Combat: Difference between revisions

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===Improved Cover===
===Improved Cover===
When attacking a target that is behind a source of cover that was designed for that very purpose, it may provide a greater cover bonus to AC and Reflex saves. In such situations, the normal bonuses may be doubled (to +4 and +2, respectively), or even tripled (to +6 and +3, respectively), depending on just how little of the attacker is exposed when they attack.  Examples of improved cover are the merlons on top of a castle wall (double cover bonus), or attacking through an arrow-slit or murder hole (triple cover bonus).  The GM is the final arbiter of what constitutes improved cover, and just how good that cover is.
When attacking a target that is behind a source of cover that was designed for that very purpose, it may provide a greater cover bonus to AC and Reflex saves. In such situations, the normal bonuses increase to +6 and +2, respectively, or even go as high as +8 and +3, respectively, depending on just how little of the attacker is exposed when they attack.  Examples of improved cover are the merlons on top of a castle wall (+6 cover bonus), or attacking through an arrow-slit or murder hole (+8 cover bonus).  The GM is the final arbiter of what constitutes improved cover, and just how good that cover is.


Improved cover counts the same as total cover for purposes of initiating a [[Stealth]] stance.
Improved cover counts the same as total cover for purposes of initiating a [[Stealth]] stance.

Revision as of 20:32, 28 November 2020