Barbarian Rage Powers: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
[[Category:Character Classes]]
[[Category:Character Classes]]
<div style="margin-top:-1em"><small>[[Epic Path]] \ [[Barbarian]] \ {{PAGENAME}}</small></div>
<div style="float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>


 
==Table: Rage Powers==
* [[Barbarian Rage Powers (Old)]] (deprecated)
{| class="ep-default2" width="100%" style="text-align:center"
* [[Savage Instincts]] (deprecated; now a space to jot down feats for the new barbarian)
|- style="{{class-gradient|barbarian}}"
 
! width="15%" | Rage Power || width="7%" | Mien || width="7%" | Req'd Lvl || width="7%" class="unsortable" | Other Req's || class="unsortable" | Benefits
 
|-
===Ambush Predator (Ex)===
| align="left" | [[Ambush Predator (Rage Power)|Ambush Predator]] || {{:Ambush Predator (Rage Power)|transcludesection=Mien}} || {{:Ambush Predator (Rage Power)|transcludesection=MinLvl}
:'''Requires:''' Barbarian 1, Feral Mien
:'''Fury Cost:''' 3 points
:'''Benefit:''' Once per round as a free action, you can spend 3 points of fury to add +1d6 precision damage to your next attack, as long as the attack is made while you are [[Stealth|stealthed]] or concealed from your target, and you make the attack before the start of your next turn. The damage from this attack goes up by an additional +1d6 per 3 barbarian class levels you have, dropping fractions. Thus, Ambush Predator grants +1d6 at levels 1 to 2, +2d6 at levels 3 to 5, +3d6 at levels 6 to 8, etc., to a maximum of +12d6 at level 33.  The precision damage granted by Ambush Predator only applies to the first attack you make from stealth/concealment, and only if the attack successfully hits the target.  If you make an attack which includes more than one target, you choose which (successfully hit) target takes damage from Ambush Predator.
:'''Additional Fury:''' For each additional point of fury you spend, you deal an additional +2 points of precision damage to a successfully struck target.
:'''Progression:'''
::* '''10th Level:''' If you make an attack augmented with Ambush Predator against a creature which has not yet acted during this encounter, the attack ignores any DR the creature may have.
::* '''20th Level:''' The precision damage caused by Ambush Predator is now bonus damage. Bonus damage is not multiplied on a critical hit, but it deals full damage to creatures hardened or immune to precision damage.
::* '''30th Level:''' Attacks augmented with Ambush Predator always ignore a target's DR, even if the target has already acted during this encounter.
 
=== Arcing Strike (Su)===
:'''Requires:''' Barbarian 1, Primal Mien
:'''Fury Cost:''' 2 points
:'''Benefit:''' Once per round as a standard attack action, or the first attack of a full attack action, you can spend 2 points of fury to lance a bolt of electrical energy through one or more of your enemies. Choose an adjacent target you threaten and can perceive. Make a melee touch attack using your BAB + WIS modifier + any enhancement or feat bonuses you gain from the weapon in your main hand.  If the touch attack hits, you deal 1d6 points of electricity damage to your target. This damage increases by +1d6 per four levels of Barbarian you possess (drop fractions; e.g. 2d6 at 4th level, 3d6 at 8th level, 4d6 at 12th level, etc.).  If you spent additional fury points when you activated this power (see below), you can repeat this process on each additional target in the sequence you declared.  Roll each touch attack sequentially, and if any of the attacks miss, all attacks after that one are also considered misses, immediately ending Arcing Strike. Any points of fury you spent for additional attacks that missed are lost. Damage is rolled once, and is applied to every target hit by Arcing Strike.
:'''Additional Fury:''' For each additional point of fury you spend, you can arc the damage into an additional enemy within 10 feet of the previous enemy. You must declare all enemies you are attempting to hit, and spend the fury activate this power before your attack is made. No enemy can be targeted more than once per round with Arcing Strike.
:'''Progression:'''
::* '''10th Level:''' Add your WIS modifier to the damage dealt by Arcing Strike
::* '''20th Level:''' Arcing Strike may arc to additional enemies that are within 20 feet of the previously struck foe, instead of 10 feet.
::

