Difference between revisions of "Crocodile"

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Latest revision as of 20:12, 12 July 2019

Crocodile

Crocodile (CR 3)

Neutral - Medium - Animal
Crocodiles are large, well armored, amphibious ambush predators. Crocodiles prefer to live in or near water, but they are ridiculously hardy creatures and can survive conditions that seem impossible for any natural creature.
Crocodiles attack with a lunge and then will seek to drag their victims into deeper water and savage them with their huge jaws.

General

Lore Check: Know (Nature) (Basic: DC 6; Full: DC 20)
Init: +7
Ambush Chance: 10+ on d20 (req's 1 minute prep)
Senses: Low-Light Vision 120 ft.
Passive Perception: 17 (Spot: +7, req's move action)

Defense

AC: 19    Touch: 13
Maneuver Defense (MD): 18
Hit Points: 37     (Bloodied Value: 18)    Hit Dice: 4
Fort: +6    Refl: +2    Will: +2
Special Defenses:
Strong Against:
Weak Against:

Offense

Movement Types: Walk 20 ft., Greater Swim 40 ft.
Space / Reach: 5 ft. / 5 ft.
Standard Attack:
  • 1x Crushing Bite +6 (1d10+5/x2) as crushing (physical, common)
Full Attack:
  • 2x Crushing Bite +6 (1d10+5/x2) as crushing (physical, common)
Standard Ranged:
Maneuver Offense: +6
Siege Damage: Not siege capable
Special Attacks: Lunge, Death Roll, Amphibious
Action Points: 0

Statistics

Str: 17    Dex: 12    Con: 14    Int: 1    Wis: 14    Cha: 7
Feats:
Skills:
Languages:

Special Abilities

Lunge (Ex)

As a Standard action, once per encounter, the crocodile may lunge ten feet and make a bite attack. This ten feet of movement provokes attacks of opportunity if not made by surprise. If this bite attack hits, the crocodile makes a free Grapple check at +4.

Death Roll (Ex)

If the crocodile has grappled a foe with their Lunge ability and remains in control of the grapple, they may, as a damage action, use Death Roll. Death Roll does 1d8+3 points of damage and also allows the crocodile to move their grappled victim as per the 'moving while grappled' rules.

Amphibious (Ex)

Crocodiles have evolved to survive well in water. They are immune to the first 3 instances of Gagging, Choking, and Asphyxiating. Subsequent actions or effects which cause these conditions are still effective; only the first three incidences are ignored.


Combat Tactics

Crocodiles are ambush predators. In or out of water, they will seek to hide and wait for food to walk by. They will then lunge at the closest victim and if they succeed in grappling, they will Death Roll their prey away from any other creatures and repeat this process until the victim dies.
If their Lunge fails, they will bite aggressively at the nearest victim and attempt to grapple normally, even though Death Roll is not usable in that instance.

Out of Combat

Rewards

XP: 800
Treasure: Sellable Goods worth 813 gp.
Weight: 40 lbs.     Volume: 2 cu ft
Optional Treasure Rules: Roll on the following table once per encounter (NOT per creature). Any items discovered are in addition to the normal treasure for the encounter.
Table 1: Roll a d20:
Result Remnant Found (If Any)
1 - 10 Nothing Found
11 - 14 1 Languid Remnant (tier 1)
15 - 17 1 Pale Remnant (tier 2)
18 - 19 1 Bright Remnant (tier 3)
20 Roll on Table 2
Table 2: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Languid Remnants (tier 1)
6 - 10 3 Pale Remnants (tier 2)
11 - 14 1 Intense Remnant (tier 4)
15 - 17 1 Blazing Remnant (tier 5)
18 - 19 1 Vital Remnant (tier 6)
20 Roll on Table 3
Table 3: Roll a d20:
Result Remnant(s) Found
1 - 5 3 Bright Remnants (tier 3)
6 - 8 3 Intense Remnants (tier 4)
9 - 11 3 Blazing Remnants (tier 5)
12 - 14 3 Vital Remnants (tier 6)
15 - 17 1 Prime Remnant (tier 7)
18 - 19 1 Mythic Remnant (tier 8)
20 1 Empyrean Remnant (tier 9)