Banging (Shield Magic Property): Difference between revisions

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A Banging shield deals +40 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +80 at 6th level, +120 at 11th level, +160 at 16th level, +200 at 21st level, +240 at 26th level, and +280 at 31st level and above.  Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage.  Base weapon damage always stacks with any other source of base weapon damage.
A Banging shield deals +40 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +80 at 6th level, +120 at 11th level, +160 at 16th level, +200 at 21st level, +240 at 26th level, and +280 at 31st level and above.  Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage.  Base weapon damage always stacks with any other source of base weapon damage.


Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.


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Revision as of 21:59, 23 May 2020

Banging (Shield Magic Property)

Enchant Cost: +7 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

This property allows the wielder of the shield to perform a Shield Bash as a swift action, up to once per round. It can also be used to perform a normal, standard action Shield Bash in the same round.

A Banging shield deals +40 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +80 at 6th level, +120 at 11th level, +160 at 16th level, +200 at 21st level, +240 at 26th level, and +280 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage.

Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 57), a blazing remnant (tier 5), and an item symbolic of the enchantment.