Character Creation: Difference between revisions

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The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and potions (e.g. Cure Light Wounds) may be available.  Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.
Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Crafting_Consumable_Magic_Items#Creating_Potions|potions]] (e.g. Cure Light Wounds) may be available.  Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.





Revision as of 16:29, 5 June 2019