Chest Slot Magic Items

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These are snug trim items of clothing that are close against the skin and beneath the armor slot and under the body slot

  • Bodywrap, Bandages, Corset, Shirt, Vest, Undervest, surcoat, tunic, blouse, uniform, plackart, peplum, sweater, cardigan, jumper, guernsey, waistcoat, bandeau

Templates For New Items



  • Weapon Base Prices - used as base price for all items unless price-nudge field is left blank


Magic Item Name Description Cost
Quickrunner Surcoat +1 Once per day, gain a move action by spending a swift action. 1,485 gp
Quickrunner Surcoat +2 Once per day, gain a move action by spending a free action. 6,600 gp
Quickrunner Surcoat +3 Once per day, gain a move action by spending a free action, and Freedom of Movement 16,500 gp
Quickrunner Surcoat +4 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement. 36,960 gp
Quickrunner Surcoat +5 Once per encounter, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. 118,800 gp
Quickrunner Surcoat +6 Once per encounter, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 376,200 gp
Quickrunner Surcoat +7 Once per round, gain a move action by spending a swift action, and once per day, gain Freedom of Movement for the rest of the encounter. 1,155,000 gp
Quickrunner Surcoat +8 Once per round, gain a move action by spending a free action, and once per day, gain Freedom of Movement for the rest of the encounter. 16,350,000 gp
Quickrunner Surcoat +9 Once per round, gain a move action by spending a free action, and once per encounter, gain Freedom of Movement for the rest of the encounter. 33,100,000 gp
Reinforced Waistcoat +1 Adds a +1 Enhancement Bonus to the wearers Natural Armor rating. 2,475 gp
Reinforced Waistcoat +2 Adds a +2 Enhancement Bonus to the wearers Natural Armor rating. 8,250 gp
Reinforced Waistcoat +3 Adds a +3 Enhancement Bonus to the wearers Natural Armor rating. 22,000 gp
Reinforced Waistcoat +4 Adds a +4 Enhancement Bonus to the wearers Natural Armor rating. 50,050 gp
Reinforced Waistcoat +5 Adds a +5 Enhancement Bonus to the wearers Natural Armor rating. 143,000 gp
Reinforced Waistcoat +6 Adds a +6 Enhancement Bonus to the wearers Natural Armor rating. 467,500 gp
Reinforced Waistcoat +7 Adds a +7 Enhancement Bonus to the wearers Natural Armor rating. 1,430,000 gp
Reinforced Waistcoat +8 Adds a +8 Enhancement Bonus to the wearers Natural Armor rating. 4,510,000 gp
Reinforced Waistcoat +9 Adds a +9 Enhancement Bonus to the wearers Natural Armor rating. 13,750,000 gp
Reinforced Waistcoat +10 Adds a +10 Enhancement Bonus to the wearers Natural Armor rating. 55,125,000 gp
Sipping Jacket +1 Store a potion, and use it as a swift action, up to once per round. 500 gp
Sipping Jacket +2 Store up to two potions, and use them as a swift action. 2,750 gp
Sipping Jacket +3 Store up to three potions, and use them as a swift action. 6,250 gp
Sipping Jacket +4 Store up to four potions, and use them as an immediate action, once per turn. 15,500 gp
Sipping Jacket +5 Store up to five potions, and use them as an immediate action, once per turn. 35,500 gp
Sipping Jacket +6 Store up to six potions, and use them as an immediate action, once per turn. 160,000 gp
Sipping Jacket +7 Store up to seven potions, and use them as either a swift or an immediate action. 377,500 gp
Sipping Jacket +8 Store up to eight potions, and use them as either a swift or an immediate action. 650,000 gp
Sipping Jacket +9 Store up to nine potions, and use them as either a swift or an immediate action. 1,550,000 gp
Tunic of Deadly Might +1 Adds the result of a Might roll to a successful attack, once per day. 1,125 gp
Tunic of Deadly Might +2 Adds the result of a Might roll to a successful attack, up to twice per day. 5,000 gp
Tunic of Deadly Might +3 Adds the result of a Might roll to a successful attack, up to once per encounter. 25,000 gp
Tunic of Deadly Might +4 Adds the result of a Might roll to a successful attack, up to three times per day. 112,000 gp
Tunic of Deadly Might +5 Adds the result of a Might roll to a successful attack, up to twice per encounter. 450,000 gp
Tunic of Deadly Might +6 Adds the result of a Might roll to a successful attack, up to five times per day. 1,710,000 gp
Tunic of Deadly Might +7 Adds the result of a Might roll to a successful attack, up to three times per encounter. 6,125,000 gp
Tunic of Deadly Might +8 Adds the result of a Might roll to a successful attack, up to nine times per day. 21,800,000 gp
Tunic of Deadly Might +9 Adds the result of a Might roll to a successful attack, up to twice per round. 66,200,000 gp
Vest of Escape +1 Grants a ten foot escape teleport once per day. 12,500 gp
Vest of Escape +2 Grants a twenty foot escape teleport up to three times per day. 22,750 gp
Vest of Escape +3 Grants a thirty foot escape teleport up to once per encounter. 48,250 gp
Vest of Escape +4 Grants a fifty foot escape teleport up to five times per day. 120,000 gp
Vest of Escape +5 Grants a fifty foot teleport up to twice per encounter. 285,000 gp
Vest of Escape +6 Grants a eighty foot teleport up to nine times per day. 650,000 gp
Vest of Escape +7 Grants a ninety foot teleport up to once per round. 1,550,000 gp
Vest of Escape +8 Grants a one hundred foot teleport up to three times per encounter. 4,725,000 gp
Vest of Escape +9 Grants a one hundred twenty foot swift action teleport up to three times per encounter. 11,025,000 gp