Character Creation: Difference between revisions
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[[Category:Epic Path]] | [[Category:Epic Path]] | ||
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | <div style="clear:right; float:right; font-size:85%; padding-left:0.5em; padding-top:0.5em">__TOC__</div> | ||
Here are a few different versions of the Epic Path character sheet: | |||
* [[:File:EP_Character_Sheet_Print_Only_v1.pdf|Print and Play]] {{Smaller|(PDF)}} — Use this one if you want to play at the table without having to stare at a computer the whole time. | |||
* [https://drive.google.com/open?id=1FYBSSJZIVVYFumTmVFFEXYeZWjk9dtVrYK_XdJkgjRI Sharable Spreadsheet] {{Smaller|(Google)}} — Make a copy of this one for yourself (so you can edit; it's read-only), and share it with your GM and friends. Access it from any computer. | |||
:* If you intend to play a spellcaster, you will want to make multiple copies of the "Spellbook" page (or tab, if a spreadsheet) before you start. Epic Path spells go to 17th level, potentially, so make up to 5 copies of the page, if you think your campaign might go on that long. | |||
:* If you intend to play a character who carries more than two weapons, you will want to make additional copies of the "Weapons & To-Hit" page (or tab, if a spreadsheet). | |||
: Making copies of these pages before you start filling in data can save you a lot of pain in the future. Do it now! | |||
Don't be intimidated by how many pages the character sheet has. You'll mostly be using the first two pages during the game. The remaining pages are worksheets you can use to ensure you are calculating everything correctly, to track your progress after each game session, help you level up, or to just generally flesh out your character's details. | |||
= Making a New Character = | |||
Now that you have a character sheet, it's time to create a character. The goal here isn't just to get all those boxes filled in, but to try to make someone memorable and fun to play. Even if your game is nothing but hack and slash, having a character who is known for snappy comebacks, or who is always drunk at the worst possible times (where does he even get booze in a dungeon?), you and your friends will enjoy yourselves all the more for it. | |||
Try new things. Take risks. Have fun. | |||
==Choose a Name== | ==Choose a Name== | ||
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:; Favored Class | :; Favored Class | ||
: Each character begins play with a single favored class of his choosing. Typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level | : Each character begins play with a single favored class of his choosing. Typically, this is the same class as the one he chooses at 1st level. Whenever a character gains a level in his favored class, he receives either + 1 hit point or + 1 skill rank. The choice of favored class cannot be changed once the character is created, and the choice of gaining a hit point or a skill rank each time a character gains a level (including his first level) cannot be changed once made for a particular level. | ||
===Available Character Classes=== | |||
:{| class="ep-default" style="text-align:center" | :{| class="ep-default" style="text-align:center" | ||
|- | |- | ||
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| align="left" | [[Alchemist]] || Damage || Support || INT, DEX or STR || Moderate || Moderate | | align="left" | [[Alchemist]] || Damage || Support || INT, DEX or STR || Moderate || Moderate | ||
|- | |- | ||
| align="left" | [[Barbarian]] || Damage || Tank || CON, STR || Moderate || | | align="left" | [[Barbarian]] || Damage || Tank || CON, STR || Moderate || Moderate | ||
|- | |- | ||
| align="left" | [[Bard]] || Support || Healing || CHA, DEX || Moderate || Complex | | align="left" | [[Bard]] || Support || Healing || CHA, DEX || Moderate || Complex | ||
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|- | |- | ||
| align="left" | [[Paladin]] || Damage || Tank, Healer || CHA, STR || Moderate || Simple | | align="left" | [[Paladin]] || Damage || Tank, Healer || CHA, STR || Moderate || Simple | ||
|- | |||
| align="left" | [[Partisan]] || Tank || Support || WIS, CON, STR || Simple || Moderate | |||
|- | |- | ||
| align="left" | [[Prowler]] || Damage || Support || STR, DEX || Simple || Moderate | | align="left" | [[Prowler]] || Damage || Support || STR, DEX || Simple || Moderate | ||
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| align="left" | [[Wizard]] || Support || Damage || INT, DEX || Complex || Complex | | align="left" | [[Wizard]] || Support || Damage || INT, DEX || Complex || Complex | ||
|} | |} | ||
{{:Changing Classes}} | |||
==Choose a Race== | ==Choose a Race== | ||
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:{| class="ep-default" style="text-align:center" width="95%" | :{| class="ep-default" style="text-align:center" width="95%" | ||
|- | |- | ||
