Difference between revisions of "Assassin Vine"

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m (Text replacement - "QuaAtkVSTouchAC" to "Qua-Atk-Is-Touch")
Line 537: Line 537:
 
| Ability-1-Description = Instead of a single 3x3 space as most Huge creatures, assassin vines are represented as two 5-foot squares (one for each corm) with the massive vine looping above.  Despite having two areas, it only has one pool of hit points and it takes AOE damage only once, as it is a single creature.  
 
| Ability-1-Description = Instead of a single 3x3 space as most Huge creatures, assassin vines are represented as two 5-foot squares (one for each corm) with the massive vine looping above.  Despite having two areas, it only has one pool of hit points and it takes AOE damage only once, as it is a single creature.  
  
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below -->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!-- Available Variables:  
 
        {{#var:Special1ToHit}}          To-Hit
 
        {{#var:Special1TouchAttack}}    Touch To-Hit
 
        {{#var:Special1SaveDC}}          Save DC
 
        {{#var:Special1StandardDmg}}    Std Damage
 
        {{#var:Special1SwiftDmg}}        Swift Damage
 
        {{#var:Special1AlphaDmg}}        Alpha Damage
 
        {{#var:Special1-Ability-Dmg}}    Stat Damage
 
        {{#var:Special1-Hit-Points}}    Hit Points
 
        {{#var:Special1-Hit-Dice}}      Hit Dice
 
        {{#var:Special1-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special1-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special1-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
  
| NudgeAbility1ToHit =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility1TouchAttack =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility1SaveDC =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  <!-- ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility1StandardDamage =
+
                                                        {{Ranged-Dmg}}
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1SwiftDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1AlphaDamage =
 
   <!-- Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility1-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility1-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility1-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility1-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility1-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility1-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 2  -->
 
<!--  SPECIAL ABILITY 2  -->
  
Line 610: Line 576:
 
| Ability-2-Description = As a full attack action, instead of attacking with Vine Lash, the Assassin Vine pulls up one of its two corms and 'takes a step' with it, attacking all creatures in a 15 ft. x 15 ft. space (3x3 square area) adjacent to where the 'stepping' corm sets down.  The 'stepping' corm must set down in an unoccupied space that is within 30 feet of the 'rooted' corm (the one that did not move).  Every time it uses Viney Smash the Assassin Vine may choose which corm to move and which one to root.  This is the only way an Assassin Vine can move around.  This movement does not provoke attacks of opportunity. When it uses Viney Smash, it rolls a separate to-hit roll for each creature in the affected area, but rolls damage only once for all creatures successfully struck.   
 
| Ability-2-Description = As a full attack action, instead of attacking with Vine Lash, the Assassin Vine pulls up one of its two corms and 'takes a step' with it, attacking all creatures in a 15 ft. x 15 ft. space (3x3 square area) adjacent to where the 'stepping' corm sets down.  The 'stepping' corm must set down in an unoccupied space that is within 30 feet of the 'rooted' corm (the one that did not move).  Every time it uses Viney Smash the Assassin Vine may choose which corm to move and which one to root.  This is the only way an Assassin Vine can move around.  This movement does not provoke attacks of opportunity. When it uses Viney Smash, it rolls a separate to-hit roll for each creature in the affected area, but rolls damage only once for all creatures successfully struck.   
  
::* '''Viney Smash'''+{{#var:Special2ToHit}} ({{#var:Special2StandardDmg}}/x2) as {{dmg|bludgeoning}}
+
::* '''Viney Smash'''{{To-Hit}} ({{Special-Standard-Dmg|+2}}/x2) as {{dmg|bludgeoning}}
  
   <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
  <!--Available Variables:  
 
        {{#var:Special2ToHit}}          To-Hit
 
        {{#var:Special2TouchAttack}}    Touch To-Hit
 
        {{#var:Special2SaveDC}}          Save DC
 
        {{#var:Special2StandardDmg}}    Std Damage
 
        {{#var:Special2SwiftDmg}}        Swift Damage
 
        {{#var:Special2AlphaDmg}}        Alpha Damage
 
        {{#var:Special2-Ability-Dmg}}    Stat Damage
 
        {{#var:Special2-Hit-Points}}    Hit Points
 
        {{#var:Special2-Hit-Dice}}      Hit Dice
 
        {{#var:Special2-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special2-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special2-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
  
| NudgeAbility2ToHit =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility2TouchAttack =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility2SaveDC =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
   {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility2StandardDamage = hi
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2SwiftDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2AlphaDamage =
 
