Cloak of Dreams (Sorcerer/Wizard Spell)

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Level: Alchemist 6Bard 5Sorcerer/Wizard 6
School: Enchantment
Subdomain: nightmare 6, whimsy 6

Casting

Casting Time: Standard Action, or as the first attack in a Full Attack Action
Components: V, S, M (A rose petal and a drop of perfume, worth 1 gp.)

Effect

Range: Close (25 ft. + 5 ft./two lvls)
Target or Area: one target creature
Duration: Instantaneous
Saving Throw: Will negates
Save DC: 10 + caster stat modifier + 1/2 character level
Spell Resistance: Yes

Description

You murmur sweet words, much like a lullaby, as you infuse a rose petal with the rarest and most expensive of soothing fragrances. The rose petal wafts forth, fluttering seductively toward your target, to whom you must have line of sight and line of effect.
The rose petal is a magical ray. If you succeed on a ranged touch attack, your target is surrounded by a soporific nimbus of sweet-smelling enchanted rose petals that causes living creatures to fall Asleep. There is no saving throw against falling Asleep, but once Asleep, creatures may save as normal against the DC defined above to shake off the condition naturally. Creatures with the scent special quality have a -4 penalty on their saves to shake off the Asleep condition.
Synergy: If another condition is applied to an Asleep creature due to the effects of this spell, the gentle magics turn fierce as they dissipate. The target suffers (Circle 7 damage): 1d6+2 points of damage per character level (max 20d6+40 at character level 20) of rugosic (physical, uncommon) damage as they are rudely crashed into shivering wakefulness.
This spell lays an arcane or divine charge on its target(s), depending on the caster who is casting the spell. If the targets are something other than you or another creature (such as an object or area), the spell lays an arcane or divine charge on you, the caster. Divine casters lay a divine charge, and arcane casters lay an arcane charge. Targets which already have an arcane or divine charge present must choose which to keep if the new spell has the same charge type. Only one arcane charge and one divine charge can ever be present on a target at a time.



Mana Burn Circle Damage

Spell Circle Burn Cost Req'd Char Level Base Dice Max Dice
0 N/A N/A 1d4 per 2 character levels max of 4d4 at character level 8
1 N/A 1st 1d6 per character level max of 4d6 at character level 4
2 +1 3rd 1d6 per character level max of 6d6 at character level 6
3 +1 5th 1d6 per character level max of 10d6 at character level 10
4 +1 7th 1d6+1 per character level max of 12d6+12 at character level 12
5 +1 9th 1d6+1 per character level max of 15d6+15 at character level 15
6 +1 11th 1d6+2 per character level max of 16d6+32 at character level 16
7 +1 13th 1d6+2 per character level max of 20d6+40 at character level 20
8 +1 15th 1d6+3 per character level max of 21d6+63 at character level 21
9 +1 17th 1d6+3 per character level max of 25d6+75 at character level 25
10 +1 19th 1d6+4 per character level max of 25d6+100 at character level 25
11 +1 21st 1d6+5 per character level max of 25d6+125 at character level 25
12 +1 23rd 1d6+6 per character level max of 27d6+162 at character level 27
13 +1 25th 1d6+7 per character level max of 27d6+189 at character level 27
14 +1 27th 1d6+8 per character level max of 29d6+232 at character level 29
15 +1 29th 1d6+9 per character level max of 29d6+261 at character level 29
16 +1 31st 1d6+10 per character level max of 30d6+300 at character level 30
17 +1 33rd 1d6+11 per character level max of 30d6+330 at character level 30
18 +1 35th 1d6+12 per character level max of 30d6+360 at character level 30