Combat: Difference between revisions

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Ranged attacks can reach a ''long'' way. How far is defined by range bands and range increments, detailed in the weapon or ammunition write-ups.  With very high-end weapons and good magical properties and lots of feats, it is entirely possible to shoot an arrow a thousand feet and hit the bullseye every time...but you have to be very good to do that. Thrown weapons tend to have much shorter ranges than projectile weapons, but projectile weapons usually need both hands to use and require ammunition to-boot, so there are tradeoffs for everything.
Ranged attacks can reach a ''long'' way. How far is defined by range bands and range increments, detailed in the weapon or ammunition write-ups.  With very high-end weapons and good magical properties and lots of feats, it is entirely possible to shoot an arrow a thousand feet and hit the bullseye every time...but you have to be very good to do that. Thrown weapons tend to have much shorter ranges than projectile weapons, but projectile weapons usually need both hands to use and require ammunition to-boot, so there are tradeoffs for everything.


Since a ranged attack is uncontrolled for at least a portion of its attack path, ranged attacks must deal with obstacles in the way. These obstacles are abstracted in the rules as '[[cover]]', and are detailed elsewhere in these rules. In general, anything that exists between you and your target, that does not completely break line of effect (like a solid wall), can instead inflict a cover penalty. Cover comes in various flavors, ranging from total cover to soft cover. Soft cover is when there are friends of yours in between you and your target, partial cover is where there's a low wall or a corner, etc.
Since a ranged attack is uncontrolled for at least a portion of its attack path, ranged attacks must deal with obstacles in the way. These obstacles are abstracted in the rules as '[[cover]]', and are detailed elsewhere in these rules. In general, anything that exists between you and your target, that does not completely break line of effect (like a solid wall), can instead inflict a cover penalty. Cover comes in various flavors, ranging from total cover to soft cover. Soft cover is when there are friends of yours in between you and your target, partial cover is where there's a low wall or a corner, etc.
 


===Attack Roll===
===Attack Roll===

Revision as of 17:13, 9 January 2021