! Stat || width="7.5%" | 7 || width="7.5%" | 8 || width="7.5%" | 9 || width="7.5%" | 10 || width="7.5%" | 11 || width="7.5%" | 12 || width="7.5%" | 13 || width="7.5%" | 14 || width="7.5%" | 15 || width="7.5%" | 16 || width="7.5%" | 17 || width="7.5%" | 18 | ! Stat || width="7.5%" | 7 || width="7.5%" | 8 || width="7.5%" | 9 || width="7.5%" | 10 || width="7.5%" | 11 || width="7.5%" | 12 || width="7.5%" | 13 || width="7.5%" | 14 || width="7.5%" | 15 || width="7.5%" | 16 || width="7.5%" | 17 || width="7.5%" | 18 | ||
|- | |- | ||
! | ! Cost | ||
| -4 || -2 || -1 || 0 || 1 || 2 || 3 || 5 || 7 || 10 || 13 || 17 | | -4 || -2 || -1 || 0 || 1 || 2 || 3 || 5 || 7 || 10 || 13 || 17 | ||
|} | |} | ||
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:{| class="ep-default" style="text-align:center" width="95%" | :{| class="ep-default" style="text-align:center" width="95%" | ||
|- | |- | ||
! Stat || width="7.5%" | 0-1 || width="7.5%" | 2-3 || width="7.5%" | 4-5 || width="7.5%" | 6-7 || width="7.5%" | 8-9 || width="7.5%" | 10-11 || width="7.5%" | 12-13 || width="7.5%" | 14-15 || width="7.5%" | 16-17 || width="7.5%" | 18-19 || width="7.5%" | 20-21 || width="7.5%" | 22-23 | ! Stat || width="7.5%" | 0-1 || width="7.5%" | 2-3 || width="7.5%" | 4-5 || width="7.5%" | 6-7 || width="7.5%" | 8-9 || width="7.5%" | 10-11 || width="7.5%" | 12-13 || width="7.5%" | 14-15 || width="7.5%" | 16-17 || width="7.5%" | 18-19 || width="7.5%" | 20-21 || width="7.5%" | 22-23 | ||
|- | |- | ||
! | ! Modifier | ||
| -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 | | -5 || -4 || -3 || -2 || -1 || 0 || +1 || +2 || +3 || +4 || +5 || +6 | ||
|} | |} | ||
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==Choose Feats== | ==Choose Feats== | ||
Determine how many feats your character receives, based on his class and level, and select them from those listed in the [[ | Determine how many feats your character receives, based on his class and level, and select them from those listed in the [[Feats]] page. | ||
* All 1st level characters begin with 1 feat, and one additional feat at every odd level (e.g. 3rd, 5th, 7th, etc.). | * All 1st level characters begin with 1 feat, and one additional feat at every odd level (e.g. 3rd, 5th, 7th, etc.). | ||
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The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC). | The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC). | ||
Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Consumables|potions]] (e.g. Cure Light Wounds) may be available. Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation. | |||
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:* [[Weapons]] | :* [[Weapons]] | ||
:* [[Armor and Shields]] | :* [[Armor and Shields]] | ||
:* [[Equipment | :* [[Equipment]] | ||
==Determine Armor Class Values== | ==Determine Armor Class Values== | ||
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<div style="padding-top:1em; padding-bottom:1em;"> | <div style="padding-top:1em; padding-bottom:1em;"> | ||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left" | ||
! style="color:#7B68EE;" | 10 + Armor bonus + Dexterity modifier + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ! style="color:#7B68EE;" | 10 + Armor bonus + Dexterity modifier + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ||
|} | |} | ||
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<div style="padding-top:1em; padding-bottom:1em;"> | <div style="padding-top:1em; padding-bottom:1em;"> | ||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left" | ||
! style="color:#7B68EE;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ! style="color:#7B68EE;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ||
|} | |} | ||
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<div style="padding-top:1em; padding-bottom:1em;"> | <div style="padding-top:1em; padding-bottom:1em;"> | ||
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" | ::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left" | ||
! style="color:#7B68EE;" | 10 + Armor bonus + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ! style="color:#7B68EE;" | 10 + Armor bonus + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus) | ||
|} | |} | ||
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|- | |- | ||
| align="left" | Natural Armor Bonus | | align="left" | Natural Armor Bonus | ||
| Yes || Yes || - || - || align="left" | A | bonuses stack with all other bonuses to armor class (even with armor bonuses) except other natural armor bonuses | ||
|- | |- | ||
| align="left" | Natural Armor Enhancement Bonus | | align="left" | Natural Armor Enhancement Bonus | ||
| Yes || Yes || Yes || - || align="left" | Some magical effects (such as the [[Barkskin (Spell)]]) grant an | |||
|- | |- | ||
| align="left" | Shield Bonus | | align="left" | Shield Bonus | ||
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{{:Maneuver Offense}} | {{:Maneuver Offense}} | ||
{{:Maneuver Damage}} | |||
{{:Maneuver Defense}} | {{:Maneuver Defense}} | ||
{{:Caster Check}} | |||
{{:Caster |