Combat: Difference between revisions

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In general, "damage" falls into "weapon damage", inflicted by the weapons your character has, "spell damage", which can vary widely and is always described in the exact spell you've just cast, and "other damage".  Other damage is such things as bonuses from class or racial abilities, bonuses from magical weapon properties, bonuses from feats, and other bonuses.
In general, "damage" falls into "weapon damage", inflicted by the weapons your character has, "spell damage", which can vary widely and is always described in the exact spell you've just cast, and "other damage".  Other damage is such things as bonuses from class or racial abilities, bonuses from magical weapon properties, bonuses from feats, and other bonuses.


As a general rule of thumb, melee weapons do the damage defined for the weapon in the weapon blueprint, plus bonuses to-hit and damage for having a high Strength score.  Thrown weapons do the damage defined in the weapon blueprint, plus bonuses to-hit for having a high Dexterity score and bonuses to damage for having a high Strength score. (Yes, thrown weapons require two stats to use well, that's the price you pay for attacking at range.)  Projectile weapons do damage as defined by the ammunition they use, as defined by the ammunition blueprint. Projectile weapons gain bonuses to-hit from high Dexterity, and do not add bonuses to damage unless their is some weapon quality that allows such things.  Crossbows, for example, can be bought such that they add a certain amount of Strength damage to their ammunition attacks.  
As a general rule of thumb, melee weapons do the damage defined for the weapon in the weapon blueprint, plus bonuses to-hit and damage for having a high Strength score.  Thrown weapons do the damage defined in the weapon blueprint, plus bonuses to-hit for having a high Dexterity score and bonuses to damage for having a high Strength score. (Yes, thrown weapons require two stats to use, that's the price you pay for attacking at range.)  Projectile weapons do damage as defined by the ammunition they use, as defined by the ammunition blueprint. Projectile weapons gain bonuses to-hit from high Dexterity, and do not add bonuses to damage unless their is some weapon quality that allows such things.  Crossbows, for example, can be bought such that they add a certain amount of Strength damage to their ammunition attacks.  


Note that there are MANY exceptions to the base rules, so check the race, class, weapon, and feats you picked to see exactly what it all does. Many weapons do all sorts of cool and interesting things, and many class abilities, racial abilities, and feats can be 'stacked up' to give your character that extra "edge", so be sure to explore!
Note that there are MANY exceptions to the base rules, so check the race, class, weapon, and feats you picked to see exactly what it all does. Many weapons do all sorts of cool and interesting things, and many class abilities, racial abilities, and feats can be 'stacked up' to give your character that extra "edge", so be sure to explore!

Revision as of 16:01, 16 July 2019