Character Creation: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]]
<div style="clear:right; float:right; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
<div style="clear:right; float:right; font-size:85%; padding-left:0.5em; padding-top:0.5em">__TOC__</div>
Here are a few different versions of the Epic Path character sheet:
Here are a few different versions of the Epic Path character sheet:
* [[:File:Epic_Path_Character_Sheet.pdf|Print and Play]] {{Smaller|(PDF)}} &mdash; Use this one if you want to play at the table without having to stare at a computer the whole time.   
* [[:File:EP_Character_Sheet_Print_Only_v1.pdf|Print and Play]] {{Smaller|(PDF)}} &mdash; Use this one if you want to play at the table without having to stare at a computer the whole time.   


* [https://drive.google.com/open?id=1FYBSSJZIVVYFumTmVFFEXYeZWjk9dtVrYK_XdJkgjRI Sharable Spreadsheet] {{Smaller|(Google)}} &mdash; Make a copy of this one for yourself (so you can edit; it's read-only), and share it with your GM and friends. Access it from any computer.
* [https://drive.google.com/open?id=1FYBSSJZIVVYFumTmVFFEXYeZWjk9dtVrYK_XdJkgjRI Sharable Spreadsheet] {{Smaller|(Google)}} &mdash; Make a copy of this one for yourself (so you can edit; it's read-only), and share it with your GM and friends. Access it from any computer.
* [[:File:Epic_Path_Character_Sheet.xlsx|Downloadable Spreadsheet]] {{Smaller|(Excel)}} &mdash; If you hate Google, but want the functionality of a spreadsheet, you can download this Excel version.  You can use OpenOffice instead of Excel if you also hate Microsoft.


:* If you intend to play a spellcaster, you will want to make multiple copies of the "Spellbook" page (or tab, if a spreadsheet) before you start.  Epic Path spells go to 17th level, potentially, so make up to 5 copies of the page, if you think your campaign might go on that long.
:* If you intend to play a spellcaster, you will want to make multiple copies of the "Spellbook" page (or tab, if a spreadsheet) before you start.  Epic Path spells go to 17th level, potentially, so make up to 5 copies of the page, if you think your campaign might go on that long.
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:{| class="ep-default" style="text-align:left" width="75%"
:{| class="ep-default" style="text-align:left" width="75%"
|-  
|-  
! width="15%" align="center" | Core Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Base Speed || Notes
! width="15%" align="center" | Exotic Race ||  width="15%" align="center" | Size ||  width="15%" align="center" | Base Speed || Notes
|-
|-
| [[Arborian]]
| [[Arborian]]
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The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).
The armor or other protective devices you purchase may affect your starting Armor Class (AC), so once you have purchased armor or other protective devices you can determine your Armor Class (AC).


Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Consumables|potions]] (e.g. Cure Light Wounds) may be available.  Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.
Typically, magic items are not available for purchase at character creation. However, at the GM's discretion (and depending upon the campaign setting), some [[Lay Magic]] items, [[Alchemical Creations]] (e.g. Alchemist's Fire or Tanglefoot bags) and [[Crafting_Consumable_Magic_Items#Creating_Potions|potions]] (e.g. Cure Light Wounds) may be available.  Campaigns in which magic is rare, or heavily controlled, should not allow such items to be purchased at character creation.




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==Determine Armor Class Values==
==Determine Armor Class Values==
Determine your character's Armor Class, Touch AC and Flat-Footed AC.  At character creation, this step is fairly straightforward, but as you accumulate magic items, it can grow more complex to keep track of which bonus affects which type of armor class.  All of the different bonus types which affect armor class are listed below for your reference.
Determine your character's Armor Class, and Touch AC.  At character creation, this step is fairly straightforward, but as you accumulate magic items, it can grow more complex to keep track of which bonus affects which type of armor class.  All of the different bonus types which affect armor class are listed below for your reference.


