Brutality, Improved (Feat): Difference between revisions

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|Benefit=Any time you roll damage with your [[Weapon Qualities#Brutal|brutal]] weapon you add a +2 untyped bonus to each damage die rolled of the base weapon damage. This +2 bonus to damage cannot cause the damage die to exceed its maximum value. For example, a cruciate mace (d10 base) wielded by a level 15 character deals 3d10 base weapon damage. Because it has the brutal quality, each of the d10's rolled that has a value of 8 or less gets +2 added to it. If a die comes up a natural 9, only +1 is added to it.  If a die comes up a natural 10, it does not gain any bonus from brutal, since that would cause it to exceed its maximum die value. Note that brutal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.  The +2 untyped bonus from ''Improved Brutality'' overwrites (does not stack with) the +1 untyped bonus from [[Weapon Qualities#Brutal|Brutal]].
|Benefit=Any time you roll damage with your [[Weapon Qualities#Brutal|brutal]] weapon you add a +2 untyped bonus to each damage die rolled of the [[base weapon damage]]. This +2 bonus to damage cannot cause the damage die to exceed its maximum value. For example, a cruciate mace (d10 base) wielded by a level 15 character deals 3d10 base weapon damage. Because it has the brutal quality, each of the d10's rolled that has a value of 8 or less gets +2 added to it. If a die comes up a natural 9, only +1 is added to it.  If a die comes up a natural 10, it does not gain any bonus from brutal, since that would cause it to exceed its maximum die value. Note that brutal has no effect on bonus dice, precision dice, or other non-base weapon damage dice.  The +2 untyped bonus from ''Improved Brutality'' overwrites (does not stack with) the +1 untyped bonus from [[Weapon Qualities#Brutal|Brutal]].


If using an average for one or more brutal dice, this feat adds 0.5 to the normal average for the die size, in addition to the 0.5 that the [[Brutal (Quality)|brutal]] weapon quality already adds (for a total of +1 to the average). Thus a d10, normally granting a 5.5 average, becomes a 6.5 average when both the brutal quality and the ''improved brutality'' feat are applied to it.
If using an average for one or more brutal dice, this feat adds 0.5 to the normal average for the die size, in addition to the 0.5 that the [[Brutal (Quality)|brutal]] weapon quality already adds (for a total of +1 to the average). Thus a d10, normally granting a 5.5 average, becomes a 6.5 average when both the brutal quality and the ''improved brutality'' feat are applied to it.

Revision as of 18:50, 7 November 2019


You know just how to strike to get the most out of your Brutal weapon.

Prerequisites: Proficient with a brutal weapon

Benefit: Any time you roll damage with your brutal weapon you add a +2 untyped bonus to each damage die rolled of the base weapon damage. This +2 bonus to damage cannot cause the damage die to exceed its maximum value. For example, a cruciate mace (d10 base) wielded by a level 15 character deals 3d10 base weapon damage. Because it has the brutal quality, each of the d10's rolled that has a value of 8 or less gets +2 added to it. If a die comes up a natural 9, only +1 is added to it. If a die comes up a natural 10, it does not gain any bonus from brutal, since that would cause it to exceed its maximum die value. Note that brutal has no effect on bonus dice, precision dice, or other non-base weapon damage dice. The +2 untyped bonus from Improved Brutality overwrites (does not stack with) the +1 untyped bonus from Brutal.

If using an average for one or more brutal dice, this feat adds 0.5 to the normal average for the die size, in addition to the 0.5 that the brutal weapon quality already adds (for a total of +1 to the average). Thus a d10, normally granting a 5.5 average, becomes a 6.5 average when both the brutal quality and the improved brutality feat are applied to it.

Normal: Brutal weapons gains a +1 untyped bonus to each damage die rolled of the base weapon damage. This +1 bonus to damage cannot cause the damage die to exceed its maximum value.