Character Creation: Difference between revisions

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:; Armor Class
:; Armor Class
: Your Armor Class ([[AC]]) represents how hard it is for opponents to land a solid, damaging blow on you. A to-hit roll made against you that is equal to or greater than your armor class is treated as a hit.
: Your Armor Class (AC) represents how hard it is for opponents to land a solid, damaging blow on you. A to-hit roll made against you that is equal to or greater than your armor class is treated as a hit.


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<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
:::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" width="85%"
! style="color:#7B68EE; text-align:left;" | 10 + Armor bonus + Dexterity modifier + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
! style="color:#7B68EE; text-align:left; font-weight:normal;" | 10 + Armor bonus + Dexterity modifier + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
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:* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.
::* '''Max Dex Bonus:''' Most armor limits the maximum amount of your Dexterity bonus that you can apply to your AC (see Table: Armor and Shields).  If your dexterity modifier is greater than the max dex value for your armor or shield, you may only add up to the maximum value listed for your armor to your armor class.


:; Touch Armor Class
:; Touch Armor Class
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<div style="padding-top:1em; padding-bottom:1em;">
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
:::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" width="85%"
! style="color:#7B68EE; text-align:left;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
! style="color:#7B68EE; text-align:left; font-weight:normal;" | 10 + Dexterity modifier + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Dodge bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
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<div style="padding-top:1em; padding-bottom:1em;">
<div style="padding-top:1em; padding-bottom:1em;">
::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;"
:::{| style="border: 1px solid; padding: 0.5em 2em 0.5em 2em;" width="85%"
! style="color:#7B68EE; text-align:left;" | 10 + Armor bonus + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
! style="color:#7B68EE; text-align:left; font-weight:normal;" | 10 + Armor bonus + Natural Armor bonus + Shield bonus + Size Modifier + other modifiers (Armor Enhancement bonus + Deflection bonus + Martial bonus + Natural Armor Enhancement bonus + Shield Enhancement bonus)
|}
|}
</div>
</div>

Revision as of 20:46, 27 July 2017