Difference between revisions of "Cockatrice"

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m (Text replacement - "QuaAtkVSTouchAC" to "Qua-Atk-Is-Touch")
 
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   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
 
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
  
| PriAtkNotes = plus Numbing ({{#var:Special1-Ability-Dmg}} Dex [[Ability Damage|damage]], Fort Save DC {{#var:Special1SaveDC}} for half)
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| PriAtkNotes = '''plus:''' Numbing ({{Ability-Dmg}} [[Ability Damage|DEX damage]], Fort Save DC {{Save-DC}} for half)
 
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
 
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
  
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   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
 
   <!-- name of the damage type used; if the type isn't defined, create a new page using the 'Dmg-Type' template (see Using Templates) -->
  
| SecAtkNotes = plus Numbing ({{#var:Special1-Ability-Dmg}} Dex [[Ability Damage|damage]], Fort Save DC {{#var:Special1SaveDC}} for half)
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| SecAtkNotes = plus Numbing ({{Ability-Dmg}} [[Ability Damage|DEX damage]], Fort Save DC {{Save-DC}} for half)
 
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
 
   <!-- add any specials; adds the word "plus" automatically. (e.g. "filth fever (see below)") -->
  
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   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
 
   <!-- Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded; will auto-detect Combat Casting and include it -->
  
| Ability-1-Description = Any time the cockatrice successfully hits an opponent with any of its attacks, that creature also suffers [[Ability Drain|damage]] of {{#var:Special1-Ability-Dmg}} points of Dexterity.  The creature may make a Fortitude save, DC {{#var:Special1SaveDC}}, to reduce this drain by half (rounding down).
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| Ability-1-Description = Any time the cockatrice successfully hits an opponent with any of its attacks, that creature also suffers {{Ability-Dmg}} points of [[Ability Damage|DEX Damage]].  The creature may make a Fortitude save, DC {{Save-DC}}, to reduce this drain by half (rounding down).
  
  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
  
| Ability-2-Description = Once per encounter as a full attack action, the cockatrice may erupt in a frenzied outburst, its long, leathery bat wings flapping all around.  It may make a melee touch attack against all creatures adjacent to it (+{{#var:Special2TouchAttack}} to-hit versus Touch AC).  Once it has rolled to-hit against all foes it can reach, it may make a 5-foot step.  If it can now target new enemies that are adjacent to it, it may roll additional attacks against all of those foes as well.  It may never target a foe more than once using this ability.  All creatures that are struck by this Flailing Frenzy attack take {{#var:Special2StandardDmg}} points of {{dmg|buffeting}} damage, and suffer the Numbing effect ({{#var:Special2-Ability-Dmg}} points of Dex [[Ability Damage|damage]], Fort save (DC {{#var:Special1SaveDC}}) for half).
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| Ability-2-Description = Once per encounter as a full attack action, the cockatrice may erupt in a frenzied outburst, its long, leathery bat wings flapping all around.  It may make a [[melee touch attack]] against all creatures adjacent to it, at {{TouchAttack}}.  Once it has rolled to-hit against all foes it can reach, it may make a 5-foot step.  If it can now target new enemies that are adjacent to it, it may roll additional attacks against all of those foes as well.  It may never target a foe more than once using this ability.  All creatures that are struck by this Flailing Frenzy attack take {{Special-Standard-Dmg}} points of {{dmg|buffeting}} damage, and suffer the Numbing effect ({{Ability-Dmg}} points of [[Ability Damage|DEX damage]], Fort save (DC {{Save-DC}}) for half).
  
  
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   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
 
   <!--Values: "S" for strong caster, "W" for weak caster, leave blank if unneeded-->
  
| Ability-3-Description = Once per encounter as a swift action, the cockatrice may slap an opponent with its long scaly tail.  This is a melee touch attack rolled at +{{#var:Special3TouchAttack}} to-hit, and it inflicts {{#var:Special3SwiftDmg}} points of {{dmg|bludgeoning}} damage, as well as the Numbing effect ({{#var:Special2-Ability-Dmg}} points of Dex [[Ability Damage|damage]], Fort save (DC {{#var:Special1SaveDC}}) for half).
+
| Ability-3-Description = Once per encounter as a swift action, the cockatrice may slap an opponent with its long scaly tail.  This is a melee touch attack rolled at {{Touch-Attack}}.  If it hits, it inflicts {{Special-Swift-Dmg}} points of {{dmg|bludgeoning}} damage, as well as the Numbing effect ({{Ability-Dmg}} points of [[Ability Damage|DEX damage]], Fort save (DC {{Save-DC}}) for half).
  
