Character Creation: Difference between revisions

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| align="left" | Armor Bonus
| align="left" | Armor Bonus
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
| Yes || Yes || - || - || align="left" | An armor bonus to AC comes from the physical armor you are wearing.  It can be enchanted to grant additional AC via an Armor Enhancement bonus (see below).  If you have multiple items providing an Armor bonus to AC, only the highest Armor bonus applies (i.e. you can't wear two sets of armor).
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| align="left" | Armor Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
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| align="left" | Dex Modifier
| align="left" | Dex Modifier
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| align="left" | Dodge Bonus
| align="left" | Dodge Bonus
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
| Yes || - || Yes || Yes || align="left" | Dodge bonuses represent actively avoiding blows. Any situation (such as being surprised or being flat-footed) that denies you your Dexterity bonus also denies you dodge bonuses. Unlike all other bonuses to AC, if you have multiple items providing a Dodge bonus to AC, they stack with each other.
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| align="left" | Enhancement Bonus
| Yes || Yes || Yes || - || align="left" | Armor which has been magically enchanted (e.g. +2 leather armor) adds its enhancement bonus to the AC of the wearer. If you have multiple items providing an Armor Enhancement bonus to AC, only the highest Armor Enhancement bonus applies.
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| align="left" | Martial Bonus
| align="left" | Martial Bonus
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| align="left" | Natural Armor Bonus
| align="left" | Natural Armor Bonus
| Yes || Yes || - || - || align="left" | If your race has a tough hide, scales, or thick skin you receive a natural armor bonus to your AC.  If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.  A creature without natural armor has an effective Natural armor bonus of +0.
| Yes || Yes || - || - || align="left" | If your race has a tough hide, scales, or thick skin you receive a natural armor bonus to your AC.  A creature without natural armor has an effective Natural armor bonus of +0.
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| align="left" | Natural Armor Enhancement Bonus
| Yes || Yes || - || - || align="left" | A creature who's natural armor that has been magically enchanted (e.g. from a [[Barkskin (Spell)]]) adds its enhancement bonus to its natural armor bonus.  If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.
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| align="left" | Shield Bonus
| align="left" | Shield Bonus

Revision as of 10:47, 10 June 2017