Character Creation: Difference between revisions
Jump to navigation
Jump to search
(3 intermediate revisions by the same user not shown) | |||
Line 349: | Line 349: | ||
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC). | The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC). | ||
Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[ | Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Crafting_Consumable_Magic_Items#Creating_Potions|potions]] (e.g. Cure Light Wounds) may be available. Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation. | ||
Line 414: | Line 414: | ||
|- | |- | ||
| align="left" | Natural Armor Enhancement Bonus | | align="left" | Natural Armor Enhancement Bonus | ||
| Yes || Yes || - || align="left" | Some magical effects ( | | Yes || Yes || - || align="left" | Some magical effects (typically magic items | ||
|- | |- | ||
| align="left" | Shield Bonus | | align="left" | Shield Bonus |