Difference between revisions of "Bugbear"

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| Ability-1-Description = Any time the bugbear hits a foe with its morningstar, it inflicts a Concussive Smash. Unless the target makes a Fort save, with a DC of {{#var:Special1SaveDC}}, they are pushed 10 feet away from the bugbear and knocked [[Prone]].  Even if the target makes their save, they are pushed back 5 feet (but not knocked prone).   
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| Ability-1-Description = Any time the bugbear hits a foe with its morningstar, it inflicts a Concussive Smash. Unless the target makes a Fort save, with a DC of {{Save-DC}}, they are pushed 10 feet away from the bugbear and knocked [[Prone]].  Even if the target makes their save, they are pushed back 5 feet (but not knocked prone).   
  
 
: All attacks are resolved before the movement of Concussive Smash is resolved.  The forced movement from multiple Concussive Smashes stacks, even by different bugbears. That is, if you are hit five times and make all the saves, you are still pushed five squares.  Each push, however, may be resisted individually if you have movement resistance.  Note that during a full attack action, a struck foe is not moved back until all attacks are fully resolved, unless the bugbear wishes.
 
: All attacks are resolved before the movement of Concussive Smash is resolved.  The forced movement from multiple Concussive Smashes stacks, even by different bugbears. That is, if you are hit five times and make all the saves, you are still pushed five squares.  Each push, however, may be resisted individually if you have movement resistance.  Note that during a full attack action, a struck foe is not moved back until all attacks are fully resolved, unless the bugbear wishes.

Latest revision as of 20:08, 15 August 2019

Bugbear

Bugbear (CR 6)

Chaotic Evil - Medium - Fey (Goblinoid)
Bugbears are a goblin's hirsute, much-bigger cousins. They are clever, cruel and savage, but also cowardly. Bugbears have little interest in fair fights, although they delight in ganging up on those weaker than themselves. They are easily cowed into obedience by those stronger than them. At least, until their oppressor's attention wavers. The instant they see a chance, bugbears worm their way free of servitude, or turn on their masters at the very worst moment.

General

Lore Check: Know (Nature) (Basic: DC 11; Full: DC 26)
Init: +13
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Darkvision 60 ft., Scent 30 ft.
Passive Perception: 22 (Spot: +12, req's move action)

Defense

AC: 24
Maneuver Defense (MD): 24
Hit Points: 82     (Bloodied Value: 41)    Hit Dice: 9
Fort: +5    Refl: +9    Will: +5
Special Defenses:
Strong Against:
Weak Against:
  • (Fey 1) Vulnerable (1.5x damage): Cold Iron

Offense

Movement Types: Walk 30 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Morningstar +11 (2d8+4/19-20 x2) as bludgeoning (physical, common); plus Concussive Smash
Full Attack:
  • 3x Morningstar +11 (2d8+4/19-20 x2) as bludgeoning (physical, common); plus Concussive Smash
Standard Ranged:
  • 1x Javelin +11 (2d8+4/19-20 x2) as piercing (physical, common) (Increment: 30 ft.; Max Range: 150 ft.)
Full Ranged:
  • 3x Javelin +11 (2d8+4/19-20 x2) as piercing (physical, common) (Increment: 30 ft.; Max Range: 150 ft.)
Maneuver Offense: +10
Siege Damage: Not siege capable
Special Attacks: Concussive Smash
Action Points: 0

Statistics

Str: 16    Dex: 13    Con: 13    Int: 10    Wis: 10    Cha: 9
Feats:
Skills:
Languages: Goblin, Common

Special Abilities

Concussive Smash (Ex)

Any time the bugbear hits a foe with its morningstar, it inflicts a Concussive Smash. Unless the target makes a Fort save, with a DC of 19, they are pushed 10 feet away from the bugbear and knocked Prone. Even if the target makes their save, they are pushed back 5 feet (but not knocked prone).
All attacks are resolved before the movement of Concussive Smash is resolved. The forced movement from multiple Concussive Smashes stacks, even by different bugbears. That is, if you are hit five times and make all the saves, you are still pushed five squares. Each push, however, may be resisted individually if you have movement resistance. Note that during a full attack action, a struck foe is not moved back until all attacks are fully resolved, unless the bugbear wishes.


Combat Tactics

Bugbears are ambushers at heart. They will hide, attack with surprise, and run away to do it all again as soon as they safely can. They aren't as interested in killing their foes as they are in inflicting suffering, terror and slowing them down for the next skirmish. Bugbears are smart, and will look to cut off supply lines, ambush trade caravans, and otherwise disrupt civilization, so that it will one day be weak enough to be conquered by the goblin nation.
Bugbears will always try to flee a losing battle. They will use their Concussive Smash ability to make their withdrawals even safer.

Out of Combat

Rewards

XP: 2,400
Treasure: Sellable Goods worth 2,125 gp.
Weight: 70 lbs.     Volume: 3 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)