Combat: Difference between revisions

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At the bottom of the round the game master will announce that the first round is over and then reset the initiative count to the highest number again, and once more, each person and monster gets their turn to act.   
At the bottom of the round the game master will announce that the first round is over and then reset the initiative count to the highest number again, and once more, each person and monster gets their turn to act.   


In this step-wise fashion, each player, monster, and other creature acts, one at a time, moving around the battlefield, making attacks, casting spells, etc.  Each character and creature accrues damage in this process.  If any creature loses all their hit points, they are either unconscious or dead and are then skipped in the initiative order.  This process continues until all the monsters are dead or defeated, or in the case of disaster, all of the players are dead or defeated.
In this step-wise fashion, each player, monster, and other creature acts, one at a time, moving around the battlefield, making attacks, casting spells, etc.  Each character and creature accrues damage in this process.  If any creature loses all their hit points, they are either unconscious or dead and are then skipped in the initiative order.  This process continues until all the monsters are dead or defeated, or in the case of [[Glossary_of_Terms#Total_Party_Kill | disaster]], all of the players are dead or defeated.


And that's it!  The basic process of combat in a D20 game is very simple and fast moving...in its basic form.  Of course, as you gain experience with the game and the game master adds more complex challenges, things get much more complicated.
And that's it!  The basic process of combat in a D20 game is very simple and fast moving...in its basic form.  Of course, as you gain experience with the game and the game master adds more complex challenges, things get much more complicated.

Revision as of 16:21, 25 March 2020