons or suits of armor.
|
Resist Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Common energy type.
|
Restoration, Lesser
|
Conjuration
|
Immediate
|
Removes a weak status condition.
|
See Invisibility
|
Universal
|
Std
|
Reveals invisible creatures or objects.
|
Shadow Bomb Admixture
|
Conjuration
|
Std
|
Your bomb covers its target with a shadowy substance that inflicts Stilling (energy, uncommon) damage.
|
Spider Climb
|
Transmutation
|
Std
|
Grants Greater Climb of 20 feet.
|
Squeeze
|
Transmutation
|
Std
|
The target becomes flexible, regardless of its actual size and mass, for squeezing.
|
Stinking Cloud
|
Enchantment
|
Std
|
Vile vapors inflict damage and the Gagging condition..
|
Vine Strike
|
Conjuration
|
Std
|
Meaty bristles burst from your body, allowing you to deal additional piercing damage with melee attacks.
|
Name
|
School
|
Cast Time
|
Description
|
Absorb Toxicity
|
Necromancy
|
Std
|
You become immune to poisons, absorb one, and then spread it to others.
|
Absorbing Touch
|
Transmutation
|
Std
|
Caster absorbs an item until he next rests.
|
Adjustable Disguise
|
Illusion
|
Std
|
As Disguise Self, but you can change the disguise as a swift action.
|
Arcane Sight
|
Enchantment
|
Std
|
Magical auras become visible, a ray attack becomes available.
|
Battle Trance
|
Enchantment
|
Std
|
Targets gain bonus damage to attacks while under the effects of the extract.
|
Bloodhound
|
Transmutation
|
Std
|
Grants imbiber Perfect Scent.
|
Burrow
|
Transmutation
|
Std
|
Target gains a burrow speed of 15.
|
Burst of Speed
|
Transmutation
|
Immediate
|
Increase Walk speed until the end of the encounter, and gain a free move action.
|
Cure Serious Wounds
|
Conjuration
|
Std
|
Cures 6d8 damage + 1/lvl (max +30).
|
Diamond Spray
|
Conjuration
|
Std
|
You blast a ray of diamond slivers at a target in range.
|
Displacement
|
Illusion
|
Immediate
|
Subject gains total concealment against attacks if they displace at least 30 feet from their starting space each round.
|
Elemental Aura
|
Abjuration
|
Std
|
Creates an aura of energy around you that damages others and protects you.
|
Endure Elements, Communal
|
Abjuration
|
Std
|
As Endure Elements, but you may protect several creatures you touch.
|
Excruciating Deformation
|
Transmutation
|
Std
|
Target takes squamous damage and may suffer even worse effects.
|
Fearsome Husk
|
Necromancy
|
Std
|
Make a monstrously distorted duplicate of you and control it.
|
Firefall
|
Transmutation
|
Std
|
Causes fire to burst up, dealing heavy Fire damage and inflicting Singed.
|
Fly
|
Universal
|
Std
|
Subject gains Lesser Flight equal to its normal Walk speed.
|
Haste
|
Transmutation
|
Std
|
The imbiber moves faster, and gain a bonus attack action during a full attack.
|
Heroism
|
Enchantment
|
Std
|
Gives +3 bonus on attack rolls, saving throws, and skill checks.
|
Invisibility Purge
|
Evocation
|
Std
|
Dispels invisibility within 5 ft./lvl.
|
Invisibility Sphere
|
Illusion
|
Std
|
Makes creatures within 10 ft. of the extract imbiber invisible.
|
Lesser Polymorph
|
Transmutation
|
Std
|
Assume form of a Small or Medium Monster of any sort, with no Ranged abilities.
|
Life Bubble
|
Abjuration
|
Std
|
Protects creatures from some types of sustained environmental effects.
|
Lightning Lash Bomb Admixture
|
Evocation
|
Std
|
Empowers bombs you throw to deal lightning damage as the Burned condition.
|
Mud Buddy
|
Conjuration
|
Std
|
You create a Small minion out of mud, and it obeys your commands.
|
Protection from Energy
|
Enchantment
|
Std
|
Grants 5 temp hit points/lvl, only against one kind of common energy.