:; Armor Class
:; Armor Class
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::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left"
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left"
! style="color:#7B68EE;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
! style="color:#7B68EE;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
|}
</div>
:; Flat-Footed Armor Class
: Sometimes you can't use your Dexterity bonus (if you have one) when defending yourself. If you can't react to a blow, you can't use your Dexterity bonus to AC. This is tracked with the Flat-Footed AC value.  If you don't have a Dexterity bonus, your AC does not change.
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em; text-align:left"
! style="color:#7B68EE;" | 10 + Armor bonus + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
|}
|}
</div>
</div>
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:{| class="ep-default" style="text-align:center; height:100px;" width="95%"
:{| class="ep-default" style="text-align:center; height:100px;" width="95%"
|-  
|-  
! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Flat-Footed AC? || width="5%" | Touch AC? || width="5%" | Stacks With Itself? || Notes
! align="left" width="10%" | Bonus || width="5%" | AC? || width="5%" | Touch AC? || width="5%" | Stacks With Itself? || Notes
|-  
|-  
| align="left" | Armor Bonus
| align="left" | Armor Bonus
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
| Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
|-  
|-  
| align="left" | Armor Enhancement Bonus
| align="left" | Armor Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
| Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
|-  
|-  
| align="left" | Dex Modifier
| align="left" | Dex Modifier
| Yes || - || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
| Yes || Yes || - || align="left" | Your dexterity modifier adds to your AC to represent your ability to actively avoid attacks.  If you are surprised, or have not yet acted in the round, you may not apply your Dexterity modifier to your AC. Furthermore, most armor limits the maximum Dexterity modifier you may apply to your AC while wearing that armor.  If your Dexterity modifier is greater than the Max Dex listed for the armor you are wearing, you may only add up to the Max Dex number to your AC.  The additional benefit from your high dexterity is lost unless you remove the armor (or purchase a masterwork or mithril version of the armor, which raises the Max Dex of the armor). It is not possible to have more than one source for your Dexterity modifier. Even if you somehow could, you could only use the highest value.
|-  
|-  
| align="left" | Deflection Bonus
| align="left" | Deflection Bonus
| Yes || Yes || Yes || - || align="left" | Magical deflection effects ward off attacks and improve your AC.  If you have multiple items providing a Deflection bonus to AC, only the highest Deflection bonus applies.
| Yes || Yes || - || align="left" | Magical deflection effects ward off attacks and improve your AC.  If you have multiple items providing a Deflection bonus to AC, only the highest Deflection bonus applies.
|-  
|-  
| align="left" | Dodge Bonus
| align="left" | Dodge Bonus
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
| Yes || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
|-  
|-  
| align="left" | Martial Bonus
| align="left" | Martial Bonus
| Yes || Yes || - || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
| Yes || - || - || align="left" | Warlords can grant a martial bonus to AC to adjacent characters using their Hold the Line stance.  This represents the tactical direction and positioning provided by the warlord's leadership.  If you have multiple effects providing a Martial bonus to AC, only the highest Martial bonus applies.
|-  
|-  
| align="left" | Natural Armor Bonus
| align="left" | Natural Armor Bonus
| Yes |
 
|-  
|-  
| align="left" | Natural Armor Enhancement Bonus
| align="left" | Natural Armor Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | Some magical effects (such as the [[Barkskin (Spell)]]
| Yes || Yes || - || align="left" | Some magical effects (typically magic items
|-  
|-  
| align="left" | Shield Bonus
| align="left" | Shield Bonus
| Yes || Yes || - || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
| Yes || - || - || align="left" | A shield bonus to AC comes from the physical shield you are wearing.  If you have multiple items or effects providing a Shield bonus to AC, only the highest Shield bonus applies (i.e. you can't wear two shields at once).
|-  
|-  
| align="left" | Shield Enhancement Bonus
| align="left" | Shield Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
| Yes || Yes || - || align="left" | A shield which has been magically enchanted (e.g. a +2 heavy shield) adds its enhancement bonus to the AC of the shield's wearer.  If you have multiple items or effects providing a Shield Enhancement bonus to AC, only the highest Shield Enhancement bonus applies.
|-  
|-  
| align="left" | [[Size Modifier]]
| align="left" | [[Size Modifier]]
| Yes || Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers are not lost when you are flat footed, and also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
| Yes || - || - || align="left" | You receive a bonus or penalty to your AC based on your size.  Size modifiers also apply to touch AC.  It is not possible to have more than one source for your Size modifier. Even if you somehow could, you could only use the highest value.
|}
|}



Revision as of 12:50, 6 June 2019