https://www.epicpath.org/index.php?title=Broken&feed=atom&action=historyBroken - Revision history2024-03-29T13:05:28ZRevision history for this page on the wikiMediaWiki 1.38.2https://www.epicpath.org/index.php?title=Broken&diff=119579&oldid=prevTbolling at 16:24, 30 April 20192019-04-30T16:24:54Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:* A weapon <del style="font-weight: bold; text-decoration: none;">(including an implement) </del>suffers a -2 penalty to attack and damage rolls.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* A weapon suffers a -2 penalty to attack and damage rolls.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* A wand or staff requires 1 additional charge when activating any ability.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* A wand or staff requires 1 additional charge when activating any ability.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* Broken armor inflicts a -2 penalty to AC (even if the armor provides less than +2 to AC normally).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* Broken armor inflicts a -2 penalty to AC (even if the armor provides less than +2 to AC normally).</div></td></tr>
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</table>Tbollinghttps://www.epicpath.org/index.php?title=Broken&diff=116687&oldid=prevReese at 15:21, 29 March 20192019-03-29T15:21:32Z<p></p>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A broken item typically cannot be destroyed except by some extraordinary means, such as a Disjunction spell.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A broken item typically cannot be destroyed except by some extraordinary means, such as a Disjunction spell.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the [[Mending (Spell)|Mending]] cantrip (which requires 10 minutes to cast), or the appropriate [[Profession]] skill used to craft the item in question. The DC of the profession skill is an [[Skill DC|Average DC]] based on the current campaign level, and requires 4 hours of work. For every difficulty category by which this DC is exceeded (i.e. Challenging, Hard, and Impossible), the time is reduced by 1 hour, to a minimum of 1 hour.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the [[Mending (<ins style="font-weight: bold; text-decoration: none;">Sorcerer/Wizard </ins>Spell)|Mending]] cantrip (which requires 10 minutes to cast), or the appropriate [[Profession]] skill used to craft the item in question. The DC of the profession skill is an [[Skill DC|Average DC]] based on the current campaign level, and requires 4 hours of work. For every difficulty category by which this DC is exceeded (i.e. Challenging, Hard, and Impossible), the time is reduced by 1 hour, to a minimum of 1 hour.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the [[Make Whole (Spell)|Make Whole]] spell (level 2 wizard, sorcerer or cleric), or by using the [[Creator (Feat)|Creator]] feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill ([[Divinity]], [[Reason]], [[Naturalism]], [[Warfare]], [[Spycraft]] or [[Spellcraft]]), with an [[Skill DC|Average DC]] based on the current campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 2 hours, to a minimum of 2 hours.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the [[Make Whole (<ins style="font-weight: bold; text-decoration: none;">Sorcerer/Wizard </ins>Spell)|Make Whole]] spell (level 2 wizard, sorcerer or cleric), or by using the [[Creator (Feat)|Creator]] feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill ([[Divinity]], [[Reason]], [[Naturalism]], [[Warfare]], [[Spycraft]] or [[Spellcraft]]), with an [[Skill DC|Average DC]] based on the current campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 2 hours, to a minimum of 2 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the ''Broken'' condition if they are successfully sundered a number of times equal to their listed durability. A ''broken'' object is shattered, or otherwise compromised enough to gain access to its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the ''Broken'' condition if they are successfully sundered a number of times equal to their listed durability. A ''broken'' object is shattered, or otherwise compromised enough to gain access to its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
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</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=85772&oldid=prevReese at 20:56, 6 March 20182018-03-06T20:56:18Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:56, 6 March 2018</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A broken item typically cannot be destroyed except by some extraordinary means, such as a Disjunction spell.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A broken item typically cannot be destroyed except by some extraordinary means, such as a Disjunction spell.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the Mending cantrip (which requires 10 minutes to cast), or the appropriate Profession skill used to craft the item in question. The DC of the profession skill is <del style="font-weight: bold; text-decoration: none;">double </del>the campaign level, and requires 4 hours of work. For every <del style="font-weight: bold; text-decoration: none;">5 </del>by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 1 hour.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the <ins style="font-weight: bold; text-decoration: none;">[[</ins>Mending <ins style="font-weight: bold; text-decoration: none;">(Spell)|Mending]] </ins>cantrip (which requires 10 minutes to cast), or the appropriate <ins style="font-weight: bold; text-decoration: none;">[[</ins>Profession<ins style="font-weight: bold; text-decoration: none;">]] </ins>skill used to craft the item in question. The DC of the profession skill is <ins style="font-weight: bold; text-decoration: none;">an [[Skill DC|Average DC]] based on </ins>the <ins style="font-weight: bold; text-decoration: none;">current </ins>campaign level, and requires 4 hours of work. For every <ins style="font-weight: bold; text-decoration: none;">difficulty category </ins>by which this DC is exceeded <ins style="font-weight: bold; text-decoration: none;">(i.e. Challenging, Hard, and Impossible)</ins>, the time is reduced by 1 hour, to a minimum of 1 hour.