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility2-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility2-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility2-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility2-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility2-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility2-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 3  -->
 
<!--  SPECIAL ABILITY 3  -->
  
Line 684: Line 616:
  
 
| Ability-3-Description =  
 
| Ability-3-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special3ToHit}}          To-Hit
 
        {{#var:Special3TouchAttack}}    Touch To-Hit
 
        {{#var:Special3SaveDC}}          Save DC
 
        {{#var:Special3StandardDmg}}    Std Damage
 
        {{#var:Special3SwiftDmg}}        Swift Damage
 
        {{#var:Special3AlphaDmg}}        Alpha Damage
 
        {{#var:Special3-Ability-Dmg}}    Stat Damage
 
        {{#var:Special3-Hit-Points}}    Hit Points
 
        {{#var:Special3-Hit-Dice}}      Hit Dice
 
        {{#var:Special3-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special3-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special3-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility3ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility3TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility3SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility3StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility3SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility3AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility3-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility3-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility3-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
| NudgeAbility3-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility3-ManeuverOffense =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility3-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 4  -->
 
<!--  SPECIAL ABILITY 4  -->
  
Line 756: Line 655:
  
 
| Ability-4-Description =  
 
| Ability-4-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special4ToHit}}          To-Hit
 
        {{#var:Special4TouchAttack}}    Touch To-Hit
 
        {{#var:Special4SaveDC}}          Save DC
 
        {{#var:Special4StandardDmg}}    Std Damage
 
        {{#var:Special4SwiftDmg}}        Swift Damage
 
        {{#var:Special4AlphaDmg}}        Alpha Damage
 
        {{#var:Special4-Ability-Dmg}}    Stat Damage
 
        {{#var:Special4-Hit-Points}}    Hit Points
 
        {{#var:Special4-Hit-Dice}}      Hit Dice
 
        {{#var:Special4-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special4-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special4-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility4ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility4TouchAttack =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility4SaveDC =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}   {{Special-Alpha-Dmg}}
| NudgeAbility4StandardDamage =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility4SwiftDamage =
+
   {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
  {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility4AlphaDamage =
+
                                                        {{Ranged-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
 
| NudgeAbility4-AbilityDamage =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
 
| NudgeAbility4-HitPoints =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
 
| NudgeAbility4-HitDice =
 
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility4-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility4-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility4-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 5  -->
 
<!--  SPECIAL ABILITY 5  -->
  
Line 828: Line 694:
  
 
| Ability-5-Description =  
 
| Ability-5-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special5ToHit}}          To-Hit
 
        {{#var:Special5TouchAttack}}    Touch To-Hit
 
        {{#var:Special5SaveDC}}          Save DC
 
        {{#var:Special5StandardDmg}}    Std Damage
 
        {{#var:Special5SwiftDmg}}        Swift Damage
 
        {{#var:Special5AlphaDmg}}        Alpha Damage
 
        {{#var:Special5-Ability-Dmg}}    Stat Damage
 
        {{#var:Special5-Hit-Points}}    Hit Points
 
        {{#var:Special5-Hit-Dice}}      Hit Dice
 
        {{#var:Special5-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special5-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special5-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility5ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility5TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility5SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility5StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility5SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility5AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility5-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility5-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility5-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
| NudgeAbility5-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility5-ManeuverOffense =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility5-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 6  -->
 
<!--  SPECIAL ABILITY 6  -->
  
Line 900: Line 733:
  
 
| Ability-6-Description =  
 
| Ability-6-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special6ToHit}}          To-Hit
 
