Class-Specific Feats: Difference between revisions

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[[Category:Epic Path]]
[[Category:Epic Path]][[Category:Catalog Page]][[Category:Feats]]
[[Category:Feats]]
Links to each character class category:
* ''Go back to the [[Epic Path]] page.''


 
* [[Alchemist Feats]]
=== Alchemist ===
* [[Barbarian Feats]]
{| border="1" cellpadding="5" style="text-align:left"
* [[Bard Feats]]
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
* [[Brawler Feats]]
|-
* [[Cleric Feats]]
! align="left" | [[Multiattack]]
* [[Druid Feats]]
| Combat, Alchemist, Druid || Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a –2 penalty. || CRB
* [[Fighter Feats]]
|-
* [[Monk Feats]]
! align="left" | [[Multiweapon Fighting]]
* [[Paladin Feats]]
| Combat || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. || CRB
* [[Partisan Feats]]
|-
* [[Prowler Feats]]
! align="left" | [[Rending Claws]]
* [[Ranger Feats]]
| Combat || Str 13, two claw attacks, BAB +6 || Deal 1d6 extra damage if both claws hit || APG
* [[Rogue Feats]]
|-
* [[Sorcerer Feats]]
! align="left" | [[Rending Fury]]
* [[Warlord Feats]]
| Combat || Rend special attack, BAB +6 || Need half the normal number of attacks to deal rend damage || UC
* [[Wizard Feats]]
|-
! align="left" | [[Rending Fury, Improved]]
| Combat || Rending Fury, BAB +9 || Deal extra damage on a successful rend || UC
|-
! align="left" | [[Rending Fury, Greater]]
| Combat || Improved Rending Fury, BAB +12 || When you rend an opponent, you deal bleed damage || UC
|}
 
[[#Top | Back to Top]]
 