|
Remove Disease
|
Conjuration
|
Std
|
Attempts to remove a disease from the target.
|
Resist Energy, Communal
|
Abjuration
|
Std
|
This extract functions like Resist Energy, except you can protect several creatures.
|
Spider Climb, Communal
|
Transmutation
|
Std
|
As Spider Climb, but affects multiple targets.
|
Water Breathing
|
Transmutation
|
Std
|
Subjects can breathe underwater.
|
Name
|
School
|
Cast Time
|
Description
|
Adjustable Polymorph
|
Transmutation
|
Std
|
As Least Polymorph, but you can change the shape as a swift action.
|
Air Walk
|
Transmutation
|
Std
|
Subject treads on air as if solid (climb or descend at 45-degree angle).
|
Ball Lightning
|
Evocation
|
Std
|
Flying ball of lightning deals heavy Electricity damage.
|
Blight
|
Necromancy
|
Std
|
Inflicts heavy Necrotic damage, to which Animals and Plants have a penalty.
|
Boneshatter
|
Transmutation
|
Std
|
A crackling ray deals heavy damage and inflicts wobbly.
|
Caustic Blood
|
Transmutation
|
Std
|
You imbue your blood with corrosive acid.
|
Cure Critical Wounds
|
Conjuration
|
Std
|
Cures 8d8 damage + 2/lvl (max +40).
|
Defensive Shock
|
Abjuration
|
Std
|
Electricity damages your enemies and punishes your attackers.
|
Dreadful Hulk
|
Necromancy
|
Std
|
Make a monstrously distorted duplicate of you and control it.
|
Dragon's Breath
|
Evocation
|
Std
|
Gives you a dragon's Breath Weapon.
|
Echolocation
|
Transmutation
|
Std
|
Grants you Echolocation.
|
Elemental Body I
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
False Life, Greater
|
Necromancy
|
Std
|
Gain 2d10 temporary hp + 1/Int Mod, and share excess with creatures you touch.
|
Fire Shield
|
Evocation
|
Std
|
Creatures attacking you take Fire/Cold Damage; you're protected from heat or cold.
|
Fluid Form
|
Transmutation
|
Std
|
Become a living liquid, gaining many bonus effects.
|
Freedom of Movement
|
Abjuration
|
Std
|
Subject moves, despite impediments to restrict movement.
|
Invisibility, Greater
|
Illusion
|
Std
|
As Invisibility, but works against all senses.
|
Persistent Vigor
|
Transmutation
|
Std
|
Gain fast healing, and become much harder to affect with diseases or poisons.
|
Polymorph
|
Transmutation
|
Std
|
Assume form of a Small or Medium Monster of any sort, with weak Ranged abilities.
|
Resist Uncommon Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Uncommon energy type.
|
Restoration
|
Conjuration
|
Std
|
Removes a weak or moderate status condition.
|
Stoneskin
|
Enchantment
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Common Physical damage type.
|
Strong Jaw
|
Transmutation
|
Std
|
Grant Immunity to some conditions, and expend the spell to inflict crushing (physical, common) damage with a Bite..
|
Touch of Slime
|
Conjuration
|
Std
|
Touch infests a target with slime, doing heavy damage.
|
Unbearable Brightness
|
Enchantment
|
Std
|
Your enchantment blasts an area with destroying light (energy, uncommon).
|
Universal Formula
|
Transmutation
|
Std
|
Acts as a booster for the save DC of further Extracts you use.
|
Viper Bomb Admixture
|
Conjuration
|
Std
|
Empowers bombs you throw to poison your targets.
|
Name
|
School
|
Cast Time
|
Description
|
Acidic Spray
|
Conjuration
|
Std
|
Deals heavy Acid damage and inflicts the Singed condition.
|
Air Walk, Communal
|
Transmutation
|
Std
|
As Air Walk, but you may affect multiple creatures.
|
Blood Boil
|
Evocation
|
Std
|
Ray attack heats target creature, causing damage, Ability Dilution, and a Synergy risk.
|
Cone of Cold
|
Evocation
|
Std
|
Inflicts intense cold damage in a large cone.
|
Corrosive Consumption
|
Transmutation
|
Std
|
Ray causes targets form to transform into acid...with dire results.
