Ascension (Feat)

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You break through all rational limits on your power, and are richly rewarded for doing so.

Prerequisites: Level 36

Related: Immortalization (Feat), Apotheosis (Feat)

Benefit: Ascension is the first feat which will elevate a character to deific status. You begin to surpass the limits of mortal creatures, gaining an indefinable quality of other-worldliness. No one who looks upon you can fool themselves into thinking you anything less than a truly powerful being.

  1. You no longer take penalties to your ability scores for aging and cannot be magically aged. Any such penalties that have already been gained, however, remain in place. Age bonuses still accrue, and you still die of old age when your time is up.
  2. Gain a +1 untyped bonus to your AC and to all saves.
  3. Gain +2 hit points per hit die.
  4. Gain +4 damage on all melee and ranged attacks.
  5. If a spell caster, learn one new spell and gain one new spell slot per day, of any spell level from 0 to 17. Obviously, you must then be able to use that slot, so choose wisely.
  6. Even though you are 'off the charts', you may continue to adventure and gain experience. When you accrue enough xp to fulfill the amount noted in the Apotheosis line of the Level Advancement chart, you level up again. Extrapolate all benefits on the chart as regards wealth and feats. The GM is the final arbiter of ALL advancement above level 35!

Special: This feat may be taken multiple times. Benefits 2,3,4,and 5 above stack, the rest do not. This feat may only be taken at most every third level after 36, namely, at 36, 39, 42, 45, etc.