Auric Enhancer, Principle

From Epic Path
Revision as of 17:50, 23 March 2019 by Reese (talk | contribs) (Created page with "{{MagicItem | Name=<onlyinclude>{{#ifeq:{{{transcludesection|Name}}} | Name| Principle Auric Enhancer }}</onlyinclude> | URL=<onlyinclude>{{#ifeq:{{{transcludesection|URL}}}...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Principle Auric Enhancer
CL 5 • Armor • Weak Enchantment
Cost: First argument to "number_format" must be a number. gp
Weight: 5 lbs.
Family: Auric Enhancer

Auric Enhancers are finely made of cloth, leather, ceramics, jewels, and jewelry-type metals such as silver, gold, true silver, mithril, aurium, argent, and the like. They are always intricately made, but as their level increases, they become increasingly more finely detailed and ornate, although they are always worn close to the body (under clothes, in the Armor slot), so that they can interact most faithfully with the casters aura and lend their benefits. Their benefits are simple, but profound.

Any spell which is within the range affected by the given Auric Enhancer has the number of targets that can be affected increased by 1.

AOE spells, obviously, do not gain any benefits from this device, since they have no target limit.

Because they occupy the Armor slot, Auric Enhancers cannot ever be worn with another Armor item.

The principle auric enhancer allows the wielder to add one additional target to any spell they can cast of spell level 1, level 2, or level 3, which has a fixed number of targets greater than 1. This applies to the base spell level of the spell prior to any metamagic being applied to it (though spells which have been researched to always include one or more metamagics have a higher base spell level).

This magic item does not require an attunement period, and grants its benefits immediately upon being worn or wielded.

Creation: Creator (Feat), Bailiwick Check (DC 17), Languid (tier 1) remnant, An item symbolic of the enchantment, First argument to "number_format" must be a number. gp (minus cost of symbolic item).