        {{#var:Special6TouchAttack}}    Touch To-Hit
 
        {{#var:Special6SaveDC}}          Save DC
 
        {{#var:Special6StandardDmg}}    Std Damage
 
        {{#var:Special6SwiftDmg}}        Swift Damage
 
        {{#var:Special6AlphaDmg}}        Alpha Damage
 
        {{#var:Special6-Ability-Dmg}}    Stat Damage
 
        {{#var:Special6-Hit-Points}}    Hit Points
 
        {{#var:Special6-Hit-Dice}}      Hit Dice
 
        {{#var:Special6-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special6-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special6-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility6ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility6TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility6SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility6StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
  
| NudgeAbility6SwiftDamage =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
  
| NudgeAbility6AlphaDamage =
+
   {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
   {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility6-AbilityDamage =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
   {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility6-HitPoints =
+
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
  {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility6-HitDice =
+
                                                        {{Ranged-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
 
| NudgeAbility6-CR =
 
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
 
 
| NudgeAbility6-ManeuverOffense =
 
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
 
| NudgeAbility6-ManeuverDefense =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 7  -->
 
<!--  SPECIAL ABILITY 7  -->
  
Line 972: Line 772:
  
 
| Ability-7-Description =  
 
| Ability-7-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special7ToHit}}          To-Hit
 
        {{#var:Special7TouchAttack}}    Touch To-Hit
 
        {{#var:Special7SaveDC}}          Save DC
 
        {{#var:Special7StandardDmg}}    Std Damage
 
        {{#var:Special7SwiftDmg}}        Swift Damage
 
        {{#var:Special7AlphaDmg}}        Alpha Damage
 
        {{#var:Special7-Ability-Dmg}}    Stat Damage
 
        {{#var:Special7-Hit-Points}}    Hit Points
 
        {{#var:Special7-Hit-Dice}}      Hit Dice
 
        {{#var:Special7-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special7-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special7-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility7ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility7TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility7SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility7StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility7SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility7AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility7-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility7-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility7-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
| NudgeAbility7-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility7-ManeuverOffense =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility7-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 8  -->
 
<!--  SPECIAL ABILITY 8  -->
  
Line 1,044: Line 811:
  
 
| Ability-8-Description =  
 
| Ability-8-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special8ToHit}}          To-Hit
 
        {{#var:Special8TouchAttack}}    Touch To-Hit
 
        {{#var:Special8SaveDC}}          Save DC
 
        {{#var:Special8StandardDmg}}    Std Damage
 
        {{#var:Special8SwiftDmg}}        Swift Damage
 
        {{#var:Special8AlphaDmg}}        Alpha Damage
 
        {{#var:Special8-Ability-Dmg}}    Stat Damage
 
        {{#var:Special8-Hit-Points}}    Hit Points
 
        {{#var:Special8-Hit-Dice}}      Hit Dice
 
        {{#var:Special8-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special8-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special8-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility8ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility8TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility8SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility8StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility8-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
  
| NudgeAbility8-HitPoints =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
  
| NudgeAbility8-HitDice =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
+
   {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 
+
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
| NudgeAbility8-CR =
+
   {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
   <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
+
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 
+
  {{Hit-Dice}}                                          {{Primary-Dmg}}
| NudgeAbility8-ManeuverOffense =
+
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
   {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 
+
  {{CR}}                                                {{Quaternary-Dmg}}
| NudgeAbility8-ManeuverDefense =
+
                                                        {{Ranged-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  SPECIAL ABILITY 9  -->
 
<!--  SPECIAL ABILITY 9  -->
  
Line 1,116: Line 850:
  
 
| Ability-9-Description =  
 
| Ability-9-Description =  
  <!--Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables below-->
 
  <!--Available Variables:
 
        {{#var:Special91ToHit}}          To-Hit
 
        {{#var:Special9TouchAttack}}    Touch To-Hit
 
        {{#var:Special9SaveDC}}          Save DC
 
        {{#var:Special9StandardDmg}}    Std Damage
 
        {{#var:Special9SwiftDmg}}        Swift Damage
 
        {{#var:Special9AlphaDmg}}        Alpha Damage
 
        {{#var:Special9-Ability-Dmg}}    Stat Damage
 
        {{#var:Special9-Hit-Points}}    Hit Points
 
        {{#var:Special9-Hit-Dice}}      Hit Dice
 
        {{#var:Special9-Maneuver-Offense}}      Maneuver Offense
 
        {{#var:Special9-Maneuver-Defense}}      Maneuver Defense
 
        {{#var:Special9-CR}}            CR
 
        {{#var:Easy-Skill-DC}}
 
        {{#var:Average-Skill-DC}}
 
        {{#var:Challenging-Skill-DC}}
 
        {{#var:Hard-Skill-DC}}
 
        {{#var:Impossible-Skill-DC}}
 
    -->
 
    <!-- You can also adjust these variables using: {{#expr: }} to perform simple math operations, like +, -, /, *. -->
 