=== Barbarian ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Reckless Strike, Improved]]
| Barbarian || Reckless Strike || When using reckless strike, you threaten if both dice rolled are 11+ (in addition to normal threat rules). ||  EP
|-
! align="left" | [[Not-So-Reckless Strike]]
| Barbarian || Reckless Strike || Your opponent's roll to hit you cannot crit you. || EP
|-
! align="left" | [[Building Frenzy, Improved]]
| Barbarian || Building Frenzy || The Building Frenzy rage power now grants d6's instead of d4's. || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Bard ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="100" align="center" | Spell Level Incr. (Metamagic)  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! [[Colossal Inspiration]]
| Epic ||  || Level 21, Mass Inspiration  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! align="left" | [[Compelling Performance]]
| Bard ||  || Harmony class ability || Make the target of your Harmony attack dance in the direction of your choice || EP
|-
! align="left" | [[Compelling Performance, Improved]]
| Bard ||  || Harmony Class ability, Compelling Performance || Victims of Compelling Performance become fatigued or exhausted || EP
|-
! [[Deafening Song]]
| Epic ||  || Perform 21 ranks, Bardic Performance class feature  || Deafen foes surrounding you. || EP
|-
! [[Discordant Voice]]
| General  ||  || Bardic performance class feature, Perform (oratory or sing) 10 ranks || When using bardic performance, allies deal 1d6 extra sonic damage || UC
|-
! [[Epic Inspiration]]<sup>1</sup>
| Epic ||  || Cha 25, Perform 24 ranks, Bardic Performance class feature  || Increase some Bardic Performance bonuses. || EP
|-
! [[Group Inspiration]]
| Epic ||  || Perform 27 ranks, Bardic Performance class feature  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! [[Harmonic Sage]]
| General, Class-Specific || || Bardic performance class feature, Knowledge (engineering) 5 ranks || Gain extra abilities when performing within an artificial structure || UC
|-
! [[Harmonic Spell]]
| General, Class-Specific || || Bardic performance ability || Casting spells during a bard song improves the spells || ISWG
|-
! [[Hymn Singer]]
| General, Class-Specific || || Bardic performance, good alignment, worshiper of a good deity || Your bardic performances keep vampires at bay || BoN
|-
! [[Inspire Excellence]]
| Epic ||  || Perform 30 ranks, Bardic Performance class feature  || Increase one ability score of nearby allies' by 4. || EP
|-
! [[Mass Inspiration]]
| Epic ||  || Level 21, Group Inspiration  || Increase the number of creatures affected by some Bardic Performances. || EP
|-
! [[Music of the Gods]]
| Epic ||  || Cha 25, Perform 27 ranks, Bardic Performance class feature  || Your Bardic Performances affect creatures normally immune to mind-affecting effects. || EP
|-
! [[Reactive Countersong]]
| Epic ||  || Combat Reflexes, Rapid Inspiration, Perform 27 ranks ||  You can begin a countersong at any time. || EP
|-
! [[Selective Symphony]]
| Epic ||  || Perform 24 ranks || Exclude one or more creatures from the effects of the bard's Symphony abilities || EP
|-
! [[Spellsong]]
| General, Class-Specific || || Cha 13, bard performance class feature, ability to cast 1st-level spells || Combine spellcasting and bardic performance. || UM
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Brawler ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Demolishing Fist]]
| Combat, Brawler, Epic || Brawler level 21 || Do siege damage with your fists! || EP
|-
! align="left" | [[Full Metal Pugilist]]
| Combat, Brawler || [[Unarmed Strike, Improved|Improved Unarmed Strike]], BAB +7 || Your fists are considered cold iron and silver for purposes of overcoming DR || EP
|-
! align="left" | [[Gouge]]
| Combat, Brawler || Brawler level 13 || Improves crit range with your fists || EP
|-
! align="left" | [[Light On Your Feet]]
| Combat, Brawler || Brawler level 3, [[Fleet]] || You take no movement penalties when wearing medium armor || EP
|-
! align="left" | [[Scorpion Style]]
| Combat, Brawler || [[Unarmed Strike, Improved|Improved Unarmed Strike]] || Reduce target's speed to 10ft. || CRB
|-
! align="left" | [[Technicals]]
| Combat, Brawler || Brawler level 1 || You may select one Fighter Tactic || EP
|-
! align="left" | [[Technicals, Epic]]
| Combat, Brawler, Epic || Brawler level 21 || You may select one Epic Fighter Tactic || EP
|-
! align="left" | [[Technicals, Improved]]
| Combat, Brawler || Brawler level 11 || You may select one Advanced Fighter Tactic || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Cleric ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! [[Adept Champion]]
| Cleric, Paladin  || Smite Enemy class feature, BAB +5  || Trade smite enemy damage for bonus on combat maneuver checks  || UC
|-
! [[Alignment Channel]]
| Cleric, Paladin  || Channel Divinity class feature  || Channel Divinity can heal or harm outsiders  || CRB
|-
! align="left" | [[Righteous Rebuke]]
| Cleric || Cleric lvl 3 || While Castigate is in effect, a cleric may slide a foe 1 square after he successfully hits them with a melee attack. || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Druid ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! [[Andoren Falconry]]
| General  || Cha 13, Animal Affinity, Animal Companion class feature  || Your bird of prey animal companion gains a useful benefit || WSMU
|-
! [[Aspect of the Beast]]
| General  || Wild shape class feature  || Gain one of four bestial advantages  || APG
|-
! align="left" | [[Multiattack]]
| Combat || Three or more natural attacks. || The creature's secondary attacks with natural weapons take only a –2 penalty. || CRB
|-
! align="left" | [[Multiweapon Fighting]]
| Combat || Dex 13, three or more hands. || Penalties for fighting with multiple weapons are reduced by –2 with the primary hand and by –6 with off hands. || CRB
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Fighter ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Adamantine Focus]]
| Combat, Fighter, Epic || Fighter 25th level || Your DR from adamantine armor includes the armor's base AC || EP
|-
! align="left" | [[Arterial Spray]]
| Combat, Fighter, Epic || Fighter 24th level, Bloody Mess Epic Combat Tactic || Your bleeding foes take bleed damage each time they attack || EP
|-
! align="left" | [[Invincible Warrior]]
| Combat, Fighter, Epic || Fighter 30th level, Vivisector Epic Combat Tactic  || Calculate BAB-adjusting feats (like power attack) as though your BAB had your Combat Edge bonus added to it || EP
|-
! align="left" | [[Shielded Approach]]
| Combat, Fighter || Shield Focus, Fighter 4 || Use your shield to gain improved cover (50% miss chance) against one target you are moving towards || EP
|-
! align="left" | [[Shielded Approach, Greater]]
| Combat, Fighter || Fighter 8, Greater Shield Focus, Shielded Approach || Your shield provides improved cover against all foes you are moving towards || EP
|-
! align="left" | [[Two-Weapon Fighting, Oversized]]
| Combat, Fighter || Fighter 9, Str 17, Two-Weapon Fighting, Weapon Focus, Weapon Specialization || Treat your off-hand weapon as if it is a light weapon, if you are specialized in it || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Monk ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Goading Ki]]
| Combat || Monk 1 || Inflict an enemy with negative Ki until he attacks you || EP
|-
! align="left" | [[Scorpion Style]]
| Combat || Improved Unarmed Strike || Reduce target's speed to 10ft. || CRB
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Paladin ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! [[Adept Champion]]
| Cleric, Paladin  || Smite Enemy class feature, BAB +5  || Trade smite enemy damage for bonus on combat maneuver checks  || UC
|-
! [[Alignment Channel]]
| Cleric, Paladin  || Channel Divinity class feature  || Channel Divinity can heal or harm outsiders  || CRB
|-
! [[Ambient Mercy]]
| Paladin || Swift Mercy, Paladin 21 || Your mercies can affect up to two adjacent allies || EP
|-
! [[Bestow Life]]
| Paladin || Paladin 11 || You can restore an ally to life with 10 uses of Lay on Hands || EP
|-
! [[Censuring Smite]]
| Combat || Smite Enemy class feature || Inflict to-hit penalties on the target of your smite attacks || EP
|-
! [[Efficient Mercy]]
| Paladin || Swift Mercy, Paladin 12 || The cost to cure two or more statuses with mercy is reduced by one || EP
|-
! [[Swift Mercy]]
| Paladin || Paladin 3 || Using Mercy on an ally requires only a swift action || EP
|}
 
