Barbarian Rage Powers

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Barbarian Rage Powers

Rage Power Prerequisites Benefits Source
Animal Fury (Ex) - Gain a bite attack CRB
Armor Ripper - Gain a bonus to Sunder checks with your natural attacks while raging BotM
Auspicious Mark (Su) - Gain a bonus on a roll once per rage UC
Beast Totem (Su) - Removed from Game -
Beast Totem, Greater (Su) - Removed from Game -
Beast Totem, Lesser (Su) - Removed from Game -
Bestial Climber (Ex) Barbarian 6, raging climber Climb at your normal land speed while raging UC
Bestial Leaper (Ex) Barbarian 6, raging leaper Take a standard action while moving during a rage UC
Bestial Swimmer (Ex) Barbarian 6, raging swimmer Swim at your normal land speed while raging UC
Bleeding Blow (Ex) Barbarian 8, powerful blow Deal bleed damage with your powerful blows UC
Boar's Charge Barbarian 12 Automatically score critical hits with your gore attack while raging BotM
Boasting Taunt (Ex) Barbarian 6 Force an enemy to attack the barbarian APG
Body Bludgeon (Ex) Barbarian 10 Beat a foe with another creature UC
Brawler - Gain Improved Unarmed Strike while raging APG
Brawler, Greater Brawler Gain Two-Weapon Fighting while raging APG
Celestial Totem Barbarian 8 Gain a halo that shines as daylight and triggers invisibility purge (only reveals non-good creatures) in the barbarian's square and each adjacent square. CoP
Celestial Totem, Greater Barbarian 12, celestial totem Gain SR while raging equal to 11 + barbarian class level against spells with the evil descriptor; also gain +2 bonus on all saves against spells and effects from evil creatures. CoP
Celestial Totem, Lesser - Whenever subjected to a spell that cures hp damage, heal 1 additional hp per caster level. In the case of non-spell healing effects (such as channeled energy or lay on hands), heal a number of additional hp equal to the class level of the character performing the magical healing. CoP
Chaos Totem (Su) Barbarian 6, lesser chaos totem Gain a bonus to Escape Artist and a chance to avoid critical hits APG
Chaos Totem, Greater (Su) Barbarian 10, chaos totem Gain DR/lawful and weapons count as chaotic APG
Chaos Totem, Lesser (Su) - Gain a deflection bonus to AC and a resistance bonus against lawful spells and creatures APG
Clear Mind (Ex) Barbarian 8 Reroll a failed Will save CRB
Come and Get Me (Ex) Barbarian 12 Provoke attacks of opportunity to get extra attacks APG
Crippling Blow (Ex) Barbarian 8, powerful blow Deal Strength or Dexterity damage with your powerful blows UC
Deadly Accuracy (Ex) Barbarian 4, surprise accuracy Deal double crit damage when using surprise accuracy UC
Deathless Frenzy Barbarian 12 Ignore all consequences of being at 0 or lower hit points for one round while raging BotM
Disemboweling Tusks Barbarian 10 While raging, deal Con damage when you confirm a critical hit with your gore attack BotM
Disruptive Barbarian 8, superstition Gain the Disruptive feat as a bonus feat APG
Dragon Totem (Su) Barbarian 6, animal fury, intimidating glare Gain bonuses while raging UC
Dragon Totem Resilience (Su) Barbarian 8, dragon totem Gain energy resistance while raging UC
Dragon Totem Wings (Su) Barbarian 10, dragon totem, dragon totem resilience Gain wings and a fly speed while raging UC
Eater of Magic (Su) Barbarian 10, superstition Take a second saving throw and gain temp HP UC
Elemental Rage (Su) Barbarian 8, lesser elemental rage Deal extra elemental damage with melee attacks APG
Elemental Rage, Greater (Su) Barbarian 12, elemental rage Deal extra elemental damage on critical hits with melee weapons APG
Elemental Rage, Lesser (Su) Barbarian 4 Use a swift action to cause extra elemental damage with melee attacks APG
Energy Absorption (Su) Barbarian 12, greater energy resistance Absorb energy to gain temporary hit points APG
