Combat: Difference between revisions

From Epic Path
Jump to navigation Jump to search
Line 196: Line 196:


== Averaging Damage Rolls ==
== Averaging Damage Rolls ==
The Epic Path rules make it pretty common for high level characters to have damage rolls involving a LOT of dice. In order to prevent 5-minute lulls in combat while the rogue adds up all thirty of her d6's, we offer the following optional rule:   
The Epic Path rules make it pretty common for high level characters to have damage rolls involving a LOT of dice. In order to prevent 5-minute lulls in combat while the rogue adds up all thirty of their d6's, we offer the following optional rule:   


: ''Players can always take average on as many damage dice as they wish.''
: ''Players can always take average on as many damage dice as they wish.''
Line 205: Line 205:


Players using weapons with the brutal quality add +1 to the normal damage for their die size, not to exceed maximum. Thus, a cruciate mace, dealing a d10 with the brutal quality, has an average of 6.0 on the die, instead of 5.5. There are three feats which modify the brutal quality, Improved Brutality, Greater Brutality and Epic Brutality.  The first two add another .5 to the average result of the die. Thus, a [[1-Hand_Melee_Weapons#Cruciate_Mace|Cruciate Mace]] with Greater Brutality deals an average of 5.5 + .5 (Brutal) + .5 (Improved Brutality) + .5 (Greater Brutality) for a whopping average of 7.0 on each damage die rolled.  Epic Brutality always maximizes all your brutal dice.
Players using weapons with the brutal quality add +1 to the normal damage for their die size, not to exceed maximum. Thus, a cruciate mace, dealing a d10 with the brutal quality, has an average of 6.0 on the die, instead of 5.5. There are three feats which modify the brutal quality, Improved Brutality, Greater Brutality and Epic Brutality.  The first two add another .5 to the average result of the die. Thus, a [[1-Hand_Melee_Weapons#Cruciate_Mace|Cruciate Mace]] with Greater Brutality deals an average of 5.5 + .5 (Brutal) + .5 (Improved Brutality) + .5 (Greater Brutality) for a whopping average of 7.0 on each damage die rolled.  Epic Brutality always maximizes all your brutal dice.


== Saving Throws ==
== Saving Throws ==

Revision as of 14:42, 28 March 2019