    <!-- {{#expr:{{#var:Special1-CR}}+2}} adds two to the CR.  {{#expr:{{#var:Special1-CR}}*2}} doubles the CR.    -->
 
 
| NudgeAbility9ToHit =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility9TouchAttack =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
 
| NudgeAbility9SaveDC =
 
  <!--ADDER: any positive or negative number, or leave blank. Max recommended is +/-3 -->
 
 
| NudgeAbility9StandardDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9SwiftDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9AlphaDamage =
 
  <!--Values: vhi (+4 CR's), hi (+2 CR's), lo (-2 CR's), vlo (-4 CR's), or leave blank -->
 
 
| NudgeAbility9-AbilityDamage =
 
  <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-2 -->
 
 
| NudgeAbility9-HitPoints =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit points, use 0.25 -->
 
 
| NudgeAbility9-HitDice =
 
  <!-- MULTIPLIER: to get 25% of the creature's hit dice, use 0.25 -->
 
 
| NudgeAbility9-CR =
 
  <!-- MULTIPLIER: to get 25% of the creature's challenge rating (CR), use 0.25 -->
 
  
| NudgeAbility9-ManeuverOffense =
+
   <!-- Insert colons ":" before each paragraph after first; replace any to-hit, damage or save DC numbers with variables:
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
 
  
| NudgeAbility9-ManeuverDefense =
+
  {{To-Hit}}                {{Skill-DC|Easy}}          {{Special-Standard-Dmg}}
   <!-- ADDER: use any positive or negative number, or leave blank. Max recommended is +/-4 -->
+
  {{Touch-Attack}}          {{Skill-DC|Average}}        {{Special-Swift-Dmg}}
 +
  {{Save-DC}}              {{Skill-DC|Challenging}}    {{Special-Alpha-Dmg}}
 +
  {{Hit-Points}}            {{Skill-DC|Hard}}          {{Ability-Dmg}}
 +
   {{Bloodied-Hit-Points}}  {{Skill-DC|Impossible}}    {{Siege-Dmg}}
 +
  {{Hit-Dice}}                                          {{Primary-Dmg}}
 +
  {{Maneuver-Offense}}                                  {{Secondary-Dmg}}
 +
  {{Maneuver-Defense}}                                  {{Tertiary-Dmg}}
 +
  {{CR}}                                                {{Quaternary-Dmg}}
 +
                                                        {{Ranged-Dmg}}
  
 +
  POISON / DISEASE FORMAT
  
 +
{{Malady
 +
| Name =
 +
| Intensity =
 +
| Save-Type =
 +
| Save-Mod =
 +
| Frequency =
 +
| Effect =
 +
| Fruition =
 +
| F-Duration =
 +
}}
  
 +
-->
 
<!--  COMBAT TACTICS  -->
 
<!--  COMBAT TACTICS  -->
  

Revision as of 19:19, 15 August 2019

Assassin Vine

Assassin Vine (CR 5)

Neutral - Huge - Plant
Assassin Vines are huge vegetable menaces found in the deep forest, hilly or mountainous wilderness, and far too often, in ruins and gardens both above and below the surface. The assassin vine is a carnivorous plant that collects its own grisly fertilizer by smashing animals beneath its massive bulbo-tubers, or corms. These remarkable plants can detect movements in the earth and air and detect changes in light and heat through their broad leaves, giving them exceptional awareness of the area around them. Possessing no intelligence or agenda, they lash out at whatever living things pass nearby, regardless of the target's size, sentience, or potential deadliness.
Assassin Vines seen from the ground in dense forest look like a pair of trees close together, each with a massive woody buttress five feet across. If they are in open ground where they can be seen, it becomes apparent that the two 'tree trunks' are actually a single massive vine, easily a foot thick, which has two massive corms, one at each end. The central vine is fifty feet or so in length, and reaches up about twenty feet and loops over to connect both of the massive wooden bulbo-tubers together, the whole being surrounded by bushy vine/branches.