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warfare, Spycraft or Spellcraft), with <del style="font-weight: bold; text-decoration: none;">a </del>DC <del style="font-weight: bold; text-decoration: none;">of double </del>the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by <del style="font-weight: bold; text-decoration: none;">1 hour</del>, to a minimum of 2 hours.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the <ins style="font-weight: bold; text-decoration: none;">[[</ins>Make Whole <ins style="font-weight: bold; text-decoration: none;">(Spell)|Make Whole]] </ins>spell (level 2 wizard, sorcerer or cleric), or by using the <ins style="font-weight: bold; text-decoration: none;">[[Creator (Feat)|</ins>Creator<ins style="font-weight: bold; text-decoration: none;">]] </ins>feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (<ins style="font-weight: bold; text-decoration: none;">[[</ins>Divinity<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Reason<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Naturalism<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Warfare<ins style="font-weight: bold; text-decoration: none;">]]</ins>, <ins style="font-weight: bold; text-decoration: none;">[[</ins>Spycraft<ins style="font-weight: bold; text-decoration: none;">]] </ins>or <ins style="font-weight: bold; text-decoration: none;">[[</ins>Spellcraft<ins style="font-weight: bold; text-decoration: none;">]]</ins>), with <ins style="font-weight: bold; text-decoration: none;">an [[Skill DC|Average </ins>DC<ins style="font-weight: bold; text-decoration: none;">]] based on </ins>the <ins style="font-weight: bold; text-decoration: none;">current </ins>campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by <ins style="font-weight: bold; text-decoration: none;">2 hours</ins>, to a minimum of 2 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition<del style="font-weight: bold; text-decoration: none;">, </del>if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to <del style="font-weight: bold; text-decoration: none;">get at </del>its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the <ins style="font-weight: bold; text-decoration: none;">''</ins>Broken<ins style="font-weight: bold; text-decoration: none;">'' </ins>condition if they are successfully sundered a number of times equal to their listed durability. A <ins style="font-weight: bold; text-decoration: none;">''</ins>broken<ins style="font-weight: bold; text-decoration: none;">'' </ins>object is shattered, or otherwise compromised enough to <ins style="font-weight: bold; text-decoration: none;">gain access to </ins>its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
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</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=85771&oldid=prevReese at 20:48, 6 March 20182018-03-06T20:48:21Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:48, 6 March 2018</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">[[Category:Epic Path]]</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* ''Go back to the [[Epic Path]] page.''</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* ''Go back to the [[Combat Maneuvers#Sunder|Combat Maneuvers]] page.''</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Broken==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Broken==</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td></tr>
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</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=63825&oldid=prevTbolling at 20:56, 2 July 20172017-07-02T20:56:03Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:56, 2 July 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:* A weapon suffers a -2 penalty to attack and damage rolls.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:* A weapon <ins style="font-weight: bold; text-decoration: none;">(including an implement) </ins>suffers a -2 penalty to attack and damage rolls.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* A wand or staff requires 1 additional charge when activating any ability.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* A wand or staff requires 1 additional charge when activating any ability.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* Broken armor inflicts a -2 penalty to AC (even if the armor provides less than +2 to AC normally).</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:* Broken armor inflicts a -2 penalty to AC (even if the armor provides less than +2 to AC normally).</div></td></tr>
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</table>Tbollinghttps://www.epicpath.org/index.php?title=Broken&diff=42228&oldid=prevTbolling at 19:12, 16 July 20162016-07-16T19:12:33Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 19:12, 16 July 2016</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l15">Line 15:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the Mending cantrip (which requires 10 minutes to cast), or the appropriate Profession skill used to craft the item in question. The DC of the profession skill is double the campaign level, and requires 4 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 1 hour.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken non-magical items can be repaired with the Mending cantrip (which requires 10 minutes to cast), or the appropriate Profession skill used to craft the item in question. The DC of the profession skill is double the campaign level, and requires 4 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 1 hour.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, <del style="font-weight: bold; text-decoration: none;">Warcraft</del>, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, <ins style="font-weight: bold; text-decoration: none;">Warfare</ins>, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition, if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to get at its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition, if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to get at its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