Energy Eruption (Su) Barbarian 16, energy absorption Store absorbed energy and release it as a breath weapon attack APG
Energy Resistance (Ex) - Gain resistance to one type of elemental damage APG
Energy Resistance, Greater (Ex) Barbarian 8, energy resistance Halve damage from an elemental attack APG
Fearless Rage (Ex) Barbarian 12 Become immune to the shaken and frightened conditions CRB
Ferocious Beast (Ex) - Your animal companion also gains the benefits of rage though you must spend 1 additional round of rage per round if companion begins or ends its turn adjacent to you, and 2 additional rounds of rage per round if not. AA
Ferocious Beast, Greater (Ex) Barbarian 8, ferocious beast Your animal companion shares the benefits of your rage powers that are constant in effect but gains no benefit from rage powers that require actions to activate, even if they are free actions. AA
Ferocious Mount (Ex) - Allow your mount to rage as well APG
Ferocious Mount, Greater (Ex) Barbarian 8, ferocious mount Allow your mount to benefit from rage powers APG
Ferocious Trample (Ex) Barbarian 8, ferocious mount While raging your mount gains the trample ability APG
Ferocious Trample, Greater (Ex) Barbarian 12, ferocious trample Your mount can trample larger creatures and make overrun attacks while raging APG
Fiend Totem (Su) Barbarian 6, lesser fiend totem Attackers take damage when they hit you in melee APG
Fiend Totem, Greater (Su) Barbarian 10, fiend totem Non-evil creatures adjacent to the barbarian take damage and are shaken APG
Fiend Totem, Lesser (Su) - Gain a gore attack APG
Flesh Wound (Ex) Barbarian 10 Convert lethal damage to nonlethal damage APG
Fueled by Vengeance Barbarian 6 Gain an extra round of rage if you hit a creature that hit you this round while raging BotM
Ghost Rager (Su) Barbarian 6, superstition Deal normal damage to incorporeal creatures UC
Good for What Ails You (Ex) - Drink alcohol to gain a new save against conditions APG
Ground Breaker (Ex) Barbarian 6 Attack the ground to create difficult terrain APG
Ground Breaker, Greater (Ex) Barbarian 8, ground breaker Extend ground breaker's radius of difficult terrain UC
Guarded Life (Ex) - Stabilize when at negative hit points APG
Guarded Life, Greater (Ex) Barbarian 6, guarded life Convert more damage to nonlethal damage UC
Guarded Stance (Ex) - Gain a dodge bonus to AC CRB
Hive Totem (Su) Barbarian 4, animal fury Take half damage from swarms while raging UC
Hive Totem Resilience (Su) Barbarian 6, hive totem Take no damage from swarms while raging UC
Hive Totem Toxicity (Su) Barbarian 8, hive totem, hive totem resilience Do Constitution damage with a bite while raging UC
Hurling (Ex) Barbarian 8, lesser hurling Increase the range and size allowed for a hurled object APG
Hurling, Greater (Ex) Barbarian 12, hurling Increase the range and size allowed for a hurled object APG
Hurling, Lesser (Ex) - You can lift and throw large objects to do damage APG
Hurling Charge (Ex) Barbarian 6, lesser hurling You can hurl an object as part of a charge APG
Increased Damage Reduction (Ex) Barbarian 8 Gain DR/- while raging CRB
Inspire Ferocity (Ex) Reckless abandon Use a move action to share reckless abandon with allies APG
Internal Fortitude (Ex) Barbarian 8 Gain immunity to nauseated and sickened conditions CRB
Intimidating Glare (Ex) - Intimidate an opponent as a move action CRB
Knockback (Ex) - Make a bull rush in place of a melee attack CRB
Knockdown (Ex) - Make a trip attack in place of a melee attack APG
Lethal Accuracy (Ex) Barbarian 16, deadly accuracy, surprise accuracy Deal more damage when you score a critical hit with surprise accuracy UC
Liquid Courage (Ex) - Alcoholic beverages give you a morale bonus while raging APG
Low-Light Vision (Ex) - Gain low-light vision while raging CRB
Mighty Swing (Ex) Barbarian 12 Automatically confirm a critical hit CRB
Moment of Clarity (Ex) - Remove benefits and penalties of raging for 1 round CRB
