Clenched Fist of the Magus (Sorcerer/Wizard Spell)

From Epic Path
Jump to navigation Jump to search
Level: Sorcerer/Wizard 8
School: Evocation

Casting

Casting Time: Standard Action, or the first attack of a Full Attack Action
Components: V, S, M (a leather glove)

Effect

Range: Medium (100 ft. + 10 ft./lvl)
Target or Area: Up to 10-ft. hand
Duration: Instantaneous
Saving Throw: Fort, see below
Save DC: 10 + caster stat modifier + spell level
Spell Resistance: Yes

Description

Barking out the bellicose phrases of Clenched Fist creates a grey-glowing spectral hand in your space, or adjacent to your space, although it does not remain there for long. This hand appears massively boned, thick-fingered and strong, wearing a massively spiked gauntlet, and invariably closed tight in a combative fist. It may be size Tiny (30"), Small (45"), Medium (60") or even Large (120"). The Size Small, Medium, or Large Hand must have available open (unoccupied, unblocked) spaces to manifest, or the spell fails. Once summoned, the spaces of the Hand is considered Occupied, and friend and foe alike who wish to move into or through that space must use the normal rules (such as Clamber, Move Through, etc.) to do so, using the Casters Maneuver Defense and other stats.
This hand cannot be targeted by any attack except Dispel Magic (Sorcerer/Wizard Spell), Mage's Disjunction (Sorcerer/Wizard Spell), and the like. If ordered to enter an Antimagic Field, or ordered to move beyond the range of the spell, the effect immediately ends. Note that this renders it immune to attacks of opportunity, not provoking, and all other sorts of conventional attack.
Immediately upon being summoned, the Clenched Fist drives forward in a killing rush. The caster may target the Clenched Fist upon a single foe as a ray attack, making a ranged touch attack. If the ranged touch attack succeeds, the Fist inflicts (Circle 8 damage): 1d6+3 points of damage per character level (max 21d6+63 at character level 21) as bludgeoning (physical, common) damage. In addition, the struck foe must make a FORT save against the DC stated above or suffer the Rattled condition. If they make the save, they are still subject to the Jostled condition.
Upon delivering its single massive strike, the Fist dissipates harmlessly.

Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30