Auric Enhancer, Principle: Difference between revisions

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{{MagicItem
{{Magic-Item-Parent


| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
  <!--  USE THIS TEMPLATE TO CREATE THE FIRST ITEM IN A FAMILY, AND DESCRIBE THE FAMILY                        -->
| Name| Principle Auric Enhancer
  <!--  FOR EACH CHILD ITEM AFTER THE FIRST, USE "Template:Magic-Item-Child"                                  -->
}}</onlyinclude>
 
  <!-- This page should be the FIRST item in the set, NOT the family page.
        i.e. "Finemail Smallclothes, Adamantine",  NOT "Finemail Smallclothes"                                -->


| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}
| URL| Auric_Enhancer,_Principle
| URL| Auric_Enhancer,_Principle
  <!--  This field should have the value "{{Subst:PAGENAMEE}}" until you save, then it will have the page URL  -->
}}</onlyinclude>
}}</onlyinclude>
  <!--  Describe the Family  -->


| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
| Family-Name=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Name}}}
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| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image=<onlyinclude>{{#ifeq:{{{transcludesection|Image}}}
| Image|  
| Image| Auric-Enhancer-1.png
}}</onlyinclude>
}}</onlyinclude>


| Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Caption}}}
| Image-Caption=<onlyinclude>{{#ifeq:{{{transcludesection|Image-Caption}}}
| Caption|  
| Image-Caption|  
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}}</onlyinclude>


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| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| CL| 5
| Family-Desc| An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.
   <!--  'Creator Level' value: 1 to 40                                                                        -->
 
Its benefits are simple, but profound.  An auric enhancer allows the wielder to add one additional target to spells they can cast which are either [[ray]]s, or have a fixed number of targets greater than 1.  An auric enhancer has no effect on non-ray spells that can only target a single creature (such as [[Disintegrate (Sorcerer/Wizard Spell)]]), nor does it have any effect on a spell with no limit to the number of targets (such as [[Fireball (Sorcerer/Wizard Spell)]]).  It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as [[Magic Missile (Sorcerer/Wizard Spell)]]), even if the wearer isn't high enough to affect more than one creature with such spells yet.
 
An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.
 
Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item.  An Auric Enhancer's magic stacks with other items that increase number of targets, such as the [[Wand of Accessioning]], and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.
   <!--  This text describes all items in the same family, and should be cut and pasted across all such items  -->
}}</onlyinclude>
}}</onlyinclude>


| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Family-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-ShortDesc}}}
| Nudge-Price|  
| Family-ShortDesc| Grants +1 additional target to spells or True Dweomers that are either rays or have a limited number of targets greater than one.
  <!--  Multiplies base price by this value.  1 does nothing, but 1.25 increases base price by 25%.            -->
}}</onlyinclude>
}}</onlyinclude>


| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
 
| Weight| 5
  <!--  Describe the First Item in the Family  -->
   <!-- Just a number or decimal; "lbs" added automatically.  Minimum weight is 0.1.                           -->
 
| Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}}
| Name| Principle Auric Enhancer
   <!-- The name of the first item in the family.                                                             -->
}}</onlyinclude>
}}</onlyinclude>


| Family-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Family-Desc}}}
| CL=<onlyinclude>{{#ifeq:{{{transcludesection|CL}}}
| Family-Desc| Auric Enhancers are finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. They are always intricately made, but as their level increases, they become increasingly more finely detailed and ornate, although they are always worn close to the body (under clothes, in the Armor slot), so that they can interact most faithfully with the casters aura and lend their benefits.
| CL| 5
Their benefits are simple, but profound.
  <!-- 'Creator Level' value: 1 to 40.  This is the CL of the first item in the family only                  -->
}}</onlyinclude>


Any spell which is within the range affected by the given Auric Enhancer has the number of targets that can be affected increased by 1.
| Nudge-Price=<onlyinclude>{{#ifeq:{{{transcludesection|Nudge-Price}}}
| Nudge-Price| 1
  <!--  Multiplies base price by this value.  1 uses base price, but 1.25 increases base price by 25%.