Revision as of 20:12, 8 April 2018


Table: Rage Powers

Rage Power Mien Req'd Lvl Other Req's Benefits
Ambush Predator Feral 1 Deal precision damage to an unsuspecting enemy.
Arcing Strike Primal 1 Lance a bolt of lightning through several enemies
Avalanche Strike Primal 1 Add bonus damage to your next attack and slide your target if you hit
Battle Madness Urban 1 Become immune to fear and get a bonus to all saves
Beast Heart Feral 1 Gain bonuses to-hit with your second and third attacks in a full attack action.
Berserker 1 Add CHA or WIS modifier to attacks you hit with during your turn this round.
Bestial Climber 1 You gain Lesser Climb with a speed of 30
Bestial Leaper 1 Gain the ability to make incredible jumps
Bestial Swimmer 1 Gain Lesser Swim with a speed of 30
Blistering Rage Primal 1 Scald the flesh of an adjacent opponent
Bloodfang Feral 11 Change the next Bleed attack you make into a Ruptured attack instead
Bloodspatter Feral 1 Inflict Dazzled on a foe after you hit an adjacent foe
Bloodthirst Urban 1 Add your CHA modifier to your DR and to the damage of your next attack
Bloody Wrath 1 Sacrifice hit points to gain to-hit bonuses on attacks.
Body Bludgeon Urban 1 Hit a foe with another foe, dealing damage to both
Born Under A Bad Sign Superstitious 1 Add +1d6 to any one d20 roll you make before the start of your next turn
Buffeting Vortex Primal 1 Pull a creature within 15 feet of you into an adjacent square.
Caustic Froth Primal 21 Cover nearby enemies in acidic froth, preventing stealth
Clear Mind Urban 1 Grant yourself or an ally a bonus Will save to try to shrug off a condition that required a Will save.
Come and Get Me Urban 1 Lower your defenses to get attacks of opportunity on foes who strike at you
Crippling Blow Urban 11 Inflict the Impaired status condition with your next attack
Dead-Eyed Stare Superstitious 1 Make a magic-using enemy Unsteady
Deadly Accuracy Urban 1 Increase your critical multiplier by 1.
Deathless Frenzy Superstitious 1 Gain a bonus attack against undead or constructs
Defy Death 1 The next attack made against you deals only half damage.
Desperate Rage Superstitious 1 Add a bonus to-hit equal to the number of magical enemies you are adjacent to
Devastation 1 Your next attack decreases the target's AC if it hits
Disruptive Superstitious 1 Increase the DC of Caster Checks to cast defensively on adjacent spell-casting creatures.
Distrustful Gaze Superstitious 11 Gain an immediate save against an illusion, charm, enchantment or mind-affecting effect while raging
Doodlebug Superstitious 1 Know the exact square of a creature regardless of line of sight or line of effect
Downing Strike Urban 1 Add a Trip maneuver to your next attack of opportunity
Eater of Magic Superstitious 1 Save twice against the next spell, spell-like, or supernatural ability that targets you
Elbow Strike Urban 1 Gain a bonus attack during a full attack action
Elemental Strike Primal 1 Empower your attacks with elemental damage
Epic Frenzy Epic Frenzy (Rage Power) Epic Frenzy (Rage Power) Epic Frenzy (Rage Power) Epic Frenzy (Rage Power)
Erratic Charge Feral 1 Change course during a charge attack action
Expert Throw Urban 1 Use your STR modifier on your next thrown weapon attack
Explosive Charge Primal 21 Deal fire damage to your foes at the end of your charge
Final Stand 1 Increase your DR for the round
Ghost Step Superstitious 1 Become incorporeal and take only half damage during your next move action
Gore Hound Feral 21 Slide an enemy into any unoccupied square you threaten
Gutting Wrench Feral 11 Your next attack also inflicts Sickened on your target
Haunt Superstitious 1 Call a haunt to assist you with flanks
Howling Charge Feral 1 Deal sonic damage to your charge target and all creatures adjacent to it
Hurling Charge 1 Make a free thrown weapon attack during a charge attack action
Infernal Core Primal 1 Deal a burst of fire damage to all nearby creatures as a free action.
Knuckle Dragger Urban 1 Perform a free Reposition maneuver with your next attack
Land's Obeisance Primal 1 Force rough terrain to become smooth for your passage
Let Them Try 1 Make an attack of opportunity against the creature that attacks you next
Magic Bane Superstitious 1 Add your WIS modifier to damage against any magical creatures
Mana's Red Bane Superstitious 21 Suppress a creature's ability to use a spell, spell-like or supernatural ability
Mauler Feral 1 Gain a bonus bite attack when you make a full attack
Menacing Growl Feral 1 Deal bonus damage to your target and nearby enemies each time you hit
Penetrating Blow Feral 11 Your next attack can ignore DR
Primal Soul Primal 1 Gain ER x/- equal to your WIS modifier
Rampage 1 Walk 10 feet as a free action after your next attack
Rancor 16 Activate multiple rage powers this round without using your Frenzy class feature.
Red Haze of Madness Superstitious 1 Gain a bonus to saves vs. spells, spell-like and supernatural abilities
Relentless Urban 11 Next round, recover a portion of the damage you take this round
Renewed Vigor 1 Heal yourself for either your WIS or CHA modifier's worth of hit point damage
Roots of the Mountain Primal 1 Reduce forced movement by 2 squares
Savage Intuition Urban 1 Gain Blindsense in a 5-foot radius
Scattering Charge Feral 11 Slide the target of your charge, and all creatures adjacent to it
Scent Feral 1 Gain Scent with a 30-foot radius
Shatterbones Primal 1 Your next attack decreases the target's AC if it hits
Shoving Shoulder 1 Shove one of the enemies you hit this round
Sin Eater Superstitious 21 Reduce the severity of a condition on you or an ally
Slipstream Primal 1 Walk 10 feet as a free action that does not provoke attacks of opportunity.
Smasher 1 Perform a Sunder combat maneuver as a swift action
Solarian Cloak Primal 11 Become Hardened to (suffering only half damage from) one energy type
Spellbreaker Superstitious 1 Use Sunder maneuver to suppress a spell effect
Sudden Assault 1 Gain a +4 bonus when performing a Charge maneuver.
Surprise Accuracy Urban 1 Gain a bonus to-hit on your next attack
The Gods Look Away Urban 21 Your attacks originate from a space other than your own
Threatening Snap Feral 1 Bite an enemy that tries to 5-foot step away
Tirade Superstitious 1 Inflict rugosic (physical, uncommon) damage and Jinxed on an enemy
Unstoppable Rush 1 Increase your movement speed by 10 feet until the start of your next turn.
Untouchable 11 Immediately end a weak status condition that is affecting you
Vicious Slice Urban 1 Inflict Bleed with your next attack action
Violent Revel 1 Perform a melee attack that hits all enemies you can reach.
Whirling Rip Whirling Rip (Rage Power) Whirling Rip (Rage Power) Whirling Rip (Rage Power) Whirling Rip (Rage Power)