Difference between revisions of "Bashing (Shield Magic Property)"

From Epic Path
Jump to: navigation, search
 
(One intermediate revision by the same user not shown)
Line 9: Line 9:
 
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above.  Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage.  Base weapon damage always stacks with any other source of base weapon damage.
 
| Description|A bashing shield deals +2 points of [[Base Weapon Damage]] when used to perform a Shield Bash.  Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above.  Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage.  Base weapon damage always stacks with any other source of base weapon damage.
  
Only [[Shield, Light (Weapon)|light]] and [[Shield, Heavy (Weapon)|heavy shield]]s can have this ability; Bucklers, War Shields, and Tower Shields may not.
+
Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.
  
 
}}</onlyinclude>
 
}}</onlyinclude>

Latest revision as of 21:57, 23 May 2020

Bashing (Shield Magic Property)

Enchant Cost: +1

A bashing shield deals +2 points of Base Weapon Damage when used to perform a Shield Bash. Base weapon damage is multiplied at each experience tier above courageous, meaning this damage increases to +4 at 6th level, +6 at 11th level, +8 at 16th level, +10 at 21st level, +12 at 26th level, and +14 at 31st level and above. Base weapon damage is always multiplied on a critical hit, as it is NOT bonus damage. Base weapon damage always stacks with any other source of base weapon damage.

Only Light Shields and Heavy Shields can have this ability; Bucklers, War Shields, and Tower Shields may not.

Creation: Creator (Feat), Bailiwick Check (DC 18), a languid remnant (tier 1), and an item symbolic of the enchantment.