Alter Winds (Druid Spell)

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Level: Druid 1
School: Transmutation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (A small hollow cube of glass, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: Immovable 30 ft. cube overlapping with any point in range
Duration: Until the start of your next turn
Saving Throw: Reflex partial
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

You can alter the natural winds in a small area such that flying creatures find it difficult to traverse. When you cast the spell, you can choose a 30-ft. cube that at least partially overlaps with any point within the range of the spell. At the time of casting, the spell begins with a massive, chaotic series of blasting winds, in all directions, willy-nilly. These bursts of air last only a moment, and inflict (Circle 1 damage): 1d6 points of damage per character level (max 4d6 at character level 4) of bludgeoning (physical, common) damage to all creatures in the area of effect. After the initial blast, the air remains disturbed and chaotic until the beginning of the caster's next action.
Any creatures using any sort of flight-based movement (Hover, Lesser Flight, or Greater Flight) treat all spaces in this affected cube as difficult terrain for the duration of the spell.
Alternatively, this spell may be cast as a ritual outside of combat, requiring a casting time of 8 hours. If cast as a ritual, any travel which makes use of wind speed (such as sailing ships) have their overland movement improved by +1 mile per hour for the entire day of travel. This improves by an additional +1 mile per hour of travel per 12 full caster levels (i.e. caster levels 12 and 24), to a maximum of +3 miles per hour at caster level 24.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30