Celestial (Armor Magic Property)

From Epic Path
Jump to navigation Jump to search

Celestial (Armor Magic Property)

Enchant Cost: +7 (epic)

You must be level 21 or higher to equip, wield or wear an item with this property.

Armor with the Celestial property shines brightly when worn, providing bright light in a radius of 60 feet, and dim light out an additional 60 feet, to 120 feet. This radiance can be suppressed down to as little as 10 feet of bright light (and 10 more feet of dim light), or turned completely off, with a swift action. Designs usually feature bright colors and a brilliant sheen even when not illuminated.

Up to three times per day, the wearer can command the armor (as a swift action) to reveal any concealed or invisible creatures within a 20-foot radius, and prevent them from becoming invisible or concealed until the end of the current encounter.

Lastly, once per day, as a swift action, the wearer can increase the intensity of the light, granting themselves a 10-foot (2 square) aura attack, inflicting (Order 4 damage): 1d6+3 points of damage per character level (max 14d6+42 at character level 14) of light (energy, uncommon) damage to all creatures who begin their turn within or enter the aura. This aura persists until dismissed (as a seperate swift action) or the end of the encounter.

Creation: Creator (Feat), Epic Creator (Feat), Bailiwick Check (DC 57), a blazing remnant (tier 5), and an item symbolic of the enchantment.