Combat: Difference between revisions

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There are also many extra adders to the above base rules, so be sure you carefully read over all the effects that are working on each attack.  Combat is a fluid, complex environment, with your own carefully designed tricks and abilities, the environment doing crazy stuff, allies helping you, and your enemies working to slow you down.  Don't worry if it seems confusing, the rules are designed to be complete, but there's no real penalty for forgetting something...aside from the cold grasp of death....
There are also many extra adders to the above base rules, so be sure you carefully read over all the effects that are working on each attack.  Combat is a fluid, complex environment, with your own carefully designed tricks and abilities, the environment doing crazy stuff, allies helping you, and your enemies working to slow you down.  Don't worry if it seems confusing, the rules are designed to be complete, but there's no real penalty for forgetting something...aside from the cold grasp of death....


== Averaging Damage Rolls ==
== Averaging Damage Rolls ==

Revision as of 15:32, 11 June 2019