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</table>Tbollinghttps://www.epicpath.org/index.php?title=Broken&diff=21491&oldid=prevReese at 20:43, 21 October 20152015-10-21T20:43:33Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:43, 21 October 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17">Line 17:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition, if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to get at its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects <del style="font-weight: bold; text-decoration: none;">and Attacking Structures</del>]] rules page.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition, if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to get at its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects]] rules page.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
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</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=21393&oldid=prevReese at 21:36, 17 October 20152015-10-17T21:36:08Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:36, 17 October 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l16">Line 16:</td>
<td colspan="2" class="diff-lineno">Line 16:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Unattended objects, structures (such as doors and portcullises), fortifications (such as walls and towers) and even vehicles can also gain the Broken condition, if they are successfully sundered a number of times equal to their listed durability. A broken object is shattered, or otherwise compromised enough to get at its contents (if any). A broken structure or fortification is compromised enough that the creature which successfully broke it can pass through it. A broken vehicle is no longer able to operate or be steered. In the case of air-based vehicles, they sink to the ground (though the rapidity of this descent is up to the GM; generally, magically buoyant vehicles should descend to the ground somewhat gracefully). For additional details on sundering unattended objects, structures, fortifications and vehicles, see the [[Breaking Objects and Attacking Structures]] rules page.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
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</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=21377&oldid=prevReese at 18:13, 17 October 20152015-10-17T18:13:24Z<p></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:13, 17 October 2015</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l17">Line 17:</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders<del style="font-weight: bold; text-decoration: none;">. Note that unattended objects and fortifications (which includes any doors or walls) still have hardness and hit points and cannot be affected by the Sunder maneuver</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders.</div></td></tr>
</table>Reesehttps://www.epicpath.org/index.php?title=Broken&diff=21130&oldid=prevReese: Created page with "Category:Epic Path * ''Go back to the Epic Path page.'' * ''Go back to the Combat Maneuvers page.'' ==Broken== Weapons, armor and any othe..."2015-09-27T18:55:11Z<p>Created page with "<a href="/index.php?title=Category:Epic_Path" title="Category:Epic Path">Category:Epic Path</a> * ''Go back to the <a href="/index.php?title=Epic_Path" title="Epic Path">Epic Path</a> page.'' * ''Go back to the <a href="/index.php?title=Combat_Maneuvers#Sunder" title="Combat Maneuvers">Combat Maneuvers</a> page.'' ==Broken== Weapons, armor and any othe..."</p>
<p><b>New page</b></p><div>[[Category:Epic Path]]<br />
* ''Go back to the [[Epic Path]] page.''<br />
* ''Go back to the [[Combat Maneuvers#Sunder|Combat Maneuvers]] page.''<br />
<br />
==Broken==<br />
Weapons, armor and any other worn or wielded object can be broken. A broken item suffers from the following penalties:<br />
<br />
:* A weapon suffers a -2 penalty to attack and damage rolls.<br />
:* A wand or staff requires 1 additional charge when activating any ability.<br />
:* Broken armor inflicts a -2 penalty to AC (even if the armor provides less than +2 to AC normally).<br />
:* Any other item simply ceases to provide any benefit to the wielder/wearer until repaired.<br />
<br />
A broken item typically cannot be destroyed except by some extraordinary means, such as a Disjunction spell.<br />
<br />
Broken non-magical items can be repaired with the Mending cantrip (which requires 10 minutes to cast), or the appropriate Profession skill used to craft the item in question. The DC of the profession skill is double the campaign level, and requires 4 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 1 hour.<br />
<br />
Broken magic items can be repaired using the Make Whole spell (level 2 wizard, sorcerer or cleric), or by using the Creator feat. Use of the Creator feat requires a skill check against the character's Bailiwick skill (Divinity, Reason, Naturalism, Warcraft, Spycraft or Spellcraft), with a DC of double the campaign level, and requires 8 hours of work. For every 5 by which this DC is exceeded, the time is reduced by 1 hour, to a minimum of 2 hours.<br />
<br />
* '''Note:''' These rules replace the use of hit points and hardness for wielded and worn items, when resisting Sunders. Note that unattended objects and fortifications (which includes any doors or walls) still have hardness and hit points and cannot be affected by the Sunder maneuver.</div>Reese