|
Dust Form
|
Transmutation
|
Std
|
You become an incorporeal creature of dust for a short period of time.
|
Elemental Body II
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Languid Bomb Admixture
|
Enchantment
|
Std
|
Empowers bombs you throw to cause the Cloistered condition.
|
Nightmare
|
Illusion
|
Std
|
Sends vision dealing heavy psychic damage and fatigue.
|
Overland Flight
|
Transmutation
|
Std
|
You fly with tremendous stability and power, and are able to cruise long distances with ease.
|
Planar Adaptation
|
Transmutation
|
Std
|
Resist harmful effects of the environmental damage of another plane.
|
Resurgent Transformation
|
Necromancy
|
Std
|
Make a monstrously distorted duplicate of you and control it.
|
Rolling Stone
|
Abjuration
|
Std
|
Rolling ball of bodily stone that deals Abrasion and Crushing Damage.
|
Sending
|
Evocation
|
Std
|
Delivers short message anywhere, instantly.
|
Sonic Thrust
|
Abjuration
|
Std
|
Ray of sound damages and moves targets.
|
Stoneskin, Communal
|
Enchantment
|
Std
|
As Stoneskin, but you may protect multiple creatures.
|
Name
|
School
|
Cast Time
|
Description
|
Ardor's Onslaught
|
Enchantment
|
Std
|
Targets gain bonus damage to attacks while under the effects of this elixir.
|
Astral Projection
|
Necromancy
|
Ritual
|
Projects you and others onto Astral Plane.
|
Caustic Eruption
|
Evocation
|
Std
|
Burst deals heavy acid damage.
|
Cloak of Dreams
|
Enchantment
|
Std
|
Ray causes living creatures to fall asleep and risk a Synergy.
|
Corrosive Touch
|
Conjuration
|
Std
|
"Touch" Attack deals Acid Damage.
|
Elemental Assessor
|
Transmutation
|
Std
|
Elemental ray transforms parts of the victim into a damaging canker.
|
Elemental Body III
|
Transmutation
|
Std
|
Turns you into a creature associated with Air, Earth, Fire, or Water.
|
Eyebite
|
Necromancy
|
Std
|
Targets suffer rugosic damage and are dazzled.
|
Form of the Dragon I
|
Transmutation
|
Std
|
Turns you into a draconic creature.
|
Heal
|
Conjuration
|
Std
|
Cures 10 points/lvl damage, all diseases and mental conditions.
|
Infernal Bomb Admixture
|
Conjuration
|
Std
|
Your bomb covers its target with a fiery substance that inflicts Darkfire (energy, rare) damage.
|
Moving Mountain
|
Abjuration
|
Std
|
Rolling ball of bodily stone that deals Abrasion and Piercing Damage.
|
Nauseating Dart
|
Conjuration
|
Std
|
Poisonous stinger deals heavy Spindling damage and nauseates target.
|
Polymorph, Greater
|
Transmutation
|
Std
|
Assume form of a Small, Medium or Large Monster of any sort, with weak Ranged abilities.
|
Regenerate
|
Conjuration
|
Ritual
|
Your severed limbs grow back, tiredness is removed, and you regrow hit points.
|
Resist Rare Energy
|
Abjuration
|
Std
|
Ignores a scaling number of points of damage per attack from a specified Rare energy type.
|
Shadow Walk
|
Illusion
|
Std
|
Step into shadow to travel rapidly.
|
Statue
|
Transmutation
|
Ritual
|
Subject can become a statue at will, being subject only to Sunders.
|
Stone Fist
|
Transmutation
|
Std
|
Your unarmed strikes are lethal.
|
True Seeing
|
Universal
|
Std
|
Lets you see things as they really are.
|
Twin Form
|
Necromancy
|
Std
|
Make a monstrously distorted duplicate of you and control it.
|
Vitriolic Mist
|
Abjuration
|
Std
|
As Fire Shield, except Acid Damage, and potentially much stronger.
|
Walk through Space
|
Conjuration
|
Std
|
You can spend a move action to teleport 30 feet or to stand while prone without provoking attacks of opportunity.
|
Winds of Vengeance
|
Evocation
|
Std
|
Gives you the ability to fly and attack with wind.
|