Night Vision (Ex) Low-light vision rage power or racial low-light vision Gain darkvision 60 ft while raging CRB
No Escape (Ex) - Double move as an immediate action when an opponent withdraws CRB
Overbearing Advance (Ex) - Deal extra damage when using the overrun maneuver APG
Overbearing Onslaught (Ex) Barbarian 6, overbearing advance Overrun multiple targets per round APG
Perfect Clarity (Ex) Moment of clarity Roll twice when disbelieving an illusion UC
Powerful Blow (Ex) - Deal extra damage with a single blow CRB
Primal Scent (Ex) Barbarian 8, scent Gain a bonus when using scent UC
Quick Reflexes (Ex) - Make additional attacks of opportunity while raging CRB
Raging Climber (Ex) - Gain a bonus on Climb checks while raging CRB
Raging Leaper (Ex) - Gain a bonus on Acrobatics checks to jump while raging CRB
Raging Swimmer (Ex) - Gain a bonus on Swim checks while raging CRB
Reckless Abandon (Ex) - Take a penalty to AC for extra accuracy while raging APG
Reflexive Dodge (Ex) Barbarian 6, rolling dodge Use your rolling dodge bonus on Reflex saving throws UC
Regenerative Vigor (Ex) Barbarian 6, renewed vigor Gain fast healing after using renewed vigor UC
Renewed Life (Ex) Barbarian 6, renewed vitality Ignore temporary negative levels while raging UC
Renewed Vigor (Ex) Barbarian 4 Heal damage as a standard action CRB
Renewed Vitality (Ex) Barbarian 4, renewed vigor Ignore ability damage or penalties while raging UC
Roaring Drunk (Ex) - Gain a bonus on Intimidate checks and fear effect DC APG
Rolling Dodge (Ex) - Gain a dodge bonus to AC against ranged attacks while raging CRB
Roused Anger (Ex) - Enter a rage even when fatigued CRB
Savage Intuition - You may enter a rage even if you aren't aware that combat has begun BotM
Scent (Ex) - Gain the scent ability when raging CRB
Sharpened Accuracy (Ex) Barbarian 8, surprise accuracy Surprise accuracy ignores concealment and cover UC
Smasher (Ex) - When sundering an unattended object, ignore hardness APG
Spell Sunder (Su) Barbarian 6, witch hunter Sunder spells with a combat maneuver check UC
Spellbreaker Barbarian 12, disruptive Gain the Spellbreaker feat while raging APG
Spirit Steed (Su) Barbarian 6, ferocious mount Your mount gains DR/magic and its natural weapons count as magical APG
Spirit Totem (Su) Barbarian 6, lesser spirit totem Attacks against you may miss when you are raging APG
Spirit Totem, Greater (Su) Barbarian 10, spirit totem Enemies near you take negative energy damage APG
Spirit Totem, Lesser (Su) - Gain spirit allies that can attack adjacent enemies APG
Sprint (Ex) Barbarian 4, swift foot Move at x3 or x6 speed once per rage UC
Staggering Drunk (Ex) - Gain dodge AC against attacks of opportunity if drinking APG
Strength Surge (Ex) - Gain a Strength bonus on Combat Maneuver Checks CRB
Sunder Enchantment (Su) Barbarian 8, spell sunder Suppress sundered magical item's powers UC
Superstition (Ex) - Gain a bonus on saving throws CRB
Surprise Accuracy (Ex) - Gain a morale bonus on one attack roll CRB
Swift Foot (Ex) - Move faster when raging CRB
Terrifying Howl (Ex) Barbarian 8, intimidating glare Cause shaken enemies to become panicked CRB
Unexpected Strike (Ex) Barbarian 8 Enemies provoke attacks of opportunity even when they normally wouldn't CRB
Witch Hunter (Ex) Superstition Do extra damage against spellcasters APG
World Serpent Totem (Su) - Gain bonuses against outsiders and abberations UC
World Serpent Spirit (Su) Barbarian 6, world serpent totem The barbarian's weapon counts as chaotic, evil, good, lawful while raging UC
World Serpent Totem Unity (Su) Barbarian 6, world serpent spirit, world serpent totem Double fast movement bonus and cannot be knocked prone UC


Epic Barbarian Rage Powers

Epic Rage Power Prerequisites Benefits Source
Auspicious Mark, Epic Auspicious Mark, Barbarian level 21 The Barbarian may use Auspicious Mark once per round while raging.