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=== Prowler ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Freestyle, Improved]]
| Combat, Prowler || Freestyle class ability || Prowler's swim speed is equal to her move speed || EP
|-
! align="left" | [[Jack In the Box]]
| Combat, Prowler, Epic || Prowler level 25 || Prowler may use Uncanny Step once per encounter as a swift action || EP
|-
! align="left" | [[Kip Up, Improved]]
| Combat, Prowler || Kip Up class ability || Prowler can kip up without provoking attacks of opportunity || EP
|-
! align="left" | [[Misanthropic Loner]]
| Combat, Prowler || [[Reclusive Loner]] || When at least 20 feet from any ally, your Loner bonus damage increases by 100% || EP
|-
! align="left" | [[Purloined Talent]]
| Combat, Prowler || Prowler level 1 || Prowler may select a basic Rogue talent || EP
|-
! align="left" | [[Purloined Talent, Greater]]
| Combat, Prowler || Prowler level 11 || Prowler may select an advanced Rogue talent || EP
|-
! align="left" | [[Purloined Talent, Epic]]
| Combat, Prowler, Epic || Prowler level 21 || Prowler may select an epic Rogue talent || EP
|-
! align="left" | [[Reclusive Loner]]
| Combat, Prowler || Loner class ability || When at least 15 feet from any ally, your Loner bonus damage increases by 50% || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Ranger ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! [[Advanced Ranger Trap]]
| Ranger  || Trapper class feature, ranger 5  || Add +2 to the Disable Device and Perception check DCs for your ranger traps.  || UM
|-
! [[Aspect of the Beast]]
| General  || Wild shape class feature  || Gain one of four bestial advantages  || APG
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Rogue ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Rapid Shot]]
| Rogue || Rogue 7 || Make an extra ranged attack at full BAB during a full attack action || EP
|-
! align="left" | [[Rapid Strike]]
| Rogue || Rogue 7 || Make an extra melee attack at full BAB during a full attack action || EP
|-
! align="left" | [[Surprise Lunge]]
| Rogue || Rogue 9 || Make an extra melee attack at full BAB during a full attack action || EP
|-
! align="left" | [[Twist the Knife]]
| Rogue || Rogue 13 || When wielding only a single light melee weapon, double your sneak attack dice on the first melee attack each round. || EP
|-
! align="left" | [[Killing Blow]]
| Rogue || Rogue 17, Twist the Knife || When wielding only a single light melee weapon, triple your sneak attack dice on the first melee attack each round. || EP
|}
 