AOE spells, obviously, do not gain any benefits from this device, since they have no target limit.
        Base price is always WEAPON BASE PRICE, unless you leave the nudge value blank
          * See 'Template_talk:Magic-Item-Base-Price' for details


Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item.
        IF BLANK, this nudge-price field will DEFAULT to:
          * Consumable:  0.02
          * Belt, Body, Chest, Eyes, Feet, Hands, Head, Headband, Neck, Rings, Shoulders, Wrists:  0.25
          * Armor, Shield, Wands:  0.5
          * Slotless:  0.75
          * Weapons, Rods, Staves:  1                                                                          -->
}}</onlyinclude>


   <!-- This text describes all items in the same family, and should be cut and pasted across all such items   -->
| Weight=<onlyinclude>{{#ifeq:{{{transcludesection|Weight}}}
| Weight| 6
   <!-- Just a number or decimal; "lbs" added automatically.   Minimum weight is 0.1.                          -->
}}</onlyinclude>
}}</onlyinclude>


| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-Desc}}}
| Item-Desc| The principle auric enhancer allows the wielder to add one additional target to any spell they can cast of spell level 1, level 2, or level 3, which has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
| Item-Desc| The '''Principle Auric Enhancer''' allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a [[ray]] spell, or has a fixed number of targets greater than 1. This applies to the ''base'' spell level of the spell prior to any metamagic being applied to it (though spells which have been [[Between_Adventures#Spell_Research|researched]] to always include one or more metamagics have a higher base spell level).
<div style="padding-top:0.5em"></div>
 
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
   <!--  This text describes what this specific item does, and any color text specific only to this item        -->
}}</onlyinclude>
}}</onlyinclude>


| ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|ShortDesc}}}
| Item-ShortDesc=<onlyinclude>{{#ifeq:{{{transcludesection|Item-ShortDesc}}}
| ShortDesc| Add 1 target to a spell of levels 1 through level 3.
| Item-ShortDesc| Affect one additional target with any qualifying spells of 3rd level or less, or any qualifying spell-like abilities learned at level 5 or earlier.
}}</onlyinclude>
}}</onlyinclude>


}}
}}

Latest revision as of 19:32, 13 August 2023

Principle Auric Enhancer

Principle Auric Enhancer

CL 5 Armor Slot Item • Weak Enchantment
Cost: 15,000 gp
Weight: 6 lbs.
Family: Auric Enhancer

An Auric Enhancer is finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. It is always intricately made, but as its level increases, it becomes increasingly more finely detailed and ornate. It must always worn close to the body (under clothes, in the Armor slot), so that it can interact most faithfully with the caster's aura and lend its benefits.

Its benefits are simple, but profound. An auric enhancer allows the wielder to add one additional target to spells they can cast which are either rays, or have a fixed number of targets greater than 1. An auric enhancer has no effect on non-ray spells that can only target a single creature (such as Disintegrate (Sorcerer/Wizard Spell)), nor does it have any effect on a spell with no limit to the number of targets (such as Fireball (Sorcerer/Wizard Spell)). It does improve a spell that can only target a single creature at lower caster levels, but can target more than one creature at higher caster levels (such as Magic Missile (Sorcerer/Wizard Spell)), even if the wearer isn't high enough to affect more than one creature with such spells yet.

An auric enhancer's ability can also be applied to spell-like abilities, assuming that ability meets the requirements described above.

Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item. An Auric Enhancer's magic stacks with other items that increase number of targets, such as the Wand of Accessioning, and the sorcerer's Spell Surge class feature, assuming the spell being affected meets the requirements for each item or ability.

The Principle Auric Enhancer allows the wearer to add one additional target to any spell they can cast of spell level 3 or less which is either a ray spell, or has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).
The Auric Enhancer's ability can also be applied to any spell-like ability that the wielder possessed at character level 5 or earlier, assuming that ability meets the requirements described above.

The owner of this magic item must wear it continuously for 24 hours to attune it to their aura, and until that time has passed, it provides no benefits to the wearer.

Creation: Creator (Feat), Bailiwick Check (DC 20 (10 + double CL)), Languid (tier 1) remnant, An item symbolic of the enchantment, 7,500 gp (minus cost of symbolic item).