Body Bludgeon, Epic Body Bludgeon, Barbarian level 21 The Barbarian may make two attacks with his pinned opponent, and all rolls made to maintain the grapple gain a +4 circumstance bonus.
Clear Mind, Epic Clear Mind, Barbarian level 21 The Barbarian may reroll a failed Will save, before the results are announced. For this roll, the Barbarian rolls 2d20 and takes the one they like better.
Come and Get Me, Epic Come and Get Me, Barbarian level 21 This rage power is exactly like Come and Get Me, and stacks with it. IE, each attack against the Barbarian gains +8 to hit and damage, but provokes two attacks of opportunity, both of which are resolved before the enemy attack.
Crippling Blow, Epic Crippling Blow, Barbarian level 26 As Crippling Blow, except the victim is not allowed a saving throw against the ability damage.
Disruption, Epic Disruptive, Superstition, Barbarian level 21 The DC penalty for defensive casters you threaten increases to 10.
Doodlebug Superstition, Ghost Rager, Barbarian level 21 Once per Rage, the Barbarian can pronounce a superstition charm as a swift action. This Doodlebug charm allows him to target one foe unerringly. The barbarian ignores cover, concealment, stealth, invisibility, illusions, phase shifts, displacement, spells, and all other effects that would prevent him from accurately targeting the object of his Doodlebug until his rage ends.
Energy Absorption, Epic Energy Absorption, Barbarian level 21 As Energy Absorption, except that instead of gaining temp hit points, the Barbarian is healed by the same amount. Note that this stacks with Energy Absorption.
Fearless Rage, Epic Fearless Rage, Barbarian level 26 As Fearless Rage, except the Barbarian is now immune to Panicked and Cowering.
Frenzy, Epic Building Frenzy Feat, Barbarian level 21 As Building Frenzy, and stacks with it. Thus, each time you miss an attack, you gain 2d4 damage on all other attacks made in this encounter as long as your rage continues, to a maximum of 8d4. Note that the Improved Building Frenzy rage feat will improve all of these dice to d6's.
Hurling, Epic Greater Hurling, Barbarian level 25 As lesser hurling, except that the range increment is 30 feet AND the size of the allowed object is increased by three size categories. (HOLY MOLY!)
Manavore, Epic Eater of Magic, Superstition, Barbarian level 21 As Eater of Magic, except you may reroll all failed saves (once each) while raging.
Only a Flesh Wound Flesh Wound, Guarded Life, Barbarian level 27 Once per rage, the Barbarian may choose, as a swift action, to grant himself a pool of temporary hitpoints equal to his maximum hitpoint total. These temporary hitpoints last only until the beginning of their next round. This choice may be made at any point in the round before any damage against him is resolved.
Raging Vigor Regenerative Vigor, Renewed Vigor, Barbarian level 21 When the barbarian ends his rage, he may treat the bonus hitpoints he receives from Rage as temp hitpoints. IE, any damage he has sustained is removed from the bonus hitpoints first. This power is only usable once per day.
Reckless Strike, Epic Reckless Strike, Barbarian level 21 As Reckless Strike, except you may roll 2d20 once per round as long as you are raging. Each time you do so, your enemy may roll 2d20 in turn to strike you back.
Renewed Vigor, Epic Renewed Vigor, Barbarian level 21 As Renewed Vigor, except that the healing dice do not stop at 5d8 and it may be used once per encounter instead of once per day. Note that this is a separate Rage power, and thus the barbarian now has two healing abilities, one usable daily, the other usable in each encounter, while raging.
Smasher, Epic Smasher, Barbarian level 21 As Smasher, except the Barbarian may use this ability once per round.
Spell Sunder, Epic Spell Sunder, Barbarian level 21 The Barbarian may add 10 to all Spell Sunder attempts.
Swift Foot, Epic Swift Foot, Barbarian level 21 As Swift Foot. This power may be taken three times, it's effects stack, both with itself and the bonuses of Swift Foot.
Witch Hunter, Epic Witch Hunter, Barbarian level 21 The barbarian gains another +1 on damage rolls against enemies with spells and spell-like abilities. This stacks with Witch Hunter. In addition, the barbarian gains a +2 bonus on damage rolls against enemies with Supernatural abilities. All these damage bonuses increase by one increment for every four levels the barbarian possesses.