  

Latest revision as of 20:35, 15 August 2019

Cockatrice

Cockatrice (CR 7)

Neutral Evil - Small - Magical Beast
Misbegotten is a word perfectly suited to the cockatrice. They are small things, despite the terror they inspire, and look like large, emaciated chickens with extravagant wattles and large batwings instead of feathered wings. Honestly, they look a bit ridiculous.
The potent magical abilities of the cockatrice, however, ensure that no matter how silly it looks, it gets a lot of respect.
The cockatrice is feared because the touch of a cockatrice is inimical to all living things. The touch of a cockatrice is cold and numbing, according to everyone who has encountered one and lived, and every touch, every brush, leeches the vitality and mobility out of those touched.
Cockatrices are well-aware of their deadly touch and use it in combat, so that despite their small size and ridiculous appearance, their lairs tend to be decorated with the paralyzed remains of victims large and small. Oddly enough, cockatrices eat mainly seeds, berries, vegetation, and insects. They only attack larger creatures due to their utter, intractable viciousness. A cockatrice that has seen you is going to attack you, and they don't need such excuses as 'defending their lair' to do it.
Cockatrices can be found nearly anywhere there are bugs and plants, and they thrive, being hardy, fecund, and adaptable. They will nest in fallen logs, gullies, caves, ruins, overhangs, river banks, nearly anywhere. They are ardent burrowers, albeit slow, so they tend to like areas with soft ground for their burrows.

General

Lore Check: Know (Arcana) (Basic: DC 14; Full: DC 29)
Init: +15
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Standard Senses, Low-Light Vision
Passive Perception: 23 (Spot: +13, req's move action)

Defense

AC: 25
Maneuver Defense (MD): 25
Hit Points: 102     (Bloodied Value: 51)    Hit Dice: 11
Fort: +10    Refl: +6    Will: +5
Special Defenses:
Strong Against:
Weak Against:

Offense

Movement Types: Walk 30 ft., Lesser Flight 60 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Numbing Beak +13 (2d10+9/x2) as piercing (physical, common); plus: Numbing (1d3 DEX damage, Fort Save DC 20 for half)
Full Attack:
  • 1x Numbing Beak +13 (2d10+9/x2) as piercing (physical, common); plus: Numbing (1d3 DEX damage, Fort Save DC 20 for half)
  • 2x Numbing Claws +13 (2d6+3/x2) as slashing (physical, common); plus Numbing (1d3 DEX damage, Fort Save DC 20 for half)
Standard Ranged:
Maneuver Offense: +11
Siege Damage: Not siege capable
Special Attacks: Numbing, Flailing Frenzy, Tail Slap, Stone Prison
Action Points: 0

Statistics

Str: 8    Dex: 18    Con: 14    Int: 2    Wis: 14    Cha: 8
Feats: Fly-By Attack (EFFECT: Attack while flying by your target, as Spring Attack (Feat), but for flight.)
Skills:
Languages:

Special Abilities

Numbing (Su)

Any time the cockatrice successfully hits an opponent with any of its attacks, that creature also suffers 1d3 points of DEX Damage. The creature may make a Fortitude save, DC 20, to reduce this drain by half (rounding down).

Flailing Frenzy (Su)

Once per encounter as a full attack action, the cockatrice may erupt in a frenzied outburst, its long, leathery bat wings flapping all around. It may make a melee touch attack against all creatures adjacent to it, at Template:TouchAttack. Once it has rolled to-hit against all foes it can reach, it may make a 5-foot step. If it can now target new enemies that are adjacent to it, it may roll additional attacks against all of those foes as well. It may never target a foe more than once using this ability. All creatures that are struck by this Flailing Frenzy attack take 2d8+6 points of buffeting (physical, uncommon) damage, and suffer the Numbing effect (1d3 points of DEX damage, Fort save (DC 20) for half).

Tail Slap (Ex)

Once per encounter as a swift action, the cockatrice may slap an opponent with its long scaly tail. This is a melee touch attack rolled at 1d20 + 17 vs. AC (always hits on a 16+ on the die). If it hits, it inflicts 2d6+4 points of bludgeoning (physical, common) damage, as well as the Numbing effect (1d3 points of DEX damage, Fort save (DC 20) for half).

Stone Prison (Su)

In addition to the usual effects of Dex damage, enemies of the cockatrice who are drained to 1 Dex are Petrified. Anyone who makes a Knowledge (Nature) roll against a DC of 30 may learn that cockatrice feathers soaked in cockatrice blood is an effective antidote for the petrified state, although for the Ability Damage, you're on your own. One cockatrice can supply enough blood and feathers to break up to ten Stone Prison effects.


Combat Tactics

Cockatrices are mean, aggressive, territorial, and vicious. They are also surprisingly good fliers. If they are able to, they will swoop past their enemies, squawking loudly and using Fly-by Attack to use their Numbing Bite on as many foes as possible, to soften them up. They will continue using Fly-by Attack for as long as the tactic is working well for them. If their enemies have effective ranged attacks, or seek cover against flight mobility, Cockatrices will fly into melee and fearlessly engage, despite their small size.
Once in melee, they will use Flailing Frenzy as early as possible, both to drain their foes and set themselves up for flanks. If they are only able to reach one foe they will use Tail Slap instead and use Flailing Frenzy as soon as they have more victims.
Once in combat, Cockatrices are far too mean to even consider withdrawal. They fight to the death.

Out of Combat

Rewards

XP: 3,200
Treasure: Sellable Goods worth 2,875 gp.
Weight: 80 lbs.     Volume: 3 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)