Character Creation: Difference between revisions

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:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
:* '''Natural Armor:''' A [[natural armor bonus]] improves armor class resulting from a creatures naturally tough hide. [[Natural armor bonus]]es stack with all other bonuses to armor class (even with armor bonuses) except other [[natural armor bonus]]es. Some magical effects (such as the [[Barkskin (Spell)]]) grant an [[enhancement bonus]] to the creatures existing [[natural armor bonus]], which has the effect of increasing the natural armors overall bonus to armor class. A [[natural armor bonus]] doesnt apply against touch attacks.


:; Touch Armor Class
:; Touch Armor Class
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| align="left" | Natural Armor Bonus
| align="left" | Natural Armor Bonus
| Yes || Yes || - || - || align="left" | If your race has a tough hide, scales, or thick skin you receive a natural armor bonus to your AC.  A creature without natural armor has an effective Natural armor bonus of +0.
| Yes || Yes || - || - || align="left" | A [[natural armor bonus]] improves armor class resulting from a tough hide. [[Natural armor bonus]]es stack with all other bonuses to armor class (even with armor bonuses) except other [[natural armor bonus]]es. A [[natural armor bonus.  A creature without natural armor has an effective Natural armor bonus of +0.
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| align="left" | Natural Armor Enhancement Bonus
| align="left" | Natural Armor Enhancement Bonus
| Yes || Yes || - || - || align="left" | A creature who's natural armor that has been magically enchanted (e.g. from a [[Barkskin (Spell)]]) adds its enhancement bonus to its natural armor bonus. If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.
| Yes || Yes || - || - || align="left" | Some magical effects (such as the [[Barkskin (Spell)]]) grant an [[enhancement bonus]] to natural armor bonus. If you have multiple effects providing a Natural Armor bonus to AC, only the highest Natural Armor bonus applies.
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| align="left" | Shield Bonus
| align="left" | Shield Bonus

Revision as of 10:53, 10 June 2017