General

Lore Check: Know (Nature) (Basic: DC 10; Full: DC 25)
Init: +9
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Low-Light Vision 120 ft., Tremorsense 60 ft.
Passive Perception: 19 (Spot: +9, req's move action)

Defense

AC: 21
Maneuver Defense (MD): 21
Hit Points: 68     (Bloodied Value: 34)    Hit Dice: 7
Fort: +8    Refl: +4    Will: +4
Special Defenses:
Strong Against:
  • (Mindless) Immune (no effect): all mind-affecting effects (charms, compulsions, fear, morale effects, patterns, and phantasms)
  • (Plant 1) Immune (no effect): poisons (tainted, poisoned, blighted), magical sleep (drowsy, sluggish, asleep), paralyzed, stunned, polymorph
  • (Plant 2) Immune (no effect): Forced movement (including Drag, Reposition), Prone (quelled, prone, splayed)
  • Reduces any forced movement by 1 square
Weak Against:

Offense

Movement Types: None, but see Viney Smash
Space / Reach: 15 ft. / 5 ft.
Standard Attack:
  • 1x Vine Lash +10 (1d10+9/x2) as slashing (physical, common)
Full Attack:
Standard Ranged:
Maneuver Offense: +9
Siege Damage: Not siege capable
Special Attacks: Unusual Shape, Viney Smash
Action Points: 0

Statistics

Str: 24    Dex: 10    Con: 16    Int: —    Wis: 13    Cha: 9
Feats:
Skills:
Languages:

Special Abilities

Unusual Shape (Ex)

Instead of a single 3x3 space as most Huge creatures, assassin vines are represented as two 5-foot squares (one for each corm) with the massive vine looping above. Despite having two areas, it only has one pool of hit points and it takes AOE damage only once, as it is a single creature.

Viney Smash (Su)

As a full attack action, instead of attacking with Vine Lash, the Assassin Vine pulls up one of its two corms and 'takes a step' with it, attacking all creatures in a 15 ft. x 15 ft. space (3x3 square area) adjacent to where the 'stepping' corm sets down. The 'stepping' corm must set down in an unoccupied space that is within 30 feet of the 'rooted' corm (the one that did not move). Every time it uses Viney Smash the Assassin Vine may choose which corm to move and which one to root. This is the only way an Assassin Vine can move around. This movement does not provoke attacks of opportunity. When it uses Viney Smash, it rolls a separate to-hit roll for each creature in the affected area, but rolls damage only once for all creatures successfully struck.
  • Viney Smash+4 (1d8+1/x2) as bludgeoning (physical, common)


Combat Tactics

Assassin Vines wait for prey to approach. As a full attack each round, it will wrench up one of its two corms (feet) and slam down a Viney Smash within thirty feet of the rooted corm. They are completely mindless and alien and will continue attacking until all foes are dead or they are destroyed. If it is unable to use Viney Smash for some reason, it will instead choose one corm which has a target within melee reach of it, and will use the animated vine/branches around that corm to make a Vine Lash attack as a standard action.

Out of Combat

A mature plant consists of a main vine, about 50 feet long and upwards of a foot thick. Smaller vines and branches up to 5 feet long branch off from the main vine about every foot, and there are two massive corms, five feet across, at each end of the main vine. When rooted with its corms close together, an assassin vine can pass for a bushy tree and is easily missed.
The small branches and vines bear clusters of leaves, and in late summer they produce bunches of small fruits that resemble wild blackberries. The fruit is tender and has a hearty flavor, although some say the berries change in taste depending on what victims composted a given plant's roots. The most murderous assassin vines supposedly produce the sweetest berries, although it is hoped this is apocryphal.
An assassin vine can move about using Viney Smash, but usually stays put unless it needs to seek prey in a new locale. The plants use simple tactics, lying still until prey comes within reach and then attacking. Once an assassin vine is engaged, it pursues prey (albeit slowly) in order to catch and compost the creature. The plants prove tenacious, as long as their quarry remains within sight of their leaf-organs. Once a creature moves beyond the plant's ability to perceive it, the unthinking vine falls still and lies in wait for the next passerby.
Assassin vines lurk within dense forests and swamps, but some might encroach upon poorly tended fields and vineyards. The vine's seeds might be spread far by birds swift enough to pluck them and escape. Tales often tell of assassin vines appearing in flower beds or infiltrating greenhouses, murderous surprises planted by rivals and enemies or arbitrary doom dropped by unsuspecting wing.

Rewards

XP: 1,600
Treasure: Sellable Goods worth 1,625 gp.
Weight: 60 lbs.     Volume: 2.4 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)