Combat Expertise (Feat): Difference between revisions

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[[Draconic Defender (Feat)]],
[[Draconic Defender (Feat)]],


[[Elusive Redirection (Feat)]],[[Feral Combat Training (Feat)]],[[Gang Up (Feat) ]],[[Invincible Warrior (Feat)]],
[[Feral Combat Training (Feat)]],[[Gang Up (Feat) ]],[[Invincible Warrior (Feat)]],


[[Moonlight Stalker (Feat) ]],[[Moonlight Stalker Feint (Feat)]],[[Moonlight Stalker Master (Feat)]],[[Scirocco (Feat)]],
[[Moonlight Stalker (Feat) ]],[[Moonlight Stalker Feint (Feat)]],[[Moonlight Stalker Master (Feat)]],[[Scirocco (Feat)]],

Revision as of 18:28, 26 March 2020


You can increase your defense at the expense of your accuracy.

Prerequisites: Level 1

Related: Adroit Defender (Feat),Adroit Diversion (Feat),Adroit Doom (Feat),Blinding Flash (Feat),

Draconic Defender (Feat),

Feral Combat Training (Feat),Gang Up (Feat) ,Invincible Warrior (Feat),

Moonlight Stalker (Feat) ,Moonlight Stalker Feint (Feat),Moonlight Stalker Master (Feat),Scirocco (Feat),

Second Chance (Feat),Second Chance, Improved (Feat),Stalwart (Feat),Team Up (Feat),

Whirlwind Attack (Feat)

Benefit: You can choose to take a -1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by -1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon, and you must have a legal enemy within your reach. (You cannot use Combat Expertise before a Charge, for example.) This feat operates even if the enemy in your threatened area is currently immune to your attacks, such as being Incorporeal or having total concealment. The effects of this feat last until the beginning of your next turn.