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=== Sorcerer ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Mage Armor Adept]]
| Wizard, Sorcerer || Ability to cast Mage Armor || Mage armor spell grants +1 additional armor bonus to AC || EP
|-
! align="left" | [[Mage Armor Dismissal]]
| Wizard, Sorcerer || Ability to cast Mage Armor || Dismiss mage armor to escape a grapple or other binding || EP
|-
! align="left" | [[Ride The Lightning]]
| Wizard, Sorcerer || Ability to cast Lightning Bolt || Teleport to any open space in the line of effect of your Lightning Bolt || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Warlord ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Banner of Doom]]
| Combat, Warlord || BAB+12, banner class feature || Enemies within 60 ft. that can see your banner take a –2 penalty on saving throws against fear. || BoF
|-
! align="left" | [[Discouraging Word]]
| Combat, Warlord || Warlord 21, [[Heedful Jeer]] || Strip away a foe's fear immunities when you apply Heedful Jeer or Heedful Jibe || EP
|-
! align="left" | [[Extra Inspirations]]
| Combat, Warlord || Inspiration class feature || Warlord gains 3 extra uses of inspiration per day || EP
|-
! align="left" | [[Heedful Jeer]]
| Combat, Warlord || Warlord 1 || Inflict the [[Nervous]] condition on a foe in melee range until they attack you || EP
|-
! align="left" | [[Heedful Jibe]]
| Combat, Warlord || Warlord 11, [[Heedful Jeer]] || Inflict the [[Trembling]] condition on a foe in melee range until they attack you || EP
|-
! align="left" | [[Inspiration, Improved]]
| Combat, Warlord || Inspiration class feature || Warlord adds her class level to the number of temp hit points granted by inspiration || EP
|-
! align="left" | [[Inspiring Plan]]
| Combat, Warlord || Inspiration class feature || Warlord may use her Inspiration class feature before combat || EP
|-
! align="left" | [[Focused Inspiration]]
| Combat, Warlord || Inspiration class feature, Warlord level 6+ || Use inspiration on a single target, maximizing dice results || EP
|-
! align="left" | [[Positioning Inspiration]]
| Combat, Warlord || Inspiration class feature || Slide one recipient of Inspiration as a free action || EP
|-
! align="left" | [[Positioning Inspiration, Improved ]]
| Combat, Warlord || [[Positioning Inspiration]], Warlord level 11+ || Slide one or more of the recipients of Inspiration as a free action || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]
 
=== Wizard ===
{| border="1" cellpadding="5" style="text-align:left"
! width="150" | Feat Name || width="100" | Category/Type  || width="250" | Prerequisites  || width="450" | Benefit  || width="75" | Source
|-
! align="left" | [[Mage Armor Adept]]
| Wizard, Sorcerer || Ability to cast Mage Armor || Mage armor spell grants +1 additional armor bonus to AC || EP
|-
! align="left" | [[Mage Armor Dismissal]]
| Wizard, Sorcerer || Ability to cast Mage Armor || Dismiss mage armor to escape a grapple or other binding || EP
|-
! align="left" | [[Ride The Lightning]]
| Wizard, Sorcerer || Ability to cast Lightning Bolt || Teleport to any open space in the line of effect of your Lightning Bolt || EP
|}
 
[[Class-Specific_Feats#Top | Back to Top]]

Latest revision as of 15:13, 20 July 2020