Light Crossbow (Weapon)

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Light Crossbow 2-Hand Projectile / Simple [edit]
Light Crossbow
Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
35 gp see ammo see ammo see ammo see ammo see ammo 4 lbs Piercing (physical, common) or by ammunition
Weapon Qualities: Mighty, Non-Melee
You draw a light crossbow back by pulling a lever. Normally, operating a light crossbow requires two hands. However, you can shoot, but not load, a light crossbow with one hand at a -2 penalty on attack rolls. You can shoot a light crossbow with each hand, but you take a penalty on attack rolls as if attacking with two one-handed weapons. This penalty is cumulative with the penalty for one-handed firing. Light crossbows can be purchased in higher draw weights to match the Strength bonus of the wielder. This costs 35 gp per Strength mod plus added.

Load: Loading a light crossbow can be performed with either a move action or an attack action. The reload time can be reduced by taking the Rapid Reload (Feat).

The light crossbow belongs to the "Crossbows" weapon group.

Show / Hide Ammunition Types
Simple, effective, and deadly.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Crossbow Bolt 1 sp each 1d6 1d8 2d6 19-20 / x2 80 ft 0.1 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Crossbow bolts are thick, graceless things compared to arrows. In keeping with the simplicity of the crossbow, the bolts are not sophisticated, either. Arrows must be carefully made with just the right amount of flex, or spine, in the long, slim shafts. Bolts are far too thick and short to flex, even under the brutal firing conditions of heavy crossbows or hand onagers. Bolts have simple conical tips hammered of mild steel, massive shafts of heavy, cheap woods like greenheart, swamp oak, or sycamore, and durable fletching made of thin sections of cherry or pine. They take little to no skill to make, but they do have to be consistently made, so they are all the same size. Despite their low sophistication, nobody can argue that bolts lack in power, and they have won many, many battles.
Hurts as much coming out as going in.
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Barbed Bolt 5 gp each 1d8 1d10 2d8 19-20 / x2 40 ft 0.25 lbs each Piercing (physical, common)
Weapon Qualities: Expendable
Barbed crossbow bolts are just about the nastiest things you'll ever see. They are stout, brutal devices, whose wicked barbs make the terrible wounds already inflicted by a crossbow much, much worse. Unlike normal bolts, barbed bolts are difficult to make and thus are expensive. They are typically made of the same woods as arrows, although in a thick, strong, graceless fashion, and are often fletched with thin shavings of horn or turtle shell. The massive barbed heads require considerable skill to forge and sharpen. Barbed bolts are heavier than standard bolts, and cannot be fired as far as standard bolts. Pointing a crossbow loaded with a barbed bolt at a someone is a very clear statement that you mean business.
Admit it. You were expecting a boxing glove on the end, weren't you?
Ammo Type Cost Sm Dmg Med Dmg Large Dmg Crit Range Wt Type
Blunt Bolt 5 cp each 1d6 1d8 2d6 19-20 / x2 40 ft 0.1 lbs each Bludgeoning (physical, common)
Weapon Qualities: Expendable
Blunt crossbow bolts have the simple conical tip of mild steel replaced by a small round bit of glued-on iron that covers the end of the thick wooden shaft. This means blunt bolts can be made without a blacksmith, just punched out bits of iron. As a result, the cost of blunt crossbow bolts is half that of standard bolts. Blunt bolts weigh the same and do the same amount of damage as regular bolts, although the range is halved. In a hand onager, blunt bolts grant the weapon the Sunder quality at range, since the Hand Onager